Re: Changing professions (I know, old topic, but...)
Quote:
Originally posted by Lancer
Don: Have you receive an answer from Ross by now? [/B]
Nope. I pester him nearly daily about it. I've got a preliminary answer but I don't want to share it until I get a definitive one.
Re: Re: Changing professions (I know, old topic, but...)
Quote:
Originally posted by Don Mappin
Nope. I pester him nearly daily about it. I've got a preliminary answer but I don't want to share it until I get a definitive one.
Don, that's no big problem with me. As long as I know you kept the question in mind I am satisfied. :cool:
I just brought up this topic because I have a somewhat related question that I don't want to ask yet, just in case it might be clarified along the way, but that one can wait a little longer. :)
Character Creation Question
I looked through this thres and couldn't find a question to these.
In the character creation example on pp. 87-88:
* shouldnt the Inquire (Fraternize) skill be +1 and not +2? Since these are two of the five +1 skill picks, and (as I understand it) the only area where you can actually pick a specialization, wouldnt 1 pick go for the +1 and the other for the fraternize specialty? Or am I missing something?
* the example says that the Trader professional development package provides Appraisal +2, which added to the +1 from personal development, makes +3. The actual package, however, lists the appraisal add-on as +3. Which is right? And since it gives you the option to choose a specialty, you can just decide to not do it, right?
The three major criticisms I have with this example is that:
* the species skills part of the process was skipped
* the subskills chosen (streetwise, culture, simple weapons, etc.)were not designated as subskills of larger group skills liike Enterprise and Knowledge. Wouldn't it have just been a lot easier to list these subskills as skills. It would have avoided a lot of confusion.
* the whole concept of adding different specialties and using the total for both disparate specialties, to me makes no sense. Is this the only time this can happen?
Thanks for listening
DC
Re: Character Creation Question
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Originally posted by Ensign Deconn
In the character creation example on pp. 87-88:
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)
Quote:
* shouldnt the Inquire (Fraternize) skill be +1 and not +2? Since these are two of the five +1 skill picks, and (as I understand it) the only area where you can actually pick a specialization, wouldnt 1 pick go for the +1 and the other for the fraternize specialty? Or am I missing something?
You would be correct. Either the skill should be at +1, shouldn't have a specialty, or should count as three +1 picks.
Quote:
* the example says that the Trader professional development package provides Appraisal +2, which added to the +1 from personal development, makes +3. The actual package, however, lists the appraisal add-on as +3. Which is right? And since it gives you the option to choose a specialty, you can just decide to not do it, right?
You're right here, too. The skill should be at +4 total. As for the missing specialty, well, nothing is really set in stone with the packages. You can modify them to your tastes as need be. Maybe that's where the missing pick from Inquire (Fraternize) came from? ;)
Quote:
* the subskills chosen (streetwise, culture, simple weapons, etc.)were not designated as subskills of larger group skills liike Enterprise and Knowledge. Wouldn't it have just been a lot easier to list these subskills as skills. It would have avoided a lot of confusion.
That seems to take place throughout the book. The only place skills that are part of skill groups are mentioned by Skill Group is when any skill in the group is affected by something (like a modifier or skill choice), or in the Skills Chapter.
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* the whole concept of adding different specialties and using the total for both disparate specialties, to me makes no sense. Is this the only time this can happen?
No, this happens at all times. Unlike Icon, where you could have a dozen different ratings for all the Specializations you took, Coda seems to centralize things more by using just one rating for the skill and giving a +2 modifier to your test if you are dealing with a Specialty. Ross has been quoted as saying that this is make Specialties a bonus instead of a penalty...
Re: Re: Character Creation Question
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Originally posted by Doug Burke
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)
Ohhhh nooooo !!!
Doug is confused by the Player's Guide! We are doomed! Who else is there to answer our questions if not even the great Doug Burke can ??? :eek::eek::eek:;)
Seriously, the example would make sense in some regards (and only in some) if the professional development was Entrepreneur. Maybe after the example was written there was a change to some of the professional development packages and changing the example was simply forgotten.
Re: Re: Character Creation Question
Quote:
Originally posted by Doug Burke
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)
You would be correct. Either the skill should be at +1, shouldn't have a specialty, or should count as three +1 picks.
You're right here, too. The skill should be at +4 total. As for the missing specialty, well, nothing is really set in stone with the packages. You can modify them to your tastes as need be. Maybe that's where the missing pick from Inquire (Fraternize) came from? ;)
That seems to take place throughout the book. The only place skills that are part of skill groups are mentioned by Skill Group is when any skill in the group is affected by something (like a modifier or skill choice), or in the Skills Chapter.
No, this happens at all times. Unlike Icon, where you could have a dozen different ratings for all the Specializations you took, Coda seems to centralize things more by using just one rating for the skill and giving a +2 modifier to your test if you are dealing with a Specialty. Ross has been quoted as saying that this is make Specialties a bonus instead of a penalty...
Do you think someone could do a detailed character creation example from scrath that is error free. This would answer my questions and any others that might come up.
Thanks for getting back with me so quickly :)
DC
Re: Re: Re: Character Creation Question
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Originally posted by Lancer
Who else is there to answer our questions if not even the great Doug Burke can ??? :eek::eek::eek:;)
::looks around trying to see who Lancer means::
Oh! Me? Heh. "Great," huh? :)
Quote:
[/b]Seriously, the example would make sense in some regards (and only in some) if the professional development was Entrepreneur. Maybe after the example was written there was a change to some of the professional development packages and changing the example was simply forgotten. [/B]
Agreed. That's exactly what I was thinking... :)
Re: Re: Re: Character Creation Question
Quote:
Originally posted by Ensign Deconn
Do you think someone could do a detailed character creation example from scrath that is error free. This would answer my questions and any others that might come up.
I'll see what i can do... :)
Re: Starship Combat question
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Originally posted by Lancer
The Come About maneuver can be used to either break a target lock or add +5 to protection instead. In the later case, how long does this bonus last?
Good question. I'd say until the opponent executes a Helm maneuver.
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Originally posted by Lancer
When using the Disengage maneuver to withdraw from a battle (instead of just changing targets), what's the range between the ship and the opponent after succesfully disengaging. Or do you just warp away and the combat is over?
If you use it to switch primary targets, it doesn't affect range. If you're using it to split the battle, you just warp out.
I Don't Have Any Trouble With Character Creation
Of course, this is just my opinion. The again, I've played D20, GURPS, and ICOn Trek... Decipher Trek is fairly straight forward if you don't hold any preconceived notions (or vestiges from ICON).
Charles
P.S. Nevertheless, a PDF for newbies (and ex-ICONoclasts) will be useful:)
Re: Re: Starship Combat question
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Originally posted by mattcolville
If you use it to switch primary targets, it doesn't affect range. If you're using it to split the battle, you just warp out.
Now if that is what happens as the effect of a Disengage maneuver, when do you warp away?
I am asking, 'cause the last two sentences of the maneuvers description read: "In either case, this maneuver leaves your ship vulnerable to attack. Your ship suffers a -5 penalty to its protection until your next helm maneuver."
The duration for a Disengage is "Instant", but if you just warp away as soon as you execute the maneuver you wouldn't suffer any measurable penalty as you are not gonna make any more helm maneuvers since combat is over. That would make Disengage an extremly usefull maneuver, especialy against a single opponent where the difficulty isn't very difficult at all.
OTOH if you warp away in the next round or something like that it should be mentioned in the text IMHO.
Re: Re: Re: Starship Combat question
Quote:
Originally posted by Lancer
Now if that is what happens as the effect of a Disengage maneuver, when do you warp away?
I am asking, 'cause the last two sentences of the maneuvers description read: "In either case, this maneuver leaves your ship vulnerable to attack. Your ship suffers a -5 penalty to its protection until your next helm maneuver."
The duration for a Disengage is "Instant", but if you just warp away as soon as you execute the maneuver you wouldn't suffer any measurable penalty as you are not gonna make any more helm maneuvers since combat is over. That would make Disengage an extremly usefull maneuver, especialy against a single opponent where the difficulty isn't very difficult at all.
OTOH if you warp away in the next round or something like that it should be mentioned in the text IMHO.
Here's how it works.
You decide to disengage.
You want to warp out
->You Succeed, you're out, end of story.
->You fail. -5 Protection until your next helm maneuver.
You decide to switch targets
->there is no test, you succeed, but you're at -5 to your next helm maneuver.
So the "in either case" means "Regardless of whether you're still there because you failed to warp out or because you switched targets, you're at -5.
If you're not still there because you succeeded in warping out, there is no -5.
Professional Abilities Question
Okay, here's a question on rules for two professional abilities.
The Caitian character I wrote up as an example of the race and some enlisted house rules I adopted is quite experienced and has a reputation of being a tinkerer. So, I thought it appropriate that he use the Innovative edge to take the Technophile and R&D Specialist abilities from the Scientist profession.
He also has the Engineering Expertise ability from his Starship Engineering Officer elite profession.
For Engineering Expertise, he receives half his Physical Science level (currently 9, so +5) as a bonus to one engineering skill and skill specialty. I chose Propulsion Engineering and Inmpule System specialty for Karl (he started as an impulse propulsion technician as an enlist).
Now, R&D Specialist grants the same bonus (half the Physical Science skill level, rounded up) to Construct and Repair tests (should the character choose to get the bonus and not the half time).
So, say Karl is in a situation where he is making repairs to the impulse engines. His Repair skill is level 12, and he purchased the Impulse Systems specialty for Repair. Allowing for the +1 to his Intellect and -1 for his Reckless flaw, he ends up with a +14 for repair of impulse engines (based only on his skill).
He chooses to add his R&D Spec bonus to the skill (vice reducing repair times), giving him a +17 for the roll.
Now, here's the question: since this is a repair of the impulse engines, does he also receive the bonus from Engineering Expertise, essentially giving him double the "half Physical Science skill level" bonus and a +22 to the test?
D'Deridex Disruptor Costs
Well, Karl is short for Karlinarsti, who was originally a character in a number of (I think) Diane Duane's novels, as part of the security department.
"Karl" is a nickname bestowed upon the character by his human shipmates (for their own ease), and I've been playing this Caitian for nearly four years now. It's almost second nature for me to call him Karl.
Question for Doug/Don: The D'Deridex is classified as a battleship, but the classification also lists it as a "Heavy Warbird." Does this mean that the D'Deridex receives the "heavy vessel" bonus to beam weapon costs?
I'm trying to extrapolate my own rating system for plasma torpedoes to tide me over 'til the starships book comes out this Fall.
Re: D'Deridex Disruptor Costs
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Originally posted by Sea Tyger
Well, Karl is short for Karlinarsti, who was originally a character in a number of (I think) Diane Duane's novels, as part of the security department.
"Karl" is a nickname bestowed upon the character by his human shipmates (for their own ease), and I've been playing this Caitian for nearly four years now. It's almost second nature for me to call him Karl.
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
Re: Re: D'Deridex Disruptor Costs
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Originally posted by Darth Sarcastic
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
No wonder the Time Lords developed the regenerative process. It take 3 incarnations to say their names.:D
Re: Re: D'Deridex Disruptor Costs
Quote:
Originally posted by Darth Sarcastic
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
The scary part was that I was thinking about including The Doctor and Romana's conversation about just that as I was writing the post. :eek: