-
Oh and I have decided two more things. :)
1] I am setting the campaign in 2380... like the rest of my games, it will share a comon universe.
2] I am going to make the characters Starfleet instead of just space station crew. That way when they have to choose to turn their backs on Starfleet it will be a much greater sacrifice than just being independant station crew. :)
-
WHy don't you bring back the Organians? Where have they been? Did they bring any friends back with them? They're not evil per se, but they don't think too highly of our place on the evolutionary ladder. They might be trying to bring something about that will eventually be in our species best interest (to them anyway, so what if billions die?)
-
I was thinking of using the Organians, Trellane and Q as the powers that need to move on once the day is saved, like the Vorlons and Shadows in B5. :)
Oh and it is back to 2374, right after the end of the war. Lexington is dead, I shall never pick up that campaign again.
-
Hmm, came in late, but this is wonderful!
I especially like the idea of using good vs evil instead of law vs chaos (which was B5's take). It makes it distinctive :)
Wondering how I can position it in the 2280's :)
One thought for the final result... If you want to keep the universe much the same after the campaign, you final solution should keep the two powers separate, not merge them. You can't banish one to another universe: a.) if affects the other universe which may have inhabitants of its own b.) this would prevent that side balancing the other in this unverse. My suggestion is that the players have to find away to imprison both forces - the dark for obvious reasons, and the light because it will always try to find a way to the dark to destroy it - which would be BAD!
Unless you want to play out Armageddon of course...
You could always include a planet by that name somewhere near your base - just to give the players some red herrings! :)
-
The planet should be associated with local "myths" about the end of everything. Or at least a star system nearby could too. ooooo
-
Random thoughts on the matter:
"When single shines the triple sun,
what was sundered and undone,
will be whole, the two made one,
by starfleet hand, or else by none"...?
Have you watched "The Dark Crystal"?
If the Good and Evil entities merged, the Neutral that would result might see the danger it puts other beings in and choose to depart or self-terminate on its own.
You could always pull the old "appearances are deceiving" trick on them... what is beautiful is not necessarily good, what is ugly is not necessarily evil... or if your players are too swift for that, play it straight, but make them THINK you're playing it the other way...
Who has the One Ring?
Could evil be used against evil without destroying the user? ala 'good' characters with 'evil' abilities / artifacts who use them to battle the overall evil?
-
Gelfling! Gelfling!
I love that movie dude!
Thanks for the idea :)