One of my series ideas...
Intergalactic Space Ship.
Time: Post Dominion War
Concept: Exploration of Outer and Inner space.
Following the Dominion War, the Federation makes a proposal to the governments of the Klingon Empire, Romulan Empire, Ferengi Alliance and the Cardassian Union. The proposal? Now that the war has ended, a joint venture to explore the Gamma quadrant unhindered by the Dominion. Star Fleet offers up a starship, (I'm thinking Intrepid class) re-christened USS Unity. The ship was scheduled for a severe overhaul following damage sustained during the war and thus is still being reassembled, but now, each of the governments offer equipment that they specialize in to be installed aboard ship. Since this is a joint venture, for example, the Romluans agree to nullify the Treaty of Algeron for this one vessel (as they did with the Defiant) and install a cloaking device. (I'm not certain of the other races' contributions yet. I'm open to suggestions.) The crew is also an amalgamation of members of the different governments. The concept is that of the international space station done in Star Trek style...
Some ideas regarding rpg ing in the new timeline after the latest movie
Title: Starfleet Academy and beyond
Hello guys, my first post on this site is this one.
So, I want to start up an old campain that centered around Starfleet cadets in the early days of the UFP. Now, I want to move towards the new version of the TOS era instead, having the characters in starfleet academy during the time om star trek 11.
So, I want to start up during the academy days due to the fact that my team of players are not that in to star trek. I need to focus on character development.
In the background is of course the last unicorn supplement Starfleet academy, I use that as a base for the setting but I´m doing it the TOS way instead of TNG.
I want the characters to be able to buy off their flaws and gain edges during the adventures... they need to get their flaws under control to be able to graduate.
I also want to make adventures focused on character relations to academy instructors, general adventure and relations with their families and friends in an outside of starfleet.
In episode one they faced some trials that were a part of being accepted in to starfleet. It continued with some courses and some competition about girls and becoming the best in the class.
Other ideas (i am asking for more from you guys, any input would be helpful)
1. One character trains for the first olympics with partidicpants from all over the UFP. During the olympics the characters need to keep the terrorists Terra Prime from setting off a bomb at the arena.
2. An archeological find brings an energy being to campus. It feeds on fear. Investigation feeling
3. Survival training. The class stumble upon smugglers and have a chance to do good. Or is it just a test set up by starfleet...?
4. Summer job. Enlisting on a freighter to do some "space booming". They end up in tense negotiations and criminals trying to steal their cargo.
5. Piloting training that goes bad when klingon marauders capture them all and forces them to fight for their lives in a gladiator arena somewhere close to rigel.
After graduation they have different shakedown cruises but they end up on the same ship after the shakedown year.
So, what do you guys think of the set up of the campaign or series?