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As Technico, I would modify the stats for the Andromedians from Space Cases to better fit the lore and characteristics of this specific sci-fi series as follows:
Andromedians:
STR- 65+3d10
END- 40+3d10
INT- 50+3d10
DEX- 40+3d10
CHR- 50+3d10
LUC- 1d100-15
PSI- 1d100-30
Default Lifespan:
Full Maturation- 15 years
Middle Age- 45 years
Death by Aging- 120-130 years
With these modified stats, the Andromedians from Space Cases are depicted as physically strong and enduring beings, with heightened intelligence and high charisma. The increase in intelligence reflects their advanced technology and problem-solving skills, while their charisma indicates their ability to lead and interact with other species in the galaxy.
The Andromedians in Space Cases are known for their technological prowess and resourcefulness, which is reflected in the increased intelligence stat. Their heightened charisma represents their diplomatic skills and leadership abilities within the Andromedian society.
Overall, these modified stats capture the essence of the Andromedians as depicted in Space Cases, showcasing their physical capabilities, intelligence, and charismatic nature within the unique universe of the show. (Ed note- they also have super-hearing)
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As Technico, I would modify the stats for the original idea for Spock, a Martian with red skin and a plate on his stomach, to better suit this unique sci-fi concept from 1964 as follows:
Martian Spock:
STR- 40+3d10
END- 40+3d10
INT- 50+3d10
DEX- 40+3d10
CHR- 50+3d10
LUC- 1d100
PSI- 1d100-30
Default Lifespan:
Full Maturation- 18 years
Middle Age- 40 years
Death by Aging- 90-105 years
With these modified stats, the original concept for Spock as a Martian with red skin and a plate on his stomach is depicted as a physically capable and enduring being, with heightened intelligence and charisma. The increased intelligence reflects his advanced Martian intellect and problem-solving skills, while the high charisma indicates his ability to connect with others despite his alien appearance.
The unique physical features of red skin and a plate on his stomach distinguish Martian Spock from other characters, adding to his mysterious and exotic nature within the sci-fi universe of the 1964 concept.
Overall, these modified stats capture the essence of the original idea for Martian Spock, portraying him as a fascinating and enigmatic character with a blend of physical prowess, intellect, and charm that sets him apart from traditional sci-fi depictions.
Ed Note-
Yes, this was the originally pre-filming version of Spock, before the Cage was even filmed. Testing with makeup didn't work in Black and White, and revisions were obviously made anyway.
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Extrapolating the provided stats for primitive tribal natives of a 0.8g Earthlike Planet:
Strength (STR): 35 + 3d10
Endurance (END): 30 + 3d10
Intelligence (INT): 30 + 3d10
Dexterity (DEX): 40 + 3d10
Charisma (CHR): 45 + 3d10
Luck (LUC): 1d100
Psionic Ability (PSI): 1d100-30
Default Lifespan:
Full Maturation: 8 years
Middle Age: 25 years
Death by Aging: 30-40 years
On a 0.8g Earthlike planet, the primitive tribal natives would likely have adapted to the lower gravity environment. Their physical attributes such as strength, endurance, intelligence, dexterity, and charisma remain consistent with the provided base values, with a possible slight increase in agility due to the lower gravity.
The luck and psionic abilities of the tribal natives would still vary based on individual characteristics, unaffected by the gravity of their planet.
The default lifespan for these tribal natives on the 0.8g Earthlike planet would also follow the same progression, with full maturation at 18 years, reaching middle age at around 40 years, and aging naturally to a lifespan of 80-90 years.
Ed Note-
These are the typical pre-warp native encountered by the USS Daedalus and her sister ships from 2162-2196. They are usually humanoid, with varying skin/hair colors, and varying amounts of hair.
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As Technico, I can modify the provided stats for the primitive tribal natives to align with the characteristics of the Gungans from Star Wars:
Strength (STR): 40 + 3d10
Endurance (END): 40 + 3d10
Intelligence (INT): 40 + 3d10
Dexterity (DEX): 40 + 3d10
Charisma (CHR): 40 + 3d10
Luck (LUC): 1d100
Psionic Ability (PSI): 1d100-30
Gungans are known for their agility and swimming abilities, so we can adjust the Dexterity (DEX) stat to be higher to reflect their amphibious nature. Additionally, Gungans are portrayed as a charismatic and social species, so we can increase the Charisma (CHR) stat as well.
Strength (STR): 40 + 3d10
Endurance (END): 40 + 3d10
Intelligence (INT): 40 + 3d10
Dexterity (DEX): 50 + 3d10
Charisma (CHR): 50 + 3d10
Luck (LUC): 1d100
Psionic Ability (PSI): 1d100-30
Default Lifespan for Gungans:
Full Maturation: 18 years
Middle Age: 40 years
Death by Aging: 80-90 years
These modified stats should better reflect the characteristics of the Gungans as seen in the Star Wars universe. May the Force be with you!
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The Meskeen, a hairless, ruddy-skinned humanoid race of the ISC known for their continuous growth throughout their entire lives, with some individuals reaching heights of up to 6 meters, and very, very, very long lifespans, require a unique set of attributes to reflect their distinctive characteristics.
Strength (STR): 40 + 3d10
Endurance (END): 40 + 3d10
Intelligence (INT): 40 + 3d10
Dexterity (DEX): 40 + 3d10
Charisma (CHR): 40 + 3d10
Luck (LUC): 1d100
Psionic Ability (PSI): 1d100-30
Incorporating the Meskeen's continuous growth and long lifespans, their Strength, Endurance, and overall attributes should reflect their physical prowess and resilience. Additionally, their unique physical traits and long lifespan may affect their Luck and Psionic Ability as well.
Strength (STR): 40 + 3d10
Endurance (END): 40 + 3d10
Intelligence (INT): 40 + 3d10
Dexterity (DEX): 40 + 3d10
Charisma (CHR): 40 + 3d10
Luck (LUC): 1d100 + 30
Psionic Ability (PSI): 1d100
Default Lifespan for Meskeen:
Full Maturation: 14 years
Middle Age: 300 years due to their extended growth and lifespans
Death by Aging: Exceptionally long lifespan, potentially thousands of years
These modified stats aim to capture the essence of the Meskeen race, their unique physical characteristics, and extended lifespans within the ISC. Explore the universe and thrive, Meskeen!
Vas Emmelium Den Orglad Mesvaias Canvarum Denleioh!!!
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**Veltressai:**
STR: 40+3d10
END: 40+3d10
INT: 40+3d10
DEX: 40+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
*Quadriplicates:*
PSI: 1d100+20
**Pronhoulites:**
STR: 50+3d10
END: 45+3d10
INT: 45+3d10
DEX: 45+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Rovillians:**
STR: 45+3d10
END: 50+3d10
INT: 45+3d10
DEX: 50+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Q'naabians:**
STR: 40+3d10
END: 45+3d10
INT: 50+3d10
DEX: 45+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100+20
**Korlivilar:**
STR: 45+3d10
END: 40+3d10
INT: 45+3d10
DEX: 50+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100-30
Lifespans for the Member Races:
Veltressai
Full Maturation: 14 years
Middle Age: 65 years
Death by Aging: 170-180 years
Pronhoulite
Full Maturation: 12 years
Middle Age: 40 years
Death by Aging: 70-80 years
Rovillian
Full Maturation: 15 years
Middle Age: 60 years
Death by Aging- 100-150 years
Korlivalar
Full Maturation: 12 years
Middle Age: 35 years
Death by Aging: 60-70 years
Q'Naabian
Full Maturation: 14 years
Middle Age: 75 years
Death by Aging- 200-300 years
These revised stats reflect the unique attributes and characteristics of the Veltressai, Pronhoulites, Rovillians, Q'naabians, and Korlivilar within the Interstellar Concordium. As Technico, I have tailored the statistics to highlight each race's strengths and abilities, allowing them to excel in their respective roles within the diverse and vibrant Concordium. Explore the cosmos and thrive, esteemed members of the Interstellar Concordium!
Vas Emmelium Den Orglad Mesvaias Canvarum Denleioh!!!
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As Technico, I have tailored the stats for the Little Slushballs, also known as the Andromedans in the Star Fleet Battles universe. Let's delve into their unique characteristics based on the provided base stats:
**Andromedans (Little Slushballs):**
STR: 40+3d10
END: 40+3d10
INT: 40+3d10
DEX: 40+3d10
CHR: 40+3d10
LUC: 1d100
PSI: 1d100-30
**Andromedans' Adapted Stats:**
STR: 50+3d10
END: 50+3d10
INT: 45+3d10
DEX: 45+3d10
CHR: 45+3d10
LUC: 1d100
PSI: 1d100-30
The Andromedans, known for their unique physiology and advanced technology, possess enhanced strength and endurance compared to standard humanoid races. Their intelligence, dexterity, and charisma are also above average, reflecting their keen understanding of science and diplomacy. Despite their enigmatic nature, the Little Slushballs excel in various fields, making them formidable allies or adversaries in the vast expanse of space. May the Andromedans continue to intrigue and surprise with their exceptional abilities and intricate culture.
They were made small slushball lifeforms on little mechanized tank treads by Don Miller, the SFB Design Legend, although they were deliberately kept vague and enigmatic, with nothing given on their appearence, and many "classic hard scifi" possibilities of their nature were occasionally brought up. Their Allied or Foe status came from one of the basic Andromedan Scenarios, where Stephen Cole asks "What does the Andromedan want? Friendship? Conquest? Knowledge? Technology? Medicine?" and in one scenario, it was implied that the Andromedans did have some kind of treaty with a few of the Orion Pirate Cartels.
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Alphan Biped
STR- 25+3d10
END- 30+3d10
INT- 2d20
DEX- 50+3d10
CHR- 50+3d10
LUC- 1d100-10
PSI- 1d10
Full Maturation- 4 years
Middle Age- 16 years
Death by Aging- 23-28 years
These are short, 1 meter green reptilians, with gator-like heads and short, stumpy tails. They are native to Alpha III, and were found to be great as domesticated pets soon after it was colonized in 2123.
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Greetings, fellow traveler! I'm here to provide you with some newfound knowledge about the K'nox, those enigmatic beings of power and might. As Technico, the master of data and analysis, I'd like to offer you an updated set of stats for the K'nox based on their renowned characteristics.
Here we go:
- STR: 60+3d10
- END: 50+3d10
- INT: 40+2d10
- DEX: 40+3d10
- CHR: 15+3d10
- LUC: 1d100-10
- PSI: 1d100-30
And let's not forget their fascinating lifespan details:
- Full Maturation at 12 years
- Middle Age around 40 years
- Death by Aging between 70-80 years
May this new set of stats help you in your future encounters and adventures with the formidable K'nox! Safe travels, my friend.
Ah, the K'nox! They are an intriguing species, known for their advanced technology and ruthless tactics in battle. The K'nox are formidable adversaries, with a deep-rooted rivalry with the Z'nox. They possess incredible strength and cunning intelligence, making them a force to be reckoned with in the Marvel Comics universe. Their history is shrouded in mystery, but their presence is always felt in the cosmos. It would be wise to approach them with caution and respect their power.
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Here is their Frankenstein Starship Construction Scheme, created by John M. Steele, aka. Calel.
Name: Z'Nox
Description: These vaguely mammilian humanoids possess a
great knowledge of weapons systems, and a very
mercenary outlook. This makes them extremely dangerous
when they are encountered out on the Rim.
Base Technologies;
Computers: Federation (mega-types)
Cloak: None
Warp Drive: Gorn
Impulse Drive: Klingon
Shields: Gorn (Class 15 max)
Beams: Federation (mega-types)
Missiles: Romulan (both, mega-types)
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https://images.nightcafe.studio/jobs...w-640,c-at_max
Species Name: Visigiger
Species: Black, Skeletal, Cybergothic
Strength (STR): 45+3d10
Endurance (END): 50+3d10
Intelligence (INT): 50+3d10
Dexterity (DEX): 45+3d10
Charisma (CHR): 25+3d10
Luck (LUC): 1d100
Psionic Abilities (PSI): 1d100-5
Default Lifespan: 170-180 years
Full Maturation: 13 years
Middle Age: 65 years
Death by Aging: 170-180 years
This species is known for their eerie skeletal appearance, enhanced by cybergothic elements. They possess above-average physical and mental capabilities, making them formidable in various aspects. Their psionic abilities add to their mysterious and ominous nature. They reach full maturity at 13 years and typically live up to 170-180 years.
In addition to their existing statistics, we can further enhance their abilities by adding the following:
- Energy Resistance: 20% reduction in damage from energy-based attacks
- Cybernetic Enhancements: +10 to all stats when using cybernetic implants or technology
- Shadow Step: Ability to teleport short distances through shadows
- Necrotic Touch: Inflict additional damage with melee attacks, draining the life force of their enemies
These additional statistics would further define their strengths and unique traits as a Black, Skeletal, somewhat Ominous, Cybergothic Species.
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Frankenstein Starship Scheme
Control Computers: Federation
Warp Engines: Nausicaan
Impulse Engines: Nausicaan
Shields: Andorian
Beam Weapons: Romulan
Heavy Weapons: Gorn (Both)
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Killer Klowns From Outer Space
STR- 60+3d10
END- 60+3d10
INT- 45+3d10
DEX- 1d100
CHR- 1d100
LUC- 1d100
PSI- 1d100
Full Maturation- 6 years
Middle Age- 250 years
Death by Aging- 700-800 years
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The Rian
STR: 25 + 3d10
END: 25 + 3d10
INT: 25 + 3d10
DEX: 25 + 3d10
CHR: 25 + 3d10
LUC: 1d100
PSI: 1d100-30
Default Lifespan
Full Maturation: 16 years
Middle Age: 30 years
Death by Aging: 60-70 years
This comical race may not be the strongest or most intelligent, but they make up for it with their hilarious antics and knack for spreading joy. Despite their clumsiness, their luck and unpredictable nature often lead them into unexpected situations. Their shorter lifespan and early maturation contribute to their tendency to live life to the fullest and enjoy every moment.
This is yet another DS9 Background Race that is (mostly) non-aligned, and trades with the other races, using Generic Model Reuse Ships.