Quote:
Originally posted by tonyg:
Kith,
THe same is true for the ICON system. In fact, it is even harder to write up a character with stats relatively as good as a Boot Hill PC, since the base stat is two, and characerter don't get to add anthing to thier rolls to determine initial attributes (as in BH). And with a limited amount od developeent points, high scores in one area wind up costing the character elsewhere. While players can build characters who excel in combat, the experience awards aren't as much as you might think. Characters tend to progress at a slow steady, rate.
Even if players choose to focus on thier combat skills, it's not going to make that big of a difference. Most TREK scenarios don't revolve around combat, and can't be solved by combat. Even when the occasional fight does take place, it is over very quickly.
True, and that is the way I kind of like it.