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Bytus said:
“…the Silurians third eye ... what exactly is it?”
The Third Eye (henceforth abbreviated to the EYE) has many many functions. Here’s what others have said:
In “Doctor Who and the Silurians” it was used to drive people mad, kill people, burn through walls (and RECREATE the wall afterwards!!!), activate complicated controls remotely and it glows really bright!
In “Warriors from the Deep” the Silurians aren’t given an opportunity to use any of the above abilities (they have the Sea Devils do all the work). Instead the Eye merely flashes in time with their voice.
The novel “Blood Heat” stated that Silurians can’t cry.
The FASA and Time Lord games state that they can see in almost total darkness. The episode “Doctor Who and the Silurians” demonstrates that it can act as a light source.
Doctor Who: Monsters stated that Silurians are colorblind.
Bytus said:
“As for it being a weapon, it must have a kill and heat setting (they can burn through walls with it), I also assume that it would have some kind of stun setting. But how do you think it would work?”
The show doesn’t say anything on how the Eye works.
According to “Blood Heat” the Eye generates high-frequency audio vibratory attacks. These sound waves can erase the brain or scramble the internal structure within the skull resulting in death.
According to the Time Lord RPG the Eye emits infrared radiation. This can take the form of a powerful heat ray, or act as a remote control (to open doors and such).
FASA just says that the Eye has the same range, and damage as a laser rifle. They give the Silurian Warriors and Triad members a skill of VI (in ICON about a 5) to shoot people with it.
According to the novel “The Scales of Injustice” Silurians would never genetically or cyberneticaly enhance their own bodies. They will however use genetics and cybernetics on any other life form.
Bytus said:
“My main problem with it is, that it can do a number of different things. What do you think about it? ”
Since I like the novels I’d go with the sonic disrupter theory for the Eye (YMMV). I’d presume that the eye acts as a focusing chamber for their psionic powers. With their psionic powers focuses the Eye can generate high-frequency audio vibratory signals.
I’d make the Eye a special advantage (probably +2 or +3), but they need to develop a “third eye” skill to use the advantage to its full potential. I’d use the Psionic attribute for the dice.
They should be able to send ultra-sonic frequencies (that can operate specially designed controls). This would allow the Silurian to make skill roles to use Silurian controls without touching the console.
The Eye’s sound waves can erase the brain or scramble the internal structure within the skull resulting in death.
When uses as a heat ray it uses incredibly high frequency sound waves to excite the molecules of its target to the point where it melts or vaporizes. This should require a very good skill test. (I’d ignore the wall “recreation” ability - it’s just silly and bad for game balance)
Bytus said:
“Or if the effect is generated by some kind of natural bioenergy, how many shots can they get off before tiring?”
I’d make some sort of Vitality test when they eye is used more then once a turn (or something). Also the Eye doesn’t work in a vacuum, and different air densities will drastically affect its performance.
If you really want to get a grip on the Silurians then check out the Virgin Doctor Who New Adventure “Blood Heat.” It depicts an alternate time line where the Silurian killed the Doctor and took over the earth. Basically it depicts the whole earth under Silurian rule. You see lots of stuff about their culture, technology, biology, and art. It’s also a pretty good (although very dark) book in its own right.
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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Well you've done it again JT. Thankyou. I will have to check out this book.
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Hey Bytus, did you ever get those templates for the Silurians finished?
Diamond, did you ever get that Venusian Akido beaten into shape?
I’ve been working on an awesome project. A big TARDIS Tech Manual (It’s already 10 pages long!)! When it’s done it’ll cover everything you ever wanted to know about Gallifreyan TARDISes. I hope to have it finished in the next few weeks. http://www.trekrpg.net/Board/ubb/smile.gif
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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I'm afraid not, sorry JT. However, I did finish watching the newly-discovered cache of Doctor Who tapes my housemate unearthed. There were several instances of the third doctor's use of the disputed maneuver, and I have to confess that I'm rethinking it.
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Unfortunately, I haven't had the time to complete the Silurian and Sea Devils Templates. I've only just started running a D&D campaign, which has been taking up most of my spare time.
You know, I thought of putting together a TARDIS ICON rules supplement. I would really like to see this.
How is your Doctor Who Technology Guide going?
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Bytus said:
“You know, I thought of putting together a TARDIS ICON rules supplement. I would really like to see this.”
As with all my work, the TARDIS Operator’s Manual will cover info from the TV series, Novels and several licensed reference books (such as the Dr Who technical manual). It will also cover lots of material from both the FASA and Timelord Dr. Who RPGs. I’m on the homeward stretch for research. Once I finish the research then I’ll try to figure out rules for everything (based heavily on FASA’s rules).
Bytus said:
“How is your Doctor Who Technology Guide going?”
The Technical manual is currently 18 pages long. I don’t think it will exceed 20.
I’m also making a list of Time Lord equipment (especially stuff that would be found in TARDISes). This will have COMPLETE rules for the Sonic Screwdriver. This is sort of a secondary research project my TARDIS Manual so expect to see it out shortly after the main manual is finished.
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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Here's something for you two to chew on while you're waiting for the TARDIS Operator's Manual.
THE LAWS OF TIME:
Rassilon created the Laws of Time during the Time of Legend (2,000,000 years before the Doctors birth). These Laws are based on Mason and Aaron Blinovitch's early work in Temporal Physics. The Time Lords obviously teach these Laws as Scientific Laws (which isn't entirely true).
The Laws of Time
From the Worshipful and Ancient Law of Gallifrey
I. No Time Lord shall interfere with history, as he knows it.
A. No Time Lord shall interact with his own personal history.
1. No Time Lord shall have contact with younger versions of himself.
Note: Interacting with a person who knows your future isn’t technically breaking the law as long as you don’t take
advantage of the person’s knowledge.
B. (Also known as the Doctrine of Non-Intervention) No Time Lord shall interfere with the Web of Time (galactic history),
as it is currently known.
1. No Time Lord shall change history as it recorded in the Matrix
2. All Time Lords shall follow a doctrine of non-interference with time unaware races.
3. All Time Lords shall work to minimize the danger presented by other time aware races.
4. ?
5. ?
6. ?
7. A Time Lord who destroys an entire species forfeits his remaining lives.
II. No Time Lord shall participate in the creation of a Temporal Paradox
A. No Time Lord shall create a Grandfather Paradox
III. No Time Lord shall travel into Gallifrey's past. (This is enforced using Back Time Field Buffers)
IV. No Time Lord shall travel into Gallifrey’s future
V. No Time Lord shall use time travel for the convenience.
Note: This law of time isn't really enforced and most renegades view it as a trivial.
A. No use of Short-Hops to shorten his personal perception of time.
B. No use of Temporal Orbits or “Vortex Drifting” to elongating his personal perception of time.
1-6. various etiquettes.
VI. ?
VII. No Time Lord shall interact with his own future.
Except for the numerical scheme (some of the numbers I picked) its all from licensed Doctor Who Sources (ie the TV series, Novels, RPGs).
What do you think?
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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JT, does your guide include FASA's type 51 TARDIS units?
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The TARDIS Operator’s Handbook covers FASA’s Type 51 TARDIS. This is all I have right now.
In the non-standard equipment list I have...
CYBERNETIC PERSONALITY MATRIX INTERFACE (CPMI)
This Interface was installed only on Type 51 TARDISes. The CPM Interface is able to verbally interact with the operators and acts as a liaison with the TARDISes Artron Center. The CPMI is capable of controlling all the TARDISes functions (assuming the Automatic Systems Override hasn’t been thrown). There was a basic design flaw in the system that caused the CPM to develop new personalities. (For more info see page 44 of “The Iytean Menace” by FASA and “Christmas on a Rational Planet” by Lawrence Miles)
And from the my Timeline (Note the Doctor is loomed/born in 4716)
3732? The Type 51 TARDIS is created. It is the first attempt to create a "sentient" TARDIS. These TARDISes are erratic and prone to failure. Most of them are retired.
Hows that sound?
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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I think you've done quite well. There is a lot of source material to go through, along with the various inconsistancies and contridictions, that would have made the work ... difficult.
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In my Star Trek game a Time Lord, "Mr. X," has made several apperances and made his presence felt even when he was not actualy around.
His TARDIS, a type 92, is stuck in the form of a big wooden wardrobe in an omage to "The Lion, The Witch and the Wardrobe." However, about 200 years ago he had to canabalise the TARDIS weapons systems to use to parts in the materiliation systems. Now, as it materializes, it slide three feet to the left.
To try and avoid some of the contradictions between the worlds of Dr. Who and the worlds of Star Trek, I established that they are, infact seperate universes.
As such, Mr. X is one of the very few Time Lords in ST universe. The others include the Rani (who conflicts with Mr. X), and Dr. Who and Romana (when they visited Vampire World - which is off in a remote section of the Kellian reach.)
In addition, the Cybermen do not exist. The Borg, in my game at least, at not paralles of the Cybermen, but, in fact, paralles of the Dalak.
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Nice to have you aboard Grumpy!
Are you aware that Professor X is the TV series that can be seen in the Doctor Who Universe. It’s kinda Dr. Who’s inside Doctor Who.
Try to imagine Captain Picard traveling back in time and watching “Galaxy Quest,” that’ll give you the idea. So are Mr. X and Professor X related?
Grumpy said:
“His TARDIS, a type 92...”
Ahhhh the Mark XIII War TARDIS. As you correctly pointed out it probably had a considerable arsenal when it first rolled out of the Neural Construction Docks.
Grumpy said:
“...is stuck in the form of a big wooden wardrobe...”
According to FASA’s Dr. Who RPG the sticky Chameleon Circuit was fixed with the Type 65 TARDIS. Oh well. http://www.trekrpg.net/Board/ubb/wink.gif
Grumpy said:
“...in an omage to "The Lion, The Witch and the Wardrobe."”
Very cool idea. You know Tom Baker is in the TV movie version of "The Lion, The Witch and the Wardrobe," don’t you?
Grumpy said:
“However, about 200 years ago he had to canabalise the TARDIS weapons systems to use to parts in the materiliation systems.”
The Type 92 came out when the Doctor was about 900 years old (that would make him the 6th Doctor – Colin Baker). However if this is at least 200 years later then the Doctor would be about 1100 years (probably the 8th doctor – Paul Macgann). So Mr. X’s present is about as far in Gallifrey’s future as the latest Doctor Who Novels?
Do you know that Gallifrey is involved in Time War?
Or have you read “The Ancestor Cell”?
Grumpy said:
“To try and avoid some of the contradictions between the worlds of Dr. Who and the worlds of Star Trek, I established that they are, infact seperate universes.”
Good move. http://www.trekrpg.net/Board/ubb/biggrin.gif
Grumpy said:
“...Mr. X is one of the very few Time Lords in ST universe. The others include...Dr. Who and Romana (when they visited Vampire World...”
So you're saying that E-Space (from “Full Circle,” “State of Decay,” and “Warrior’s Gate”) is the Star Trek Universe? That’s a Cool idea!
Have you seen my website of all things Gallifreyan? Its at
http://www.geocities.com/willbswift/
Let me know what you think!
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.
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>So you're saying that E-Space is the Star Trek Universe?
That *IS* a neat idea. I definetly echo JT: wise move not trying to mash the two histories together.
Here's a crossover themantic tip: One of the themes of Doctor Who is that individual initiative and using your wits wins the day more often than knee-jerk militarism and paranoia. In Doctor Who episodes, it's frequently the militant thug who exberates the problem. Starfleet, on the other hand, by and large doesn't fit that mold. They DO attempt the peaceful solution, they do employ science and diplomacy.
While it would be unfair to paint Starfleet in general with Docor Who's themantic brush, one could focus on an extreme individual- the fanatic Admiral who lost his command in the Dominion war (who is trying to redeem himself but going too far), the unscrupulous Section 31 agent, the Klingon exchange officer.
Other than that point, the themes and moods of Doctor Who meshes pretty well with the Star Trek ones, as described in the narrator's section of all the core books.
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"Nice to have you aboard Grumpy!"
Danka.
"Are you aware that Professor X is the TV series that can be seen in the Doctor Who Universe. It’s kinda Dr. Who’s inside Doctor Who."
I was going to call him Proff. X, but I introduced him the same week X-Men came out.
"The Type 92 came out when the Doctor was about 900 years old (that would make him the 6th Doctor – Colin Baker). However if this is at least 200 years later then the Doctor would be about 1100 years (probably the 8th doctor – Paul Macgann). So Mr. X’s present is about as far in Gallifrey’s future as the latest Doctor Who Novels?"
He is about concurrent with EDA books, set after Ancestor Cell. That is one reason he decided to go off to the other universe - wait till thing calm down a bit.
I have not had the chance to read Ancestor Cell yet.
"So you're saying that E-Space (from “Full Circle,” “State of Decay,” and “Warrior’s Gate”) is the Star Trek Universe? That’s a Cool idea!"
Yes.
[This message has been edited by Grumpy (edited 08-01-2001).]
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Fun things that occur when Doctor Who meets Star Trek…
Starfleet worships the Prime Directive.
The Doctor interferes with prewarp societies almost without any restraint.
“Need to take out some dinosaurs? Easy I’ll build a stun gun”
“Cyber hypnotism causing a problem? Simple, here’s the plans for an inhibitor.”
“Doctor their government ordered you to stay away!” “Then we won’t tell the government were here!”
This could lead to all sorts of conflicts. Imagine the Doctor using his TARDIS to save a primitive society from a nuclear blast. Now imagine there’s a Starfleet starship secretly watching in orbit!
Fun fun fun fun fun!!!
The Doctor also tends to be a chaotic nonconformist influence even when working with the good-guys. Think of all the trouble he would get up to on the bridge of Starfleet starship!
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Just remember, even though it’s a vacuum,
In space no one can hear you Clean.
-J.T.