Where are they? Didn't even see them in the NG.
Noticed that the ghelnoid concept was retained for the Andorians. My friends and I have a pool to see how long that lasts before TBTP writing Enterprise change that :).
DC
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Where are they? Didn't even see them in the NG.
Noticed that the ghelnoid concept was retained for the Andorians. My friends and I have a pool to see how long that lasts before TBTP writing Enterprise change that :).
DC
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)Quote:
Originally posted by Ensign Deconn
In the character creation example on pp. 87-88:
You would be correct. Either the skill should be at +1, shouldn't have a specialty, or should count as three +1 picks.Quote:
* shouldnt the Inquire (Fraternize) skill be +1 and not +2? Since these are two of the five +1 skill picks, and (as I understand it) the only area where you can actually pick a specialization, wouldnt 1 pick go for the +1 and the other for the fraternize specialty? Or am I missing something?
You're right here, too. The skill should be at +4 total. As for the missing specialty, well, nothing is really set in stone with the packages. You can modify them to your tastes as need be. Maybe that's where the missing pick from Inquire (Fraternize) came from? ;)Quote:
* the example says that the Trader professional development package provides Appraisal +2, which added to the +1 from personal development, makes +3. The actual package, however, lists the appraisal add-on as +3. Which is right? And since it gives you the option to choose a specialty, you can just decide to not do it, right?
That seems to take place throughout the book. The only place skills that are part of skill groups are mentioned by Skill Group is when any skill in the group is affected by something (like a modifier or skill choice), or in the Skills Chapter.Quote:
* the subskills chosen (streetwise, culture, simple weapons, etc.)were not designated as subskills of larger group skills liike Enterprise and Knowledge. Wouldn't it have just been a lot easier to list these subskills as skills. It would have avoided a lot of confusion.
No, this happens at all times. Unlike Icon, where you could have a dozen different ratings for all the Specializations you took, Coda seems to centralize things more by using just one rating for the skill and giving a +2 modifier to your test if you are dealing with a Specialty. Ross has been quoted as saying that this is make Specialties a bonus instead of a penalty...Quote:
* the whole concept of adding different specialties and using the total for both disparate specialties, to me makes no sense. Is this the only time this can happen?
For the official version, you will have to wait until the Aliens book comes out. However, a thread here on the boards discusses a couple unofficial variations on them for Coda.Quote:
Originally posted by Ensign Deconn
Where are they? Didn't even see them in the NG.
Ohhhh nooooo !!!Quote:
Originally posted by Doug Burke
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)
Doug is confused by the Player's Guide! We are doomed! Who else is there to answer our questions if not even the great Doug Burke can ??? :eek::eek::eek:;)
Seriously, the example would make sense in some regards (and only in some) if the professional development was Entrepreneur. Maybe after the example was written there was a change to some of the professional development packages and changing the example was simply forgotten.
Do you think someone could do a detailed character creation example from scrath that is error free. This would answer my questions and any others that might come up.Quote:
Originally posted by Doug Burke
First off, I read through the example and the list of skills given on page 86, and to be honest, it confused me too. :)
You would be correct. Either the skill should be at +1, shouldn't have a specialty, or should count as three +1 picks.
You're right here, too. The skill should be at +4 total. As for the missing specialty, well, nothing is really set in stone with the packages. You can modify them to your tastes as need be. Maybe that's where the missing pick from Inquire (Fraternize) came from? ;)
That seems to take place throughout the book. The only place skills that are part of skill groups are mentioned by Skill Group is when any skill in the group is affected by something (like a modifier or skill choice), or in the Skills Chapter.
No, this happens at all times. Unlike Icon, where you could have a dozen different ratings for all the Specializations you took, Coda seems to centralize things more by using just one rating for the skill and giving a +2 modifier to your test if you are dealing with a Specialty. Ross has been quoted as saying that this is make Specialties a bonus instead of a penalty...
Thanks for getting back with me so quickly :)
DC
Oh MAN do I second this one!
The character generation system is really hinky, at least as written. If it wasn't for threads on this forum I doubt I ever would have gotten close -- I REALLY feel sorry for the folks who pick up the game and have no internet access.
(yes, Virginia, there are still a lot of people in the country like that, albeit the percentage of gamers without access is probably lower than the national average).
I think Decipher should put out at least one, but preferably two, beginning-to-end, step-by-step characters generated through the system. Offer it up like the 7th Sea Compendium as a freebie to people who have already purchased the book.
If players don't understand character generation (and we can see that many folks, high and low, do not, at least as it is written), then DecTrek is going to lose gamers. That would be sad.
::looks around trying to see who Lancer means::Quote:
Originally posted by Lancer
Who else is there to answer our questions if not even the great Doug Burke can ??? :eek::eek::eek:;)
Oh! Me? Heh. "Great," huh? :)
Agreed. That's exactly what I was thinking... :)Quote:
[/b]Seriously, the example would make sense in some regards (and only in some) if the professional development was Entrepreneur. Maybe after the example was written there was a change to some of the professional development packages and changing the example was simply forgotten. [/B]
I'll see what i can do... :)Quote:
Originally posted by Ensign Deconn
Do you think someone could do a detailed character creation example from scrath that is error free. This would answer my questions and any others that might come up.
I'll see what I can do on the chargen example, as well. I think I've finally got it all figured out....
Hi all,
I have to admit, a PDF that has a better example of chargen would be a good idea for Decipher to add to their website (if possible).
On the upside, I picked up the NG this week - nice looking book! I'm still going through it, but so far I'm impressed with the amount of suggestions and resources for constructing a game.
Kudos to Decipher,
Cheers,
Bonzai Gopher
The Come About maneuver can be used to either break a target lock or add +5 to protection instead. In the later case, how long does this bonus last?
When using the Disengage maneuver to withdraw from a battle (instead of just changing targets), what's the range between the ship and the opponent after succesfully disengaging. Or do you just warp away and the combat is over?
Well, the chargen example is done, but I'm waiting on a couple of people to proof it before I release it to the public. It's pretty detailed, and takes the process from conception of the character all the way up through his first few advancements. I hope to have it up on the web tomorrow evening.
Good question. I'd say until the opponent executes a Helm maneuver.Quote:
Originally posted by Lancer
The Come About maneuver can be used to either break a target lock or add +5 to protection instead. In the later case, how long does this bonus last?
If you use it to switch primary targets, it doesn't affect range. If you're using it to split the battle, you just warp out.Quote:
Originally posted by Lancer
When using the Disengage maneuver to withdraw from a battle (instead of just changing targets), what's the range between the ship and the opponent after succesfully disengaging. Or do you just warp away and the combat is over?
Of course, this is just my opinion. The again, I've played D20, GURPS, and ICOn Trek... Decipher Trek is fairly straight forward if you don't hold any preconceived notions (or vestiges from ICON).
Charles
P.S. Nevertheless, a PDF for newbies (and ex-ICONoclasts) will be useful:)
Now if that is what happens as the effect of a Disengage maneuver, when do you warp away?Quote:
Originally posted by mattcolville
If you use it to switch primary targets, it doesn't affect range. If you're using it to split the battle, you just warp out.
I am asking, 'cause the last two sentences of the maneuvers description read: "In either case, this maneuver leaves your ship vulnerable to attack. Your ship suffers a -5 penalty to its protection until your next helm maneuver."
The duration for a Disengage is "Instant", but if you just warp away as soon as you execute the maneuver you wouldn't suffer any measurable penalty as you are not gonna make any more helm maneuvers since combat is over. That would make Disengage an extremly usefull maneuver, especialy against a single opponent where the difficulty isn't very difficult at all.
OTOH if you warp away in the next round or something like that it should be mentioned in the text IMHO.