Re: Re: Re: Starship Combat question
Quote:
Originally posted by Lancer
Now if that is what happens as the effect of a Disengage maneuver, when do you warp away?
I am asking, 'cause the last two sentences of the maneuvers description read: "In either case, this maneuver leaves your ship vulnerable to attack. Your ship suffers a -5 penalty to its protection until your next helm maneuver."
The duration for a Disengage is "Instant", but if you just warp away as soon as you execute the maneuver you wouldn't suffer any measurable penalty as you are not gonna make any more helm maneuvers since combat is over. That would make Disengage an extremly usefull maneuver, especialy against a single opponent where the difficulty isn't very difficult at all.
OTOH if you warp away in the next round or something like that it should be mentioned in the text IMHO.
Here's how it works.
You decide to disengage.
You want to warp out
->You Succeed, you're out, end of story.
->You fail. -5 Protection until your next helm maneuver.
You decide to switch targets
->there is no test, you succeed, but you're at -5 to your next helm maneuver.
So the "in either case" means "Regardless of whether you're still there because you failed to warp out or because you switched targets, you're at -5.
If you're not still there because you succeeded in warping out, there is no -5.
Professional Abilities Question
Okay, here's a question on rules for two professional abilities.
The Caitian character I wrote up as an example of the race and some enlisted house rules I adopted is quite experienced and has a reputation of being a tinkerer. So, I thought it appropriate that he use the Innovative edge to take the Technophile and R&D Specialist abilities from the Scientist profession.
He also has the Engineering Expertise ability from his Starship Engineering Officer elite profession.
For Engineering Expertise, he receives half his Physical Science level (currently 9, so +5) as a bonus to one engineering skill and skill specialty. I chose Propulsion Engineering and Inmpule System specialty for Karl (he started as an impulse propulsion technician as an enlist).
Now, R&D Specialist grants the same bonus (half the Physical Science skill level, rounded up) to Construct and Repair tests (should the character choose to get the bonus and not the half time).
So, say Karl is in a situation where he is making repairs to the impulse engines. His Repair skill is level 12, and he purchased the Impulse Systems specialty for Repair. Allowing for the +1 to his Intellect and -1 for his Reckless flaw, he ends up with a +14 for repair of impulse engines (based only on his skill).
He chooses to add his R&D Spec bonus to the skill (vice reducing repair times), giving him a +17 for the roll.
Now, here's the question: since this is a repair of the impulse engines, does he also receive the bonus from Engineering Expertise, essentially giving him double the "half Physical Science skill level" bonus and a +22 to the test?
D'Deridex Disruptor Costs
Well, Karl is short for Karlinarsti, who was originally a character in a number of (I think) Diane Duane's novels, as part of the security department.
"Karl" is a nickname bestowed upon the character by his human shipmates (for their own ease), and I've been playing this Caitian for nearly four years now. It's almost second nature for me to call him Karl.
Question for Doug/Don: The D'Deridex is classified as a battleship, but the classification also lists it as a "Heavy Warbird." Does this mean that the D'Deridex receives the "heavy vessel" bonus to beam weapon costs?
I'm trying to extrapolate my own rating system for plasma torpedoes to tide me over 'til the starships book comes out this Fall.
Re: D'Deridex Disruptor Costs
Quote:
Originally posted by Sea Tyger
Well, Karl is short for Karlinarsti, who was originally a character in a number of (I think) Diane Duane's novels, as part of the security department.
"Karl" is a nickname bestowed upon the character by his human shipmates (for their own ease), and I've been playing this Caitian for nearly four years now. It's almost second nature for me to call him Karl.
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
Re: Re: D'Deridex Disruptor Costs
Quote:
Originally posted by Darth Sarcastic
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
No wonder the Time Lords developed the regenerative process. It take 3 incarnations to say their names.:D
Re: Re: D'Deridex Disruptor Costs
Quote:
Originally posted by Darth Sarcastic
That's what I figured. Its sort of like the Time Lords using shorter versions of thier full name...cause you don't got a week to say it. Thaydoxexcorontosholgonostobid...or simpy The Doctor...you decide.
The scary part was that I was thinking about including The Doctor and Romana's conversation about just that as I was writing the post. :eek: