Adventure Seeds Resurrection
Based on Starship (with good stealth features just could make it worse for the players)
Era: Any period when a peace treaty stipulates some kind of Neutral Zone
Issues: Political, Diplomatic, mainly
Location: Neutral Zone, inside it
Basically, a mix of political intrigue and piracy adventure... The players are tricked to pass in/trough the Neutral Zone during an encounter with a foreign vessel. The foreign vessel is usually paid by their home intel service to provide documents, and they are the courier, but this time, the Tal Shiar or the Klingon Imperial Intelligence Service managed to discover the ship and intercept it, taking their place. Instead of disabling it or shooting it, they play with sensor interference to make them believe they haven't crossed the Neutral Zone. They then use the real sensor records before their own parliament/governing council in front of a Federation Diplomat to prove that there was an invasion attempt. Through a brilliant cover-up and behind the scenes play, Starfleet Intelligence manages to calm things, at only a small price, the PC ship. It is now up to them to find the people who managed to frame them, and possibly return them the favour, while the former is gunning for them, and Starfleet vessels are instructed to capture the ship and bring the crew to the nearest Flag Officer...
Re: A random mental misfire!
I was wondering if there was a way to work the Borg into my TOS Movie-era game in a fresh way. Surely there's a way the Borg could have gotten farther faster in the Mirror Universe? :)
Quote:
Originally posted by selek
TITLE: Shattered Mirror
ERA: Preferably Dominion warTNG
STORY TYPE: Exploration
The PCs are on a routine patrol when they detect strange temporal/subspace distortions emanating from a nearby system. A quick detour and some brief sensor scans indicate there is a starship crashed on the surface, apparently Borg in origin, but there is a subtle difference in the quantum signature of the Borg vessel.
Beaming down to find out what's going on, the PCs determine that the wreck is that of a small Borg scout, and the surviving drones (desperately trying to make contact with the Collective) are the PCs themselves.
In the (a?) Mirror Universe, the Borg have run rampant through the Alpha Quadrant, assimilating most of the Terran Empire a/o the Cardassian/Klingon Alliance (depending upon which timeline you favor.)
Having been captured and assimilated, the PC's evil counter-parts were cheerfully wreaking havoc when the Empire or Alliance cobbled together a new super-weapon which shattered (at least locally) the collective and ,as a by-product, tossed the evil-PCs into our space-time continuum to crash on the planet.
Who the heck are these Borg who look so much like us?
How will the PCs deal with their assimilated (and ultimately-evil) counterparts?
What lies will they be told in the meantime?
Can Star Fleet get their hands on a similar weapon? Would they use it?
My second adventure seed, I keep my promises.
Working Title: (Evil) Stargate
(I'm not proud of this. Suggestions are welcome. This is just to know what I'm talking about.)
Type: Exploration
Era: Any
The player's vessel passes near an inhabited star system with two class M planets. One is inhabited by a early 21th century Earth equivalent race ruled by a sort of imperialistic US. The other inhabitable planet used to be colonized by the Iconians and they have left an operational gateway behind. This has been discoverd by a scout team and their superiors have been informed about it. One of the locations constantly appearing in the gateway is the players' ship. The rulers have decided that these aliens pose a serious threat and decided to attack and if necessary destroy them. A sub-light vessel with an A bomb is under way to reinforce the troops protecting the gateway as the first scouts are sent to the vessel.
Keep in mind that the race hasn't developed Warp flight, yet, and therefore is protected by the first directive.
I have to add that this adventure is not meant political in any way. I had the idea for it before the war started and the reason why I used the term US was simply because the US armed forces is the first thing that comes to my mind when thinking about the best equipped and trained soldiers.
Re: My second adventure seed, I keep my promises.
Quote:
Originally posted by Ergi
A sub-light vessel with an A bomb is under way to reinforce the troops protecting the gateway as the first scouts are sent to the vessel.
Honestly, just remove the references to "a sort of imperialistic US" and it becomes much less political and a whole lot more like a simple swiping of a movie plot. :D Everyone who's seen Stargate will know what you're talking about, and if they want to insert their own political message they'll do so.
-Chris Landmark
Louder silence - taken from 1 of the super stories in "Bending the Landscape: SF"
Era: Any
Location: Planetary (or ship)
Series Type: Any
This is more of an alien idea, but you could tie it into any other current planet-based adventure with interesting effects toward the resolution prospects.
A planet where it's avian-like (and still flight-capable) race have extraordinarily powerful voices - enough to shatter crystal, and to permanently deafen the ears of lesser species such as humans (and do worse to Vulcans and Ferengi). They are a wonderfully ritualistic society, and their crystal-rich home includes many valuable items.
Those coming to this world receive deafening implants - basically, a way to block the ear canal so that the soundwave/vibrations don't smack the cochlea to heck and back, and as such are limited to textual or sign communication.
The Federation ambassador here at the moment could even be Riva (?), from the episode "Loud as a Whisper," from TNG. Telepaths would also do well here.
With all manner of large predatory animals on the world, and the avian race just new to warp travel, things could get interesting, to say the least, if other races came to negotiate with the aliens - but had to be limited to such frustrating (to them) forms of communication.
Michael Barratt
Re: Re: My second adventure seed, I keep my promises.
Quote:
Originally posted by Chris Landmark
Honestly, just remove the references to "a sort of imperialistic US" and it becomes much less political and a whole lot more like a simple swiping of a movie plot. :D Everyone who's seen Stargate will know what you're talking about, and if they want to insert their own political message they'll do so.
-Chris Landmark
Honestly, I had totally forgotten the movie. And so I thought the idea with the bomb was a quite creative to force the PCs to act fast, but now I think I'm just a thief of ideas. Hmm.
Walks back sadly to the dirty hole he crawled out of.