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Originally posted by Uruz
Right, but by capping their ability to raise that attribute, then you either maximize that attribute from character generation and effectively lose a favored attribute, or you choose not to maximize it in the interest of being able to raise it later (?) and you are not as good with skills and reactions involving that attribute.
You can always increase the skills and reactions. Which is cheaper than increasing the Attribute anyway...
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Excellent. I think this is a happy compromise. I don't suppose it would be too OT to discuss this rule? How far can the favored attribute be raised beyond cap, or is there no limit?
I wouldn't think it off-topic, but that may not be my call. The most the rules allow is an additional level in the Attribute, and there are other in-game considerations as well. See "The Mightest of Heroes" on page 24 of the Two Towers Sourcebook for the full writeup.
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Also, introducing a house rule system of Edges in order to raise attributes beyond 12 seems to be in order. "Exceptional Strength", "Exceptional Intellect", etc. It requires more Advancement Pick investment, but facilitates continued character growth.
Sounds like a viable alternative as well. Each instance of the Edgeallows the character to purchase one more level of the specified attribute. Personally, I'd limit it to a mximum of one or two times per attribute, and tack on a Renown or Promotion level requirement as well...