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Originally posted by Publius:
Neat Cards Aslan, I remember mine fondly when I played the TORG and Shatterzone (a game I liked much better for sentimental reasons although it has its flaws as well). I liked the Shatterzone cards better frankly, because of the Major plot cards [such as the "fertilizer hitting the rotary oscillator" card depicting a suspicious looking object striking a fan.] and the wealth of subplots. I remember as a GM fitting the subplots into the adventures I had developed and making a much better experience for all concerned at the end. I shall give these a try the next time I play, thanks very much for posting them.
Well I remember that one too
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In terms of feedback: The subplots you have now are great to start with and fit very nicely into the Trek genre. The only thing I would want personally would be a few more subplots. Trust me this is no failing in your cards whatsoever, just something to add as they are created later (maybe even by just replacing/phasing out the older subplots with the newer ones as the old plots get used).
Any suggestions on new ones sir? I would be interested to hear what you have to say.