Thought I'd start a thread of ideas to improve upon ICON with all the work being done in the past few days.
Here's some ideas and/or desires to start:
After a quick discussion with Redwood973, re-word Shipboard Systems to System Operation (as per CODA) to alleviate a problem with people on ground-based facilities or such.
I had an idea that I'd like to see some more skills needing separate levels for different choices rather than specializations.
Certain skills don't seem to me that you would have a base level of at least 1 in everything ... so, such things as: Culture, History, Theology, Law, World Knowledge (again, much like CODA)
Or, for a cheaper cost, is the idea of zero level skills more appealing to deal with this ?
A way to convert CODA's starship system, or something similar, to ICON ... especially with regards to loosing the power distribution system ...
There's already a discussion on my questioning what skill for shuttles ... Shipboard Systems or Vehicle Operation, I lean towards Shipboard Systems.
I've proposed some other skills from other sources (mostly FASA) in other threads. I like Carousing and see it as a specialization of Persuasion or Charm to indicate how successful an impression you make or how well you network as opposed to Streetwise where I see something like (Locate Nightlife) to actually get into the scene. Damage Control as a specialty of either Engineering or as a separate skill used by Communications Officers or Ops officers (depending or era), some discussion was had as to whether it's a "hands on" or a "coordinating the techs" skill ... I lean towards a separate coordination skill by the comm/ops that could then grant a bonus to the engineers ...
Perhaps the Repair and Construct skills from CODA being incorporated into ICON ...
Anyone else ?