Quote:
Originally posted by Owen E Oulton
The problem of a commanding officer who misbehaves is unique to military or paramilitary games. In other game genres, you just go with whatever happens (applying class and alignment penalties if you're still playing archaic first-generation RPG's, even if they ARE 3rd edition), but in a military-oriented RPG (and Stafleet uses a military pattern even if they are not strictly speaking "military"), the CO isn't just "party leader," he (or she) is part of a structure which relies on everyone doing his job. While various solutions proposed above, both in- and out-of-character, work to varying degrees, the onus is really on the GM to choose carefully who gets to be captain. Though I'm not a fan of NPC captains, sometimes that is preferable to a PC captain who doesn't have what it takes.
I concur.