Hi there
I'm new to Star Trek RPG games, and will soon be GM-ing a TOS game, circa 2269. The crew will be on an old Constitution class, exploring the galaxy, just like Kirk and co.
I want to completely avoid the techno-realism of modern series, and try to capture that special 60's flavour that came through from the Classic show, including fashion/politics/ideals/morals and their unique vision of the future.
Whilst I wouldn't want it to turn into a parody, I would like to at least touch base with all some of those kitsch things we associate with that series - aliens in go-go boots, ripped shirts and fisticuffs (cue Amok Time theme! :) ), giant "hands" in space etc!!
Can anyone give me any tips on how they've run episodic games based in this era, and how they tackled this? I would be grateful to hear from anyones experience and/or suggestions.