Campaign Questionnaire for players
Here's a little questionnaire I use for my players when I started our campaign
Star Trek Roleplaying Game Survey
Name:
1) How much role playing experience do you have?
___ What's a role playing game
___ I've played once or twice (computer RPGs don't count)
___ I've played computer RPGs before (Final Fantasy, Parasite Eve, Doom (or a variant of it)
___ I know where the closest role playing game store is
___ I'm the RPG stores most valuable customer!
2) How much do you know about the Star Trek universe?
___ That's the movies where they say, "May the Force be with you," right?
___ I know the difference between Star Wars and Star Trek (please talk to the moron above)
___ I've seen a few episodes, but I'm not real involved.
___ I like the show, but I'm not a Trekkie.
___ I'M NOT A TREKKIE!! I'M A TREKKER!
3) What Star Trek time would you prefer to run in? (rank top two picks)
___ 2365 Federation has no serious problems except concerns about the Romulan Neutral Zone (TNG Season 2)
___ 2367 Federation has just lost 39 ships in Battle of Wolf 359. The Klingon Civil War is brewing (TNG Season 4)
___ 2369 Wormhole has just been found, Cardassians are neutral and Maquis are a problem. Dominion is just a rumor (TNG Season 5, DS9 Season 1)
___ 2372 Relations with Cardassua improve as Klingons invade Cardassian space. Khittmor Accords broken (DS9 Season 3, Voyager Season 2)
___ 2373 Dominion War begins with fleet coming through Wormhole (First Contact, DS9 Season 4, VOY Season 3)
___ 2376 Dominion War is over. Romulans have a foothold in Federation space (Benzite, I believe), Cardassia is in shambles and Bajor is about to join the Federation (one year after Insurrection, after end of DS9)
4) If playing in an earlier time, how much would you like 'future history' followed? ___ Scale of 1-10 1=Its not written yet, so we can rewrite it. and 10=Violate the written canon of Star Trek? How dare you!
5) What type of setting would you prefer?
___ Fixed: The same sector in almost every game, setting is well established and solid non ship relationships with NPC (characters who are not played by players) possible
___ Mobile: Ship moves from sector to sector. Lots of variety, but no real establishment
6) How much combat would you like to have? ___ Scale of 1-10. 1= What's a phaser? and 10= DAMN! I need more ammo.
7) How much intrigue would you like to have? ___ Scale of 1-10. 1=straight forward plot and 10=Another plot twist, I'm confused!
8) How much puzzle solving would you like to have? ___ Scale of 1-10. 1=none at all, 5=like the average computer RPG, 10=confuse me with puzzles!
9) How much would you like your character to be in the spotlight? (Note: Everyone will have a chance at the spolight. Knowing how much you want to be in it will provide a better RPG experience for you)
___ Scale 1-10. 1=I want to be a ship extra! 3=Data's level 6=Worf's episode level 10=Kirk (I HAVE to BE in THE spotLIGHT!)
10) How big a ship would you like?
___ small (crew of less than 100): Players will probably be department heads and will not have a lot of help
___ large (crew over 500): crew will NOT be department heads, but they will have help
___ medium: some players will be department heads and help may be available