System Ops: why only one skill?
Doesn't it bother anyone that the skill "System Ops" covers about anything that has to be done on a starship (engineering notwithstanding)?
I don't know, I have a flight control officer, a tactical officer, and a science (sensors) officer ... and apart from the specialisation, they are basically able to do exactly the same thing. AFAIR, with ICON we had one real good pilot, and the others had rather poor piloting skills (or was that already a house rule we used ... can't recall). Now, both the Science Officer and the Tactical Officer are able to pull off maneuvers only the "pilot" could perform before.
I was wondering what could be done to remedy that ... somehow, making several completely separate skills seems a bit extreme (and I wonder what rule I should use to convert a single skill into 4 or 5 skills). It also has a few edge effects on the professions that I'd rather avoid.
Any ideas?