Help brainstorm ideas for a new Trek RPG series
A friend of mine and I are starting to toss plot ideas and plans around for a new Trek RPG that we would co-Narrate. What we have so far:
When: Post DS9
What: Starfleet-based, exploration focus
Where: The frontier of the Federation
We want to set the series in a little-explored section of space that happens to have an independently-run space station in it. The owners of the space station invite the Federation to use their base as a home for whatever ship the Federation sends into the sector to explore. (Someday the Federation will establish a starbase in the sector, but that's a ways off.)
What the Federation doesn't know (and what we'll learn in the pilot) is that the owners of the base also invited other species to do the same thing (Romulans, Klingons, etc.).
Why? There's something in the sector that the base owners can't handle alone, and need help figuring out or understanding. It needs to be a big deal, big enough to be a running plot thread through the series and that we can use as needed in an episode.
We've already seen a wormhole, and we've already seen archaeological big deals. What could the "big thing" be in this sector? It needs to be important/valuable enough to interest most species enough that they would be willing to fight for it.
Could it be some sort of new power source?
Some sort of ancient device/thingy that does Cool Stuff?
Ideas welcome!
Re: Help brainstorm ideas for a new Trek RPG series
Quote:
Originally posted by Ineti
What could the "big thing" be in this sector?
Anna Nicole Smith:D