Red Ralph ('original' NPC)
This NPC is drawn from the character Red Ralph from the book The Red Keep (the redness is actually not related at all) by Allen French, in which he plays a large part. I was attracted to him because I'm a fan of Boromir-like characters, and he is much like him (I mean; the obviously-flawed-but-in-his-heart-good guy).
It is not remote; not largely; it is almost exactly like the Red Ralph from the book. That's one thing I love about the LotR RPG; you can take a character from a book and translate him exactly into the game! Usually this can be a little difficult if the character is either over-descripted (i.e. Gandalf... there's so much about him that you are afraid you'll miss tons of stuff) or under-descripted (i.e. Nob... I don't believe it gives a description of what he looks like or anything, and what he's done or what he does besides help out at the Prancing Pony, so you have to invent things). Over-descripted is actually harder (people will always point out "you forgot this of course", heh; or worse, "that's not how I envision him") than the under-descripted (putting in Games (Marbles) for Nob is easy enough, and nobody will really question you), but the rewards are greater if you get an important character correct.
So, here he is, Red Ralph; please tell me what you think and if you use him in your chronicle! :) (P.S. if you want a step-by-step like I usually do, I'll try to dig one up for you, hehe)
Red Ralph
Race: Man (Middle Man; no package)
Racial Abilities: Adaptable, Dominion of Man, Skilled
Attributes: Bearing 10 (+2)*, Perception 7 (+0), Vitality 8 (+1), Nimbleness 9 (+1), Strength 8 (+1), Wits 8 (+1)*
Reactions: Stamina +2, Willpower +4*, Swiftness +2, Wisdom +2
Order: Warrior (Basic Warrior package)
Order Abilities: Battle-hardened, Swift Strike, Warrior-born
Advancements: 3
Skills:
Armed Combat: Blades (Longsword) +8
Armed Combat: Clubs (Mace) +4
Healing (Treat Wounds) +1
Inspire +1
Intimidate (Power) +1
Language: Westron +4
Lore: History (Men) +4
Lore: History (Family Lineage) +6
Lore: Race (Men) +4
Lore: Realm (Bree) +6
Observe (Hear) +2
Ranged Combat: Bows (Longbow) +3
Ride (Horse) +5
Run +2
Siegecraft (Defence) +2
Survival (Forests) +3
Edges: Bold, Hardy, Warrior's Heart, Warwise
Flaws: Arrogant, Code of Honour (will never fight underhandedly or backstab), Enemy 2 (running from the law back home), Proud, Reckless
Health: 9
Courage: 5
Gear:
Leather Armor w/ Plates (absorbs 3 damage, 15 lbs.)
Buckler (+3 Parry, -3 to enemy Ranged Attacks, 5 lbs.)
Mace (2d6+2 damage, +0 Parry, medium size, 5 lbs.)
Inherited Sword (2d6+6 damage, +3 Parry, medium size, 11 lbs.)
Horse
Backstory:
Ralph's countenance is worn with exposure and hardened with campaigning. The plan he has come upon is as wolfish and bold as his looks: the Southern bandits know that robbers must live, therefore many have settled near them; he means to establish himself on their border, to get the pickings of any Breeland travellers.
His lineage is noble; he bears his grandfather's knightly sword, and with it he has avenged his father's wrongs and his own (he is extremely attached to this sword).
He has left behind him in the south a name that he means to forget; here he goes by Red Ralph, which will do well enough until he gets a fief.
Description:
A long and lean man, with wild red hair and beard. He is still young, and not ill-looking, intelligent, and as yet not wholely evil, the robber's visage is already deeply marked, not merely by the weather, but by the struggles of the mind. The brow is habitually knit, the thin lips are firm and down-drawn.
Ralph is an accomplished horseman; he wears on his head a leather cap, and on his body a quilted garment sewn with rusty iron discs. A knightly sword with a golden hilt, out of keeping with such shabbiness, jingles at his side; at his saddlebow hangs a mace and a round buckler.