The Fall of Arthedain Chronicle
Character Introductions:
Elledan: A Half-elf from Rivendell. Deadly with bow and great ax and armed with an extreme hatred of all things evil.
Luinmir: Sindarin Elf from Lorien and grand-niece to Thranduil. Aloof by nature, she keeps her own counsel and prefers to fight alone. If she keeps company at all, it is with Elledan. Deadly with an Elven bow.
Lorwen: An Arthedain noblewoman of the Dunedain. Arrogant and spoiled, her inexperience in the ways of the world are obvious. She looks down her nose at everyone to the point that she is almost intolerable.
Beleg: An Arthedain soldier. A middle man of about 40, he is an experienced warrior, serving in many skirmishes during the on-going border wars with Rhuduar and Cardolan. Much to his resentment, he has been assigned by the King to protect Lady Lorwen, a task he refers to as babysitting.
Eradan: A rogue from Cardolan and raised in Arthedain, he has been hired by Lady Lorwen as a guide. Well versed in the customs and lands of Arnor, he blends in with the local population and is useful as a spy and a scout.
Urr: (NPC) A human raised by Elrond after his family was killed, he is a well rounded warrior, equally proficient with both bow and sword.
Chapter One: "A line of Destiny"
Act I, Scene I
Spring, 1974 of the Third Age.
Our tale begins with a tragic story. While visiting the capital city of Fornost, Lorwen's family estate was raided and destroyed by a band of Hillmen and orcs from Angmar. When she returned, Lorwen found her entire family murdered, except for her 15-year-old younger sister. Her body was nowhere to be found. Fearing that she had been abducted, she pleaded to the king for assistance in finding her, but was refused. Attacks along the borders had intensified, and he could not waste manpower to search for a single girl. He did, however, provide her with some protection in the form of an experienced, albeit aged, warrior named Beleg.
Not giving up hope, Lorwen decided to set out and find her sister Estelwen on her own. After much protest, Beleg decided to help. Afterall, he was ordered by the king to protect this brat. Lorwen then hired a "guide" to take her to Rivendell; maybe the great Lord Elrond would help her.
Meanwhile, Elrond had already become aware of the abduction and it disturbed him greatly. By the time Lorwen, Beleg, and the guide Eradan had arrived, Elrond had already dispatched a rescue party to find the girl. But Lorwen was persistant. She could not sit idly by and wait for news, she had to do something.
News did arrive, or rather, didn't. Elrond became worried. One of the members of the rescue party was an adopted son of sorts named Urr. No news from Urr for this long of a period was indeed troublesome. He decided to send two more of his trusted rangers to accompany the Lady Lorwen and her party. Besides, he had to get rid of the noblewoman, for her arrogance was aggrevating, even to the patient Elrond.
So, in the late spring, Lorwen, Beleg, and Eradan set out from Rivendell accompanied by an Elf maiden called Luinmir, and a Half-elf warrior called Elledan. Elrond cautioned the party not to fail, for he had forseen that this girl is important, "Hers is a line of destiny that will produce a great king. One that can reunite Arnor and end the threat from the North."
Scene II
The first part of the journey was fairly easy. But once they crossed into Rhuduar, things began to go terribly awry. Not used to long days in the saddle, Lorwen began to easily tire. After a couple of days travel, she could go no farther without substantial rest. The company decided to camp in a clearing for the night. Once the decision had been made, Lorwen seemed to perk up and began immediately issuing orders to the company, especially to Beleg. Commanding him to make a fire and cook her dinner, Beleg replied that his mandate was to "protect" the Lady Lorwen, not to act as a servant to a spoiled wannabe princess, and promptly cast her dinner into the fire! When she protested to Eradan, he replied, "You don't pay me enough to be your maid."
Luinmir and Elledan stopped the argument from going any further by setting up the watch schedule for the night. Most of the evening passed uneventful until it came time for Lorwen's watch. After falling asleep in the middle of her watch, Luinmir was awakened by the screaming whistle of an arrow and the thud of it hitting the ground next to her. Ambush!! The company had been followed by a group of seven to ten Hillmen since mid-afternoon and they had been waiting for the perfect opportunity to pounce.
Reacting quickly, Elledan douced the campfire, giving himself and Luinmir the advantage of fighting in the dark. The two began to systematically dispatch the raiders with bow and ax. Beleg, with weapons at the ready, took to his obligation and kept himself between Lorwen and the enemy. Eradan slipped into the shadows.
The two rangers carried the brunt of the fight, but Eradan gained a measure of Elledan's trust when he struck a Hillman from behind that was attempting to do the same to Elledan. Beleg also added a notch to his credit by splitting a Hillman's head with a heavy blow of his battle ax, and Lorwen blooded herself for the first time by killing a raider with a sword thrust through the eye, after which she promptly vomitted.
Scene III
Three days after the ambush, and one week since leaving Rivendell, the sky started to grow dark with thunder clouds. Sensing a storm, the company searched for some overhead cover, preferably in a defensible position. They soon found the abandoned remains of a hillfort with solid looking stone structures.
Upon entering the fort, they were greeted by a surprise--Urr. He appeared to be shaken and he relayed how his party had been tracking the kidnappers. When their guard was down, his warriors attacked and destroyed the raiders, but in the confusion of the melee, the girl had escaped. His party immediately began a search for her but they, in turn, were set upon by another raiding party of orcs. In a running fight, two of his were killed and another wounded and in the process, lost the girl's trail. Only two days ago where they able to lose the orcs and begin to look for the girl again. In fact, just this morning, Urr had gone out to try and pick up the trail again. When he had found it, he returned to the hillfort where his comrades had been waiting, and treating the wounded man, when he discovered their bodies, just a few minutes before the company arrived.
Upon inspecting the bodies, they discovered no sword slashes or ax cuts or claw marks, only two puctures in the neck and no blood--a vampire! Worried about this new threat, Urr relayed all that he could remember about vampires, but it was sketchy at best. He recalled how, as a spirit, they can possess a body at will, and how they are able to take the shape of a giant bat, but he couldn't remember all the details about them. He knew there was some kind of enchanted cloak, but couldn't remember what they were for.
With this new threat fresh in their memories, the company settled in for a night tormented by nightmares and thunderstorms. But this will be another long night, indeed. Around midnight, howls could be heard at the bottom of the hill. Elledan and Luinmir, standing in the door of the stable where they had sheltered, tried catching a glimpse of what might be down there. Seeing only vague shadows creeping around, Luinmir decided she would check it out while Elledan roused everyone to be ready for action.
Carefully and quietly, Luinmir creaped down to the bottom of the hill where she discovered animal and human footprints. With the rain rapidly destroying the prints, she could not make out exact numbers so she decided to follow them. They led her to a small hole in the side of the hill, just big enough for her to fit through. Her curiosity getting the best of her, she went in. Crawling on her belly, she wiggled down the hole only to discover a she-wolf and two pups sheltering from the thunderstorm. Relieved, she crawled and wiggled back out of the hole only to be confronted by a Hillman! Surprising each other, but reacting quicker, she dispatched the Hillman with a swift stroke of her long knife.
Knowing she had to warn the others, she began to race up the hill, but she was too late, they were already being attacked from all sides. She decided on a solitary pincher move and began to circle behind the nearest group. Using the storm for cover, she began her work, silently killing the Hillmen one at a time from behind with her powerful elven longbow.
The rest of the company was holding their own in the stables. With only a narrow lane to attack through and a solid defensive position, the Hillmen's numbers were negated. All was going well until a group circled behind the stable and started ramming the rear wall down. But the Valar must have been watching over the company, for as soon as the enemy breached the wall, Beleg dispatched a couple with a huge swing of his ax, but was driven back by the sheer weight of the attack. Gaining the interior of the stable, the enemy looked as if they were about to catch the company in a kill box, but their own demolition work and weakened the roof's support, and coupled with a well placed lightning bolt, the roof caved in on top of the attackers, killing them instantly.
Knowing their rear flank was now clear, the company lashed out at the attackers with a renewed vigor. This ferocity, the unknown killer from behind, and their captain being killed in the collapse was too much for the Hillmen and they began to save their own lives. But they did not go very far. By now, Luinmir had come up to join the rest and Beleg and Elledan had readied their own bows, begining a pursuit-by-fire. Eradan managed to snatch a couple of the attackers from the shadows and promptly cut their throats.
All but one of the Hillmen were, by now, dead or dying. This one was just too far ahead of the company to catch. When it looked as if Luinmir had a shot, he managed to duck behind the corner of the exterior wall of the fort. Luinmir raced to catch him before he could get away. As she neared the corner, she approached cautiously, for she heard a terrible growl and a blood-curtling scream. Coming around the corner with her bow drawn and ready for anything, she saw the Hillmen slumped on the ground with his throat ripped out and the she-wolf standing proudly over the body, happily wagging her tail.
End of Act I.
Sorry it was so long, but, as you can see, we managed to accomplish a lot on the first night. More to follow as it happens, if you are interested?
dustin
Fall of Arthedain, Chapter I
Act II, Scene I
Two weeks after the fight at the hillfort, the company is running low on food supplies. Game is scarce and the rangers are forced to share their precious lembas bread until all the food is gone. Desperate, the company decides to go hunting.
Aided by the she-wolf and her pups, Elledan and Luinmir begin tracking down a deer. Stalking their prey for several miles, Luinmir brings the animal down with a clean bow shot. The meat provided will sustain the company for at least a week, longer if they go to half rations.
After scarfing down a quick meal and refilling their waterskins from a nearby stream, they come across signs that Estelwen had passed by recently. Determining she was still on foot, they are confidant that, being mounted, they should catch up to her within 24 hours.
The company follows Estelwen's trail for several hours, but then make a disheartening discovery--she has been recaptured by a marauding band of orcs. They estimate the size of the war party at between ten to fifteen. Following their trail, which is fairly easy, they happen upon their campsite. The remains of several animals are scattered everywhere and Elledan determines that the party is at least twenty to twenty-five strong and there are also signs that at least one warg is with them. The remains of their campfire suggests that they are only a couple of hours ahead.
Following the trail through the night, they find the orc war party making camp in an abandoned farmstead. The buildings are made of stone and are surrounded by a sturdy six-foot stone wall. All is in disrepair. Using the surrounding hedgerows as cover, the company decides to attack just before dawn, putting the orcs at a disadvantage by fighting in the daylight.
Scene II
Dividing into three groups, the company decides on a flanking maneuver to surprise the orcs. Elledan and Urr decide to make a frontal attack on the farm while Lorwen, Eradan, and Beleg circle to the right flank. Luinmir, as is her custom, ventures alone to the left flank, closest to the main house.
Moving as quickly and quietly as possible, the company attempts to determine the exact position of as many orcs as possible before commencing their assault. Eradan, the rogue, initiates the attack, quite accidentally as he is surprised by a mountain orc coming around the same corner as he. He quickly dispatches the foul creature with a thrust to the throat, but the alarm has been raised!
Being pressed by around five orcs, Eredan wisely begins a fighting withdraw back to where Beleg and Lorwen are posted. The Lady and her bodyguard become engaged with a group three times their own number. Beleg's battle ax proved especially deadly, as he too harbors a tremendous hatred of these foul beasts. Invigorated by the prospect that her sister is near, the spoiled Lorwen fights with a mad rage, decapitating one orc and splitting the skull of another. With this group eliminated, Beleg begins to support Eredan with deadly bow fire as the rogue leads his pursuers into a murderous ambush.
Meanwhile, Urr and Elledan have their hands full with their frontal assault. It seems as if the orcs main counterattack is directed at them. They, alone, are fighting almost half of the raiding party which is supported by a captain mounted upon a particularly big warg. Some of the orcs, returning from a reconnoiter attack the two from the rear, accompanied by another warg-rider! Fighting back-to-back, the two rangers soak their weapons deep into orc blood. Killing one attacker after another, Urr and Elledan clear the main approach into the farmstead until only the two warg-riders remained. Urr kills one with absolutely no fanfair, just a nice, clean, and precise attack. Elledan, however, with his blood boiling, recklessly charges the warg-mounted orc captain. With a vicious blow of his great ax, he mercilessly butchers the warg, reducing its skull into bloody bits of bone and flesh. The captain is thrown from his headless mount as is trapped beneath its corpse. Elledan, in a blood rage, hacks the captain to death, never giving him a chance to defend himself.
One the left flank, Luinmir stalks the orcs as if they were another deer. One after another, the orcs fall victim to her deadly elf-bow. Trying to use their numbers to advantage, two orcs charge her while a third supports with bow fire. Seeing the archer readying a shot, Luinmir grabs the nearest orc and pulls him in front of her, just as the deadly black arrow hits home in the unfortunate orc's heart. Dropping the dead orc to the ground, she draws her own arrow, and using it as a sword, drives it through the second orc's throat. Quickly loading the "sword", she looses it at the orc archer, bringing him down with a shot through the heart.
Scene III
With all of the vile enemy destroyed, the company splits up to search the farmstead. Eradan finds a leather pouch with four precious stones in the stable. Elledan discovers a parchment, translated by Eradan, on the orc captain's body detailing his orders to march and join an invasion force along the Arthedain-Rhuduar border. Luinmir finds young Estelwen in the main house, hungry and scared. She also finds a diary, which Lorwen deciphers, left by the original occupants. It tells how they were beseiged by a war band of Hillmen. It stops shortly after telling about a vampire and a "shadow".
After bandaging their wounds and tending to the frightened young girl, the company was attacked by an invisible foe that lurks in the shadows. Not being able to see their assailant, the company retires from the homestead, putting as much distance between them and the "shadow" as possible. They must move fast, for they are still deep within Rhuduar, many miles from Arthedain, with an army massing between them and safety.
End of Act II
dustin
Chapter Two: "A Call for Help"
Act I, Scene I
It is the early summer of 1974 of the Third Age. It has been a couple of weeks since the Company has returned with Estelwen. She is still running a slight fever and she stell appears a little pale, but her appetite has returned and the nursemaids say she will make a full recovery.
The Company has enjoyed great hospitality and some minor fame, especially Elledan, whom the people of Fornost have been calling Trollslayer after his exploits at the border post two weeks earlier. Everyone has been enjoying this respite and allowing their cuts and bruises to heal and their bodies to rest. Elledan and Luinmir have grown closer and Lorwen has even found some comfort in a new friendship with the captain of the border post. He is a tall, muscular man with long black hair and deep blue eyes that seem to look right through her. His name is Aranarth, son of Arvedui.
But their little vacation will soon come to an end, for King Arvedui has summoned them.
"I have a task I wish you to undertake. We are hard-pressed again by the Witch-King and our army is spread thin against the Enemy's raids from Cardolan and Rhuduar. If we should be attacked if force, we cannot stand. We must seek aid from our cousins in the South and from any quarter we can find."
"I have sent couriers to Lindon, Imaldris, and to Gondor. The messages to Gondor, however, have either been intercepted or, I fear, ignored. But I will make one last attempt and this is where I need your help."
"You shall go to the Gray Havens where one of Lord Cirdan's fastest ships awaits to take you to Gondor. Once you reach Minas Arnor, seek an audience with King Earnil. He will listen to a noble, so I have decided to send you, Lady Lorwen, to carry out this mission. My son also wishes you to be away from here, for he fears for your safety should Angmar attack."
"Beleg, my old friend. I know you with to stay and fight by my side, as do I, but as much as I want you with me, I need you to remain at your current post and protect Lady Lorwen on her journey." (Beleg is obviously not happy with this assignment and mutters some unheard curses under his breath.)
"You have two days to gather your provisions and say your good-byes."
Urr takes Luinmir and Elledan aside and explains that he has been recalled by Elrond and will be taking Estelwen with him to Imaldris where she can be guarded. But he also leaves them with a great responsibility that they are not allowed to reveal, for it may endanger the fate of Middle Earth.
The Company begins to equip themselves for the journey. Eradan sets about brewing a couple of doses of poison while the others barter for new weapons and gear. Elledan's minor fame and Lorwen's negotiating skills insure they don't pay through the nose. In fact, some of their gear she manages to get for less than one-quarter of the asking price! Beleg doesn't waste his time bartering, he simply returns to his regiment and uses his contacts there to re-equip, acquiring a well-made, well-balanced battle ax and a powerful new bow.
With their good-byes said and their gear readied, the Company sets out for the Grey Havens and Gondor.
Act I, Scene II
Three days out from Fornost, the Company comes into a small village. Nothing of noteworthy, just a small farming community like thousands of others. With only another day to Gray Havens, they decide to stop for the night at the local inn for a bath, bed, and hot meal. Again, Lorwen demonstrates her bartering ability as she aquires two rooms and stables for their five horses--for a mere fifty copper pennies total!
With everyone enjoying a fine meal and few mugs of ale, the inn was a lively place, crowded with the locals and a couple of rather "happy" hobbits who proceed to sing and dance on the bar.
But Luinmir, seated at a table close to the door, senses something is wrong. Six rather large men look out of place in the inn. A closer inspection reveals that they are Hillmen and she recognizes one of them as the lieutenant of Naman's that had questioned Eradan when the Company had posed as his prisoners. They began to gather, almost unnoticable, around Lorwen, who was sitting at the bar watching the joyful hobbits.
Following her gut instinct, she alerted Elledan to the threat. He casually makes his way to Beleg and Eradan and alerts them of the danger. Feeling the situation was quickly deteriorating, Luinmir sprang into action. She lept up onto a table close to Lorwen so she would have a clear shot on the lieutenant and put an arrow into his lower back. Taken by surprise, the three assasssins on either side of Luinmir had no time to react before Elledan buried his great ax into the chest of one and Eradan slit the throat of another from behind and Luinmir kicked the third in the face. Beleg dispatched the one closest to him while the sixth hillman, attempting to attack the Company from behind, got tangled up in fleeing civillians!
The lieutenant, in agony from the arrow in his back, made a grab for Lorwen. He managed to get a hold on her, but she broke away easily then drove her sword deep into his chest. Luinmir spun around a put a hillman down with an arrow to the heart as he disengaged himself from the mass of people. The hobbits and the innkeeper took cover behind the bar. Lorwen stepped toward the assassin lying on the floor that Luinmir had kicked in the face and demanded to know who had sent them and why. With Eradan translating her questions, the hillman gave no reply. Lorwen began kicking the man hard in the ribs and repeated her demands. The man's only response was to cry out in agony and beg her to stop, but nothing of any real value, before finally succumbing to internal bleeding.
Knowing they cannot stay the night in this town, the Company immediately sets out for Lindon and the Gray Havens.
Act I, Scene III
Twenty-four hours later, the Company is encamped in a small grove of trees. They have hastened their pace to be in the Gray Havens by mid-morning of the next day. Everyone is still a little on edge after the attack at the inn and they know they will not be safe until they reach the Elven city. And the wolf's sudden attention toward a small hedge does nothing to ease the tension.
Luinmir pulls her cloak around her and makes her way silently toward the hedge. Coming around the hedge, bow at the ready, she is surprised to find two halflings crouched behind, making a drunken attempt to stay still so they won't be seen. Relieved, and irritated, she grabs the two hobbits by their collars and hauls them over to the campfire. Lorwen recognizes them as the same two hobbits from the inn. They give their names as Milo and Hamson.
Lorwen explains that it is not safe here and asks why they have followed. Milo says that what they did at the inn was "quite impressive" and they wanted to know more about these strange travelers. They tell her that they wanted to join the other hobbits that had answered the King's call, but were told they were much too young. It becomes all to obvious that these two halflings have managed to procure even more spirits and have not been sober for awhile.
Forgetting about the danger Lorwen warned them of, the hobbits become quite fascinated with Luinmir. They had never seen a "Big Man with pointy ears" before and have become very curious about her.
"She positively glows," slurs Hamson poking his finger at her, and getting it slapped away by an ever more irritated Luinmir. "How rude," he protests.
Luinmir rolls her eyes, groans angrily, and marches off saying, "I'm going somewhere else. Away from them."
"She is positively in a huff," complains Milo. "Quite irritable, that one. Are all her kind like that?"
"Yes!" says Elledan. "And you would do well to leave her alone."
Changing the subject, the hobbits begin to sing. No words, they just begin bellowing, "La la la te da te da" at the tops of their lungs.
"Shut up!" Eradan and Beleg shout together and move away from the camp.
All comes to an end, however, when a dozen arrows come screaming into the camp. Gathering the hobbits up, Lorwen makes for the safety of a nearby hedge and tries to keep the hobbits quiet.
Luinmir warns that they are surrounded. The hobbits have guided these attackers right to them. Probably more of Naman's men. She sets out to attack the two nearest her on the southwest side. Eradan moves to the northeast side of the camp where he sees three behind the same hedge the hobbits were found. Their attention focused on the others, he draws his dagger and begins to stalk his prey. As he is about ready to plunge his dagger into the nearest hillman, he steps on a twig, the breaking sound alerting the assassin. The hillman sidesteps Eradan's attack, avoinding the worst of wounds, but still suffering a nasty slash across his ribs. Off balance, Eradan cannot block the counter-attack. Beleg's arrow stops the man before he can do too much damage to the rogue, and drawing his battle ax, charges into the fray.
Elledan and Luinmir begin cleaning up the southwest flank, dispatching four of the attackers in quick succession. It looks as if the Company will easily defeat the remaining three attackers when all suddenly goes wrong.
Two unseen hillmen charge into the middle of the campsite, straight at Lorwen and the hobbits. Surprised, she is knocked to the ground by one and held down by his foot while the other grabs the halflings as shields. All suddenly stops.
"Drop your weapons," demands the leader. "Attack and the halflings die. All we want is the girl."
Lorwen, pinned under the weight of her attacker, offers herself in exchange for the halflings' lives.
"Not happening," growls Elledan. Eradan and Beleg steel themselves against the two hillmen on the northeast. Luinmir readies her bow and takes careful aim at the leader's head. The wolf crouches down.
Noticing the elf, the leader draws Milo closer to him. "Back off or the hobbits die. And call that wolf off."
"Not a chance," challenges Elledan. "Do what you want with the halflings, but you are not leaving here with the girl."
"NO!" shouts Luinmir. "Do not harm the little ones. Release them all, and you will be spared, else you shall not escape with your lives."
"Enough!" The leader is clearly becoming unnerved. He puts his blade to Milo's throat. "Surrender or he dies, NOW!"
Seeing the hillmen distracted by the stand-off, Lorwen reaches slowly for her sword. Taking hold, she plunges it into her tormentor's groin, letting go an awful scream. The leader's head jerks towards his companion and the wolf leaps at him snatching the hobbit from his arms as Luinmir's arrow finds it mark. Beleg and Eradan sieze the moment and quickly kill the two in front of them before they can react to what just happened.
All again goes quiet, except for the cries of the man with the bloody groin. Eradan and Beleg quickly check for more of the attackers, but find none. Elledan checks for more on his flank, and again finds nothing.
Lorwen has put her sword to the man's neck and demands to know who sent them and why. Not trying to negotiate, she simply says, "Tell me and I'll be merciful. Don't and you die."
Bleeding uncontrolably, the man utters one word, "Oldur," and dies.
"Who?" asks Lorwen.
"Oldur," replies Eradan. "These men are from Naman's clan. Oldur is their patron. A child of blood, a vampire spirit. And for some reason, she wants you, milady."
Chapter Three: Assassins and Conspiracies
Act I, Scene I
These two weeks in Minas Arnor had been frustrating, for Lorwen at least. Tasked by King Arvedui of Arthedain to secure help and soldiers from Gondor, she had been blocked at every turn. Every time she had requested an audience with King Earnil, she was turned away by his court with the excuse of "His Masjesty has much on his mind and does not have time for the complaints of a young girl." Lorwen felt like kicking somebody. Anybody.
The rest of the Company, however, was enjoying their time in the great city and taking advantage of all it had to offer. All in the Company frequented the numerous shops and stores, bartering and trading for much needed supplies and gear, as well as many pints of ale and bales of pipeweed. Lorwen, feeling long deprived of her comfortable life, bought a new silk gown, justifying it by claiming that she could not go before a king dressed as a dirty commoner. She was also quite proud of how she had negotiated the price down by almost a quarter, until Luinmir pointed out the she, in fact, paid a full silver piece more than the merchant had originally agreed.
The time was also used to regroup and regain their strength. The long sea voyage, the battle with the Corsairs and the attack of the Sea Kraken had taken its toll on the Company. The brief respite in the village after defeating the pirates had been welcome and well deserved, but had not been enough. But now, with everyone rested and fully recovered, they began to get anxious about completing their mission and returning to Arthedain. Especially Beleg and Lorwen, for it was their dear friends and loved ones in the greatest danger.
Finally, after much patience and persistance, Lorwen was granted five minutes with the King to "make her complaint". Not wanting to face the King alone, she asked if Beleg and Luinmir would accompany her. She knew that Earnil would respect a veteran soldier and an elven ranger, but was not sure he would respond positively to a "scout". Eradan was politely asked to wait in the city, with Elledan keeping a close watch on the rogue, while the trio went before the King of Gondor.
Act I, Scene II
Entering the great hall of King Earnil, Lorwen was awestruck. She had seen the palace at Fornost, but it paled in comparison to this display of Gondor's power and prestige. Beleg, the protector, either took no notice or was simply not impressed. Luinmir simply remained focused on the task at hand.
"Sire," Lorwen began as she knealt, "I am Lorwen, a Dunedain of the North, and have been sent by my liege, King Arvedui of Arthedain, to beg of your aid. My kingdom is threatened by a servant of the Shadow, and my lord fears that the Enemy will soon strike. We are stretched thin and barely able to hold what we now possess. My lord fears that we cannot hold back a full scale assualt and asks of his cousin in the South, with all humbleness, to lend assistance."
There was a short silence as Lorwen waited for a response, but then a look of surprise and shock crossed her expression as Earnil said, "No."
Lorwen wasn't sure she had heard correctly. "Sire?"
"I said 'no', young girl. I haven't time to concern myself with saving a kingdom that is all but doomed already. The Witch-King would've already finished off Arnor if the Great Plague had not decimated his armies. No, girl, I have much larger concerns here."
"Sire," responded Lorwen, "How can you abandon your kindred in this greatest of peril? How can you..."
"How can I!?" roared Earnil, cutting Lorwen off before she could finish. "How can I abandon you? Why has the North abandoned us?"
"You, sire? I don't understand. I.."
"Where was Arnor," he growled, cutting her off again, "two thousand years ago when the Enemy was destroying our country? Gondor kept Sauron in check. For three long years while our 'cousins' in the North took their time coming to our aid."
"But we did come," Lorwen retorted.
"Better late than never I guess," scolded Earnil. "And speaking of never. Where was the great generousity of Arthedain when we were dying of the Plague? We were almost wiped out by that evil of the Enemy. Where were your soldiers when the Wainriders attacked from the East? And where were your archers?" This last was directed toward Luinmir. "Nowhere to be seen. Twice the Wainriders came, and twice we narrowly avoided total defeat. I fear our cousins in the North have begun to hear the calling of the sea and wish not to get involved in the affairs of others. Too much time spent with our elvish 'allies' I suspect. So tell me, Lady Lorwen, why should I weaken the defences of the one country that has kept the Enemy in check to defend another that already has one foot in the grave?"
Lorwen was silent. She searched for a response and could find none. She began to punish herself for not paying more attention to her lessons. She had always been told to tend her studies, but instead she chose to spend her days worrying about the theatre and listening to travelling minstrels that, in hindsight, weren't really all that good. She soon felt a tear welling up. She had failed, and she knew it.
"Sire!" a side door flew open and banged against the wall with a crash and in rushed a squire. "Sire! There has been another!"
Act I, Scene III
Out on the street, two levels down from the palace, a large crowd was gathering with an excited hush. Lorwen, Luinmir, and Beleg pushed their way through the crowd and found Elledan and Eradan.
"What happened?" "Who is it?" "Anyone important?" Thousands of questions and few answers shot through the crowd. The company strained to catch what conversations they could until Eradan suggested just asking one of the locals.
"A murder," responded one of the onlookers. "Fifth one this month."
Surely an occasional murder in a city of this size was not unusual, but the onlooker informed the Company otherwise. These weren't normal murders by any means. The five men that had been killed had just died suddenly. No arrow flew from a dark corner, no dagger in the back from a passer-by. They just dropped dead in their tracks. What was even more remarkable was that these men weren't just local merchants or ordinary citizens, but Captains of the Realm, great warriors and leaders of men.
Then, without warning, the crowd took a collective breath and went silent.
"What's happened," asked Lorwen. She could guess the victim had been identified, she could hear a name being repeated, but could not make it out. "Who is it?"
"Aramir," replied the onlooker. "The King's youngest son."
Eradan could see the victim lying prostrate on the cobblestone. No visable wounds and he looked perfectly healthy. Poison, he thought. A slow but potent poison.
"Assassin," he said aloud for the others to hear. "It's the work of a very clever assassin."
Chapter Four: "Revelations"
Act I, Scene I
With his deepest gratitude, King Earnil has promise to coe to the aid of Arthedain, but cautions that it will take time to mass such an army. Knowing the help will certainly arrive too late, the Company keeps their doubts to themselves and readies to leave Gondor.
Given an escort of cavalry, the Company departs Minas Arnor, en route to Rivendell. It will be a long journey of nearly two months, but all are anxious to get moving. Lorwen misses her sister greatly and wishes to be reunited with her soon in Imaldris. Luinmir, too, is eager to get back. She does not want her child to be born in the corrupt world of men, but in the pure environment of her people. Beleg, perhaps realizing better that the others the looming danger, is especially in a hury to return and be at the side of his king, and his friend.
Exiting through the main gate of the city, the Company and their escort turn north toward the Rammas Echor surrounding the plain of Pelennor. Riding at an extended walk, , they cover the ten miles to the North Gate in a little less than three hours. By nightfall, they made camp twenty miles north of the Rammas Echor, east of the Druadan Forest.
The next few days were peaceful, but exhausting. Pushing hard to reach Rivendell before winter set in, they reached the Snowbourn River on the tenth day. Once across, the entered a land, called Rohan by their escort, that seemed to be largely deserted, only occasionally spotting a small farm or two. After six days and nights of riding through the desolate wilderness, the Company reaches an isolated outpost on the Isen River. Here, they will rest.
A stone-walled fortress, a mile diameter, stood over 100 feet tall and was impressive in its own right. At the center of the Great Ring was an ebony tower, at least five times higher. Isengard was the name of the fortress, and Orthanc was the tower. It was the westermost of Gondor's forts. Although the territory to the west of the Isen and north to the Greyflood was claimed by Gondor, its inhabitants were considered much to wild and left to their own devices. Occasional patrols were the only presence Gondor made in the land.
Act I, Scene II
After a couple of days, the Company presses on. Snow was creeping down the mountains, a sure sign that winter was close. The third day from Isengard, 21 since leaving Minas Arnor, began with a chill and a blood-red sunrise. If any of the Company noticed, they were too tired to say anything. Rivendell was only a few weeks away and all thoughts were on reaching the haven.
As they travelled further north, the weather grew colder. On Day 12 (33 from Minas Arnor), the she-wolf became excited at the cawing of ravens in a near-by wood. Game had been scarce in the open, but no one wanted to venture into any wood, not after their experience in Eryn Vorn that summer. The Company pressed on, becoming more exhausted every day.
Not wanting to take any chances in an unfamiliar land, Eradan was employed as a scout once again. Like he had done in Rhuduar the past spring, he rode ahead of the the Company and reported back on what he saw, guiding the Company around any settlements or potential hazards. On Day 20 (41 from Minas Arnor), the Swanfleet River was in sight. It was already beginning to freeze, with a thin sheet of ice covering it. A suitable ford was found, but it was deep, chest high on their horses. Not wanting to spend anymore time looking for a better place, they braced themselves for the shock, and crossed. Rivendell was still twelve days away.
Day 29 from Isengard, 50 since leaving Minas Arnor. Sensing the closeness of the Rivendell, morale began to rise in the Company, and the wearniness seemed to melt away for a time. Eradan will still employed in his scouting mission. Being close to Rivendell also meant they were close to Rhuduar and a vigilance must be kept.
The rogue would follow the same procedure as before, guiding the Company around any threat he may have seen. The next morning, he rode off and returned in a couple of hours. He had spotted a barbarian raiding party on their side of the Loudwater River and urged the Company to turn to the northeast in an attempt to out run them. Having guided them safely thus far, the Company turned northeast, hopeing to find and elvish patrol. Instead, they ran into an orc ambush! And were betrayed!
Act I, Scene III
Spurring forward to meet the attack, Elledan and Beleg charged into the orc ranks. Eradan stayed close to Lorwen. Luinmir began a hail of deadly darts, killing two orcs before Elledan and Beleg could even reach them.
As Luinmir steadied her mount for another bow shot, the she-wolf lept, knocking the elf's aim off and taking a bite out of her. Luinmir kept her seat, she had seen the wolf at the last second and narrowly missed the full brunt of the sudden assault, but she stared down at the animal trying to get a sense of what it was doing. The she-wolf had been a loyal companion until now and Luinmir could not understand the sudden attack. She could sense pure hatred in the animal, and it was directed at her. Then she saw Eradan suddenly strike at Lorwen, catching the noble off-guard and sending her crashing to the ground unconscious. Luinmir understood.
Drawing her sword, she parried the wolf's next attack. She did not want to do it, but was not given a choice. Lorwen was in trouble and Eradan was taking aim at Elledan. Luinmir checked her emotion and ran the wolf through with her blade as she let a tear escape down her cheek.
Eradan was in a craze. Shortly after the attack started, he took Lorwen by surprise and knocked her unconscious from the saddle. He saw Elledan kill two of the orcs with ease and was about to finish off a third when his prized great axe shattered in his hand. As Elledan turned in surprise and looked back, the rogue smiled at him. Enraged, the ranger charged at the rogue with his long dagger in hand. Eradan parried the first blow, but was cut by the backswing as he was out of position. As the ranger closed in again for another attack, Eradan dodged, grabbed Elledan tightly in a bear hug, and sunk his teeth into the ranger's neck, draining his blood. With the ranger weakened, Eradan turned his attention to Beleg.
The Arthedain soldier had been holding his own against the orcs, slaying one, then another, and another in quick succession. As he turned his horse about for another charge, he saw Elledan slump in his saddle and Eradan covered in the ranger's blood. He spurred toward Eradan, but the rogue saw him coming. As Beleg lifted his battle ax to swing, he was forced to dodge a fiery blast from Eradan, losing his weapon in the process.
Seeing Lorwen on the ground so near trampling horses, Luinmir pulled her to safety. Giving her some of her miruvor, Luinmir revived Lorwen enough to help her back on her horse and led her away. Beleg, unarmed and outmatched, grabbed the reins of Elledan's mount and went after Luinmir. The ranger was groggy, but still functioning. Rivendell was to the north, so that was the direction they went, riding as hard as they could. More orcs appeared before them, but there was no stopping now. They lowered what weapons they had and charged. The orcs seemed to disappear before their eyes as they rode through. These were nothing more than phantoms meant to check their retreat.
Once they were some distance away, they met an unexpected surprise. Their hopes had been right. It was only a matter of time before they ran into a friendly patrol. This one consisted of only two members, Glorfindel and an old man whom they did not recognize.
Two days later, they were in Rivendell.