That dreaded Prototype trait...
Just wondered if someone could give me a definitive answer on this one - it came up a couple of times, in the errata/discussion thread on Starships, but was never actually answered (presumably because of the flood of the replies to all the other questions!). Posting it again here, might provoke an answer :)
It's kind of important to my StarshipWright program...
How exactly does the row shift limit/bonus/penalty thing work? (I'm clear on the costing!)
As an example, I have a ship with an CIDSS-4 deflector shield:
Protection Rating: 16; Threshold 1/3; Reliability: BB.
Protection Rating can be shifted +1/-4.
Is this number of actual rows up or down? This would give allowed shifts of:
+1 to FSQ: 17 (cost 2*1 row = 2)
-1 to CIDSS-3: 15 (cost -0.5*1 rows = -1 (rounded))
-2 to CIDSS-2: 14 (cost -0.5*2 rows = -1)
-3 to CIDSS-1: 13 (cost -0.5*3 rows = -1 (rounded))
-4 to PFF 3: 14 (cost -0.5*4 rows = -2)
Or is it more complicated (as implied in one posting), with the limits of the shift affected by whether it's a benefit or flaw - not the table direction? In this case, the allowed values would be:
-3 to FSQ-2: 14 (cost -0.5*3 rows = -1 (rounded))
-2 to FSQ-1A: 12 (cost -0.5*2 rows = -1)
+1 to FSQ: 17 (cost 2*1 row = 2)
-1 to CIDSS-3: 15 (cost -0.5*1 rows = -1 (rounded))
-2 to CIDSS-2: 14 (cost -0.5*2 rows = -1)
-3 to CIDSS-1: 13 (cost -0.5*3 rows = -1 (rounded))
-4 to PFF 3: 14 (cost -0.5*4 rows = -2)
(Hopefully the distinction is clear - in the second version you get up to four row shifts, providing the resulting value shift is negative, but only one [row] shift if the value shift is positive. In the second case, the shift to FSQ-7 is not allowed as it would be positive and four rows.)
Which should I be using?