Do you consider Enterprise (NX-01) canon in your campaigns?
I don't want to bash Enterprise here, there are some episodes I like and others I don't. All I want to know is, do you treat Star Trek Enterprise as canon history in your campaigns. I haven't been forced to make a binding statement to my players, yet, but I believe I'll ignore the events from Enterprise.
Responsible for my decision was a sentence of Daniels: "It takes some time for the effects to ripple through the timeline." :confused: These might not be the exactly same words he used, anyway, this sentence left me no choice. IMHO Enterprise messes up the timeline so much (and sometimes for no apparent reason) that I can sleep much better knowing that my campaigns won't be affected by whatever the writers might come up with next.
Subtext of a throw-away line.
In the 'Star Trek: the High Frontier' campaign's one Mirror Universe episode, called 'Pressed Against the Glass', the mirror counterpart of the PC CO in the game, Captain Ariel Ibanez (although, actually, he was 'Admiral' Ibanez in the mirror universe), made the throw-away comment that, for me, defines where Enterprise is in my game. In a personal log that opened one of the Acts of the episode, he said, as an aside comment, that 'Archer was right. We should have learned, like he did, from his mistakes, and shut our doors when we had the chance.'
In short, my campaign's contention is that Archer's timeline is our Mirror Universe. :)
I have since gone on record, yes, as telling that to my players, and making it official. The more I thought about it, the more it grew on me.
CmdrBJ