Whirling cavalcade of death.
In recent sessions of my Star Trek RPG campaign, I've come across an interesting phenomenon, which seems a little absurd. One of the PCs is a security officer with a lot of ranks in Unarmed Combat - Starfleet Self-Defence has a habit of pulling out a ridiculous number of actions in a given round. The character's skill level completely offsets the -5 and the -10 penalty for additional actions (still having +4 even after the -10 penalty). Given that Defence scores are so low in the game, the character can (and has) taken down whole rooms of NPCs before they've even had the chance to act.
It seems strange that a character can chain such a large number of actions together without apparent difficulty. Have I misread some rule somewhere which would restore some measure of sanity to personal combat in my games?