Any sites have good fan-made information on this?
Allen
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Any sites have good fan-made information on this?
Allen
The best site I know is Vintage Ships for early era Star Trek ships. Lots of pictures and most have FASA stats. I also have a PDF of Enterprise era construction tables I downloaded so long ago that I no longer have the URL for where it came from. It was written by a Stephen Bacon and is titled Romulan War. If you are interested, you can do a google for it, or send me a private message and I'll be glad to e-mail it to you.
Got it..off of the aforementioned Vintage Ships site :) And you are correct; that is an excellent site. Seems more oriented towards the "pre-Enterprise" view of the early years, which is cool. I was hoping to find info on the NX-class and rulesfor things like polarized hull armor and such. Might have to make my own :)Quote:
Originally Posted by Pericles
Allen
I had to make my own for the NX-01 and I did it for DS9 for runabouts and the Defiant.Quote:
Originally Posted by AllenS
There are FASA stats for the NX-1 at the orginal Vingtage Starships site (Vintage Starships I). Not all of the designs on the old site and on the new one yet. This like will let you go to either the old site or the new one.
http://vintagestarships.tripod.com/
There's only one version there: the probably early season version, not the photon torpedo version.
I statted it for that slightlysilly computer game.
Well, they are using the old style (Pre-Enterprise continuity) weaponry. Plus is is still speculation if phased cannons and photonic torpedoes are the same as phasers and photon torpedoes. It will bew a bit difficult to work up Enterprise\era stuff in FASA. THere really ins't a lot of wiggle room. Based on what we saw the Defiant do to 2250s era ships, they can only get so good.Quote:
Originally Posted by Meteo
I think I saw a couple of other NX writeups on a couple other fan sites. I'll check my bookmarks, files, etc to see if I can locate them.
Okay, you want NX-01 stats, the ones I did for the STCS computer game are in Utopita Planitia.
Quote:
Originally Posted by tonyg
OH, COME ON! The names are tip-offs... or should be! Like they are MEANT to be different technologies? The writers are not very cunning, and Phase Cannons were insisted upon by UPN execs, who wanted familiar trek tech to be used so that the fans wouldn't be confused... so they partially caused the bastardization of an otherwise possibly okay or mediocre prequel.
Also, 2150s. And you don't know what happened to the Defiant while it was in the interphase rift. ;)
Quote:
Originally Posted by Meteo
No, if they wanted to use Phasers and Photon Torpedoes they could have easierly just used those terms. THe differnt terms were a deliberate choice so that they could say that they were niot quite the same weapons. Otherwise you get let with a century going by with no singificant change in weapon7s technology.
ENTERPISE as a series suffered a lot from having sort of mixed goals. The producers wanted it to bea prequel to TOS, set a century before the orginal series. Then they went and essentialy ran the show with all the TOS tech, and ran fast and loose with Trek continutiy. It wasn't so much a prequel as an attempt to reintepret the franchise.
In FASA Treik terms, the NX class is a bit of a bother since there is only so low you can go on the FASA scale. Basically a GM would need to design new tables for the older tech, but keep the values inferior enough to TOS stuff.
Yeah, but it's lame to go with renamed weapons in the first place.
Face it, it's rather lame to rely on renaming things instead of at least having more different technologies.
The NX's hull plating wasn't the same tech as shields, thankfully, but they actually were treated the same as shields, not as armor that needed to be replaced every year or so.
The NX had good Spatial Torpedoes that looked like chemical rockets with non-megaton yields, but then they got replaced, not that they were the fabled atomic weapons from BOT.
And the NX's Warp 5 drive was kind of primitive, but the Vulcans and Klingons I think
had Warp 6 drives already, and a Warp 7 drive was introduced in 2161 of that time.
Too damn close.
Too damn accelerated.
And having Phase cannons just isn't different enough to at least seem weird. UPN
is to blame here. The Enterprise bible referred to the ship having Lasers and Spatial Torpedoes.
Renaming something just doesn't make it a different technology.
And adding ic to photon doesn't seem meaningful AT ALL. IT'S THE SAME DAMN THING. Having nuclear missiles would imply a different technology, but Photonic Torpedoes are obviously renamed photorps. Once you figure it out, the "Primitive Tech" thing just falls apart.
Yup. I think what they really wanted to do was try and recapute the sprit of the orginial pilot episode, "The Cage". Had they set the series in the 2250s or so, and used something like the USS RANGER, the tech would have matched up well.
With a 2150s setting, they really needed to downgrade the tech. For most things it wouldn't have been to difficult. Lasers instead of Phasers, and rockets/missiles with a variety of warheads, including a tactical nuke.
The big problem, as always would be the Warp Drive. With the distances between star systems so vast, a spacefaring culture sort of needs a sustained TOS WF5 just to get around without spending months or years in transit. IF the NX class has WF 3 or so, it would have made sense, eras wise, but not story wise.
One reason why I am thinking of a "time dilation" effect is to match up with the "tme barrier" common from "The Cage". It seems very much like the "sound barrier" from the early days of the Jet Age. Perhaps at a certain point the warp curve acts up. This could be tied into the reasons behind the MCU scale. Maybe after a certain point the energy curve and time dilation kick in to make higher warp speeds seem slower than lower ones. Theoretically, that is what would happen to a ship traveling at high sublight speeds. If I recall the formula correctly, a ship traveling faster than .7c would seem slower than one traveling at a lower velocity, due to time dilation.
We could just assume that the cap is somewhere past WF5, and that it is yet to be discovered in the NX era. Even the WF 6 ships might not notice it right away, since they probably don't use a sustained speed at that value. Maybe sometime in the 2170s ships start to show up a few hours or days "late" and the people started to notice that something was wrong.
For instance, if we go with WF6 as the "barrier" we could use a fomula like:
Warp Efficiency = (6/WF)^3.
At that point, a ship ends of traveling at an effective speed of 216c regardless of WF.
Right.
And I try and partially solve the problem by making some of the stars closer together, keeping in mind that it's not real life, and that stars might not be arranged exactly as they are in real life, although I treat Alpha Centauri and Wolf 359 as being the same distance away (4.4 and 7.8 ly respectively).
Here's my version of the Warp Scale:
To cross 1 light-year
Warp 1: 1 year
Warp 2: 1 month, 15-16 days
Warp 3: 15-16 days
Warp 4: 4.5 days
Warp 5: 2.25 days
Warp 6: 1.25 days
Warp 7: 1 day
Warp 8: 12 hours
Warp 9: 6 hours
Warp 9.1 (Warp 9.4): 5 hours
Warp 9.2 (Warp 10): 3 hours
Warp 9.3 (Warp 11): 2 hours
Warp 9.4 (Warp 12): 1 hour
Warp 9.5 (Warp 13): 45 minutes
Warp 9.6 (Warp 14): 35 minutes
Warp 9.7 (Warp 14.5): 25 minutes
Warp 9.8 (Warp 14.9): 20 minutes
Warp 9.9 (Warp 15): 15 minutes
Warp 9.95 (Warp 16): 12 minutes
Warp 9.975 (Warp 17): 10 Minutes
Warp 9.982 (Warp 18): 9 Minutes
Numbers in parenthesis are older TOS era names for these speeds.
Fan sources used to have a K or fudge factor that multipled the TOS speeds to explain how the Enterprise manage to cross all those light years each week.
And we know a Movie era Caonnie can do Earth to Vulcan in something like 3 days.
If it walk like a duck and talks like a duck...Quote:
Originally Posted by Meteo
The writers and producers of Enterprise made a choice. They wanted to prequel but did not want to come up with new things and felt they could rewrite canon where needed. They were totally wrong in thinking that way and it was a huge reason the show went from 12 million viewers for the opening, to just over a million for the rest of the show's run. They lost the majority of their loyal base by ignoring not only what was already set on TOS, but confirmed on other Star Trek series as well. I don't buy the argument that they had been painted into a corner and only had certain storylines they could follow. There was plenty of material they could have touched on. The show could have been about space pioneers but instead turned out to be a crew from Earth trying to prove they could make it out there.
And I think UPN had a say too, the Enterprise was described as having lasers in the series bible, and Braga apparently didn't want a transporter. So, while these two would have had retarded stories on the show themselves, UPN probably contributed to the bullshit by having them use normal tech with or without dumb name changes.Quote:
Originally Posted by whoman69
I don't think it was UPN, since all the contintuity crap were there from the start. IMO it just seemed that the production staff believed that they could rewrite the whole cannon, and screw the fans. T'Pol was going to be T'Pau originally, until the negative feeback from the fans got the prducers to change the name.
THere was a big shift in how Paramount viewed the Trek fanbase after the shows are movies earned some mainstream success. It shows up in all the interviews.TNG cast members went from statments like "We hope the fans will come to accept us." to "THe fans only make up a relatively small percantage of our audicence".
PAramount has been disregarding that "small percentage" for quite awhile now. What I don't think they realtized was that it was that "small pencentage" of fans who were resposbile for getting the getting other people to watch the show. When I was young, that was how it worked in my house. Back in the old days when we had one TV, someone who had a favorite show generally got to watch it, and so everyone else in the house ended up watching it, as it was the only thing on. After awhile, they might get drawn into a show and enjoy it. These days there is less fighting over the TV (well, I guess people fight over the HDTV now), but people still talk to friends and get them to watch shows, or NOT watch shows. Usually, when a fan of something tells me NOT to watch that show anymore becuase it has "gone down the tubes", I ususally beleive the fan.
ENterpise was so frustrating as a series becuase it seemed like the were going out of thier way to alienate the fanbase. Why do a Trek prequel if you are not going to stick to the the history? Why change stuff? It would have been easier to just do a new SF setting.
I just think they wrre trying to reinvent TOS and didn't care to much about the fans or continutity.
And what about the lasers in the Enterprise bible? and Braga didn't even want transporters originally.
And the NX had it's design hastilly picked out, which is why it's the Akiraprise, although the other designs looked rather streamlined and advanced too.
Oh yeah, I ought to use that for my fanfic. Interesting.Quote:
Originally Posted by tonyg
ClipI've been asked why play the old system when the new ones are out there? It's all about era appropriate. FASA rules cannot work outside of the Cage/TUC era. Even then, the rules are tugging at the seams. When the TNG supplement came out with the 1701-D stats blowing ship combat off the maps, new branch/positions twisting character generation around added to different dice methods for rolling each attribute in a given race much less between races, the whole system was falling apart as was. To try and hammer it into eras even further afield like Enterprise or even DS9 just a few years later than TNG makes things spin.
Technology. A phaser pistol stuns, kills, disintigrates. Where do you go from there over a century of development? Stronger power packs is about it. Ranges are inherent to pistol/rifle configurations so each has effective max ranges that tech cannot help. Stun is stun, heavy stun more so. A new, Super-Heavy Stun setting? "Double-extra kill"? Disinta-grinta-minta-grate setting?
Enterprise tech in FASA rules is utter weak. 1701-D and later outright devastates.
As to other systems, they are all designed around different eras in a different gaming era with a new gen of game developers and mindsets.
FASA captured TOS/TAS like no other. That it was schizophrenically split into movie era insides with TOS cover art on the outside spoke to the underlying schism at the heart of 1st/2nd edition revision and where Fantasimulations were coming from as opposed to where FASA was now then taking it.
Necro Post, or Radically LSD Trippy Boon-Fogging in a Quantum Tunnel, Batman.
Also, the show itself was similarly schizophrenically buillshittingly, variable in distances and warp speeds, no real discernable pattern, due to Berman's Cluelessness and Braga's inability to graduate 2nd Grade anything.
ANd Mainstream attempts to be hip with the youth and be TOS, by guys who hated TOS.
This could just be viewed as Temporal Cold War stupidity that went on 8 years, 26 monthes, up the Scroat-Toastingly bad Boondoggle.
Scrap ENT and go with DAE, EVERYTHING MADE by EVERYONE before 9/11, and the beloved president of Berman and Brage, George, W. Bush!!!