Warp Travel and Game Narration
Hey All:
So, I made the mistake of trying to figure out on my own how fast each Warp Factor was and how far a ship travelling each Warp Factor could travel. And I quickly went cross-eyed.
Yes, I could handwave travel times, but in past Trek RPG's I have run into trouble doing that. Clever gamers with a head for details often spotted discrepencies and would think nothing of grinding an entire game session to a halt if they figure I made the mistake of putting Andor further away than Vulcan for instance. So it kinda behooves me to get it right.
How do you guys handle distance and time in relation to Warp Travel in your games? Do you get out the charts, calculate how fast per second Warp X is and compare the resultant distances to indicated speeds or do you just wing it. If you use the former method, what resources do you use and is there a "Warp Factor Guide for Dummies" out there which will allow me to get a hang of things without using algebra? If you use the latter, how do you keep everything straight and avoid arguments at the gaming table over discrepencies?