I'm trying to find the official ICON weapon information for:
Pistol
Rifle (WWII infantry type)
Any other traditional melee weapons and 'modern' firearms.
Quote:
Originally Posted by Deep Space Nine Player's Guide
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I'm trying to find the official ICON weapon information for:
Pistol
Rifle (WWII infantry type)
Any other traditional melee weapons and 'modern' firearms.
Quote:
Originally Posted by Deep Space Nine Player's Guide
The only slug throwers I can recall being written up were black powder weapon or flint lock style arms in the Holodeck Adventures supplement. I can send the stats for them if your interested?
I have a word file with much of that information if you’re interested.
From Holodeck Adventures:
Tommy Gun:
Range: 5/20/50/100
Size:800mm
Mass:4.5kg
Ammo: 50 rd drum/20 rd magazine
Damage: 6+4d6
Pistol:
Range: 5/10/25/50
Size: 150mm
Mass: 1kg
Ammo: 6 rd cylinder or 7rd magazine
Damage: 4+2d6 (.38 Spl), 4+3d6 (.45ACP)
These have been corrected for size and mass, and the .45 ACP damage adjusted.
Extrapolating, we can get:
M1 Garand Rifle:
Range: 20/50/100/300
Size: 1.1m
Mass: 4.4kg
Ammo: 30 rd clip
Damage: 10+4d6 (.30-06)
I would love an update to the rules like that. We're planning on giving ICON a try over the summer (converting our characters now). And any little bit of fan-made goodness adds to the fun of the game.
Owen, this means you can probably expect some things from me- ships, aliens, and combat styles for the site, if you want them. When I get into a game I usually spend a lot of time doing things like that.
Phoenix, can I get a copy, too? Please?
Sorry to take so long on this, there was a bit more work involved than I had anticipated. Rather than make everyone wait for the upcoming WE3, I decided to throw something up for the time being. This is the 'sword progression' list, based on ICON official stats and then interpreted from their dice progression.
Note: I went under the assumption, based on the values given, that the 'sword' write-up refers to the common 'short sword' and that the 'knife' represents both the combat knife and assassin's dagger in damage.
Knife
The conventional knife is one of the most common of primitive weapons. It may be made of stone or metal and consists of a handle and short cutting blade. Knives make use of a slashing fighting style, while the dagger (a double-edged knife) is primarily used for stabbing.
Accuracy: 7
Block: +1
Damage: 3+2d6
Great Sword
The mightiest of the sword-based weapons, the great sword’s blade is exceptionally long and heavy, capable of delivering dramatic blows to an enemy. Its weight, however, makes it both difficult to use and prohibitive for most people to wield.
Minimum Fitness/Strength: 4
Accuracy: 9
Block: +3
Damage: 2+4d6
Broadsword
The daunting broadsword is a very heavy and long sword meant to be used with both hands. The massive weight and size of the blade could cause tremendous damage to its victims.
Minimum Fitness/Strength: 3
Accuracy: 8
Block: +3
Damage: 4+3d6
Long Sword
In the most basic terms, the “long sword” is simply a heavier sword with a blade just under a meter in length. The long sword could be used either one or two-handed, depending on the strength and skill of its wielder.
Accuracy: 8
Block: +3
Damage: 2+3d6
Sword
Perhaps the most romanticized of melee weapons, the traditional sword can be found on most worlds that have developed forging. The sword consists of a hilt and long blade which is used for slashing fighting styles.
Accuracy: 7
Block: +2
Damage: 4+2d6
And something new for you 2009 NuTrek fans...
Teral’n
Effectively a Romulan trident, the Teral’n can be found among some Romulan warriors who specialize in person-to-person combat. The Teral’n has three blades, with the outer blades optionally retractable. It is believed that the use of the weapon is of ceremonial importance, with the legendary Debrune Teral'n passed from Praetor to Praetor.
Accuracy: 8
Block: +3
Damage: 4+2d6
WE3 - Archaic Weapons
Note: I didn't put in many of the industrial-age weapons, since there were so many basic weapons which needed inclusion. I tried to be effectively complete for a TOS campaign with all the spears, swords, and the like, but it would have been very easy to keep going past the four pages I was limiting myself to. WE4 will likely be firearms up through lasers, and I'll get to that ASAP.
Only nine views and no comments.. damn, guess there wasn't much call for this one. WE4 will be firearms, and hopefully it'll get more interest.. but I'm making that one 'cause I need it for my games. :)
Nicely done
Hi!
I'm very new here, but I'd also be interested in whatever you had Phoenix as well as yourself, TFVanguard. I'm not very good at system design, and I need 'archaic' weaponry for a homebrew Battlestar Galactica game I'm doing. I did up a bunch of ships as well, but I'm not sure I have the stats right as I'm still learning the system.
S.
TFVanguard, you do beautiful work ! And I love your TOS layout - the TOS Core Book is my favorite of the three CBs LUG produced.
I'm definitely looking forward to your other work - I cant wait t see what kind of graphics and imagery you put into that one. It really added a lot to the PDF, and gave it the feel of a LUG book !
Solas - Battlestar ? Do you mean TOS Battlestar (the one with Dirk Benedict) or the newer one. I'm partial to the older version (and to Mr. Benedict). And I've been working on doing a write up of BSG ships, and Tech from that series with a friend of mine.
But we've been working with the CODA system. Wandering a bit off topic here, but I always thought WEG's d6 System, and specifically the type of stats they used for ships in their Star Wars game would work best for a BSG game. But that's just my opinion.
The newer one, but I'm not following the show as set....I'm mixing elements of classic BSG and modern. I did work up a character generation system and some stats for ships, but a lot of it was guesswork over familiarity with the system, as it was a bit rushed. I'm happy to share what I have, however.
S.
WE1 and 2 are small ship catalogs, and can be found here:
http://forum.trek-rpg.net/showthread.php?t=15788
WE4 will be out next week, which will include various firearms (and nicely piece together the disaprate weapon information from various trek books). What all it will include will be a matter for size and formatting.
Right now I'm thinking that WE5 will be another ship pack for the TOS era, though I'm not exactly sure which ships I should put up. (I have a much larger work that needs completion, but I'm having a hard time wrapping that one up for some reason.)
When you do WE4, please check real-world references for size and mass. LUG got the Tommy Gun way wrong at 30cm and 1.6kg.
WE4 - Firearms
This was a tough one, since what I needed were good numbers for generic rifles, pistols, and the like while keeping the TOS Core Game Book feel on how weapons should be used. Also, I felt that I should have a lot more of the 'post-modern' but 'Pre-TOS' weapons discussed actually written up. So, here's four pages of weapons, ranging from a couple of missing 'archaic' ones through Phase Pistols.
Very nicely laid supplements! Would be good all combined into a mini-book!
What a beautifully laid out PDF. You get more information into a 4-page netbook than most gaming companies can get into a $50 hardback !
Thank you, once again, for so much valuable information.