If you have look at Modiphius Entertainment's house system fill the rest of the group in on the 2d20 system.
Here are two of the free quickstarts for Modiphius's house system at DriveThruRPG found by Dan Gurden
Printable View
If you have look at Modiphius Entertainment's house system fill the rest of the group in on the 2d20 system.
Here are two of the free quickstarts for Modiphius's house system at DriveThruRPG found by Dan Gurden
As I understand it, there might be quite some rewrites of the 2D20 system for Star Trek Adventures. At least, Conan, Infinity, and Mutant Chronicles are all more action oriented (well, at least Conan and MC).
Reading over the playtest rules, they say they basic system has been significantly modified for the Star Trek Game. My gaming group have had only one session so far, where I gave them the rules and the playtest character writeups so they could get acquainted with the system and we'll try to jump into trying it out next session at the end of February.
Ooops. I accidentally deleted the latest playtest update email with the links to the latest batch of files. Can someone forward me a copy? PM or email would do...
I'm trying to get amped up for the next round of playtests, but it's not going well. I don't like the system and really don't want to have to run it again.
I contacted Modiphius and got them to resend the link, thanks.
Cool deal.
Having run the newest playtest adventure with the newest pregens and latest edition of the rules, I'm still curious if anyone else has done this, and what they think of the system?
I have the Core Rulebook pdf at my greedy fingertips.
The first thing I did was look over the starship creation rules. A few thoughts:
1. Looking at Systems, ships are quite close to each other in capability, so the difference between each spaceframe is a bit more subtle.
2. Scale seems to sit between 3 & 6. Based on the spaceframe entries, I think I have figured out the basic categories of ships that fit in each Scale value:
Scale 6 - the largest Federation Explorers, alien Battleships, truly massive starships
Scale 5 - Exploratory Cruisers, Battlecruisers
Scale 4 - Heavy Cruisers, Light Cruisers, FASA Frigates, Destroyers
Scale 3 - Escorts, traditional Frigates
3. The total sum of spaceframe Systems scores of the Federation entries seem to have groupings for each era.
The one 2240s-era design has a sum of 46. The three TOS Movie-era designs are right around 50. The five TNG designs are all 55 or higher, and four are in the 58-59 range.
To that end, here's how I see each era, in terms of the sum of their System scores:
2240-2260s - 42-46
2270-2290s - 48-51
2300-2340s - 53-56
2350-2370s - 55-59
4. Scale limits the total number of talents a ship can have. Spaceframes include 1-3 talents, which is always less than the spaceframe's Scale. The modularity of a spaceframe appears to be related to the difference between Scale and the number of talents considered universal to the design.
A difference of 1 indicates a highly-specialized spaceframe, likely intended to be dedicated to a specific mission profile.
A difference of 2, to me, is considered "standard" for most designs (or, at least, Federation designs).
A difference of 3 indicates a highly-modular spaceframe, allowing individual ships to have varying mission profiles.
5. The process of customizing each individual ship for the PCs is quite cool, and truly makes the feel like a character in its own right.
Using the above observations as guidelines, I think we should be able to develop the broad range of ship classes we've come to enjoy in our games. :)
That sounds fun! How does the book look? Do we get pictures with the Starships?
And to add to Cut's question; how much of the books are system/crunch, and how much is presenting setting information in a useful way for role-playing?
An image of the Star Trek Adventures contents, to give you an idea of how much of STA is devoted to what...
Attachment 1915
[QUOTE=Sea Tyger;187896]I have the Core Rulebook pdf at my greedy fingertips.
The first thing I did was look over the starship creation rules. A few thoughts:
This is outstanding. Now all we need is the 2150-2170 time frame :)
Allen
Nathan divulges the secrets of spaceframes in this thread: http://www.modiphius.com/forum.html#...e-neb-5441040/
Basically, the Constitution Class is the basis at 46 points. Then you apply the refit rules based on when the ship in question entered service. They apply in reverse for older ships. Thus the NX-Class is (46)-9 or 37 points, whereas the Galaxy Class is +12. The exact distribution seems to take into account the refit rules as well; no more than 2 points added to a system (I am not sure if this works in reverse) and no system higher than 12. He does note that some ships seem to get a 1 point "bump" here and there (probably those considered flagships) and others that are perhaps inferior for their time period, such as the Nova class, get reduced.
This does not address the issue of starting talents for spaceframes, but at least we know how they do the system points.
Allen
Good information!
I started looking at CODA vs STA ships, and I think I have relative size vs. scale figured out.
CODA Size 11+ corresponds to STA Scale 7 (Borg Cube)
CODA 8-10 to STA 6 (Galaxy, D'Deridex)
CODA 7 to STA 5 (Akira, Excelsior)
CODA 6 to STA 4 (Constitution, Constellation, Miranda, Intrepid, D-7/K'tinga, Bird of Prey)
CODA 4-5 to STA 3 (Defiant, Nova, B'Rel)
CODA 2-3 to STA 2 (Danube)
CODA 1 to STA 1 (Shuttles)
The next thing I was going to look at was how to quantify CODA Ops, Sensors, and Life Support values into differences in STA ship Systems scores, but I may, instead look at using them as simple guides to incorporate differences in two ships of the same era.
I posted this at Modiphius' forums a few minutes ago, and it may give someone here some happy nitpicky moments:
Quote:
I fiddled around a little with Nathan's notes, and found a few useful bits of information.
Several Starfleet ships seem to be slightly overpowered for their stated commissioning dates, but there seem to be reasonable explanations for each one:
1. Miranda class (2274, 50 points of Systems instead of 48): according to the flavor text, the Miranda was initially designed as a warship and then repurposed.
2. Excelsior class (2285, 51 instead of 50): clearly designed as a testbed for new, innovative engine technology.
3. Galaxy class (2359, 58 instead of 57): the systems redundancy required by the saucer separation feature could justify the difference.
4. Akira class (2368, 59 instead of 58): she's a beast.
5. Intrepid class (2371, 59 instead of 58): a testbed for several systems innovations.
The Nova class comes in 3 points short for its commissioning date, but Nathan explained that one.
The Klingon ships fit pretty well into the timeline suggested by Nathan's system, which would place the D-7's commissioning date between 2245-2254 (46 points of Systems), the B'rel from 2265-2274 (48), the K'vort from 2295-2304 (51), and the Vor'cha from 2355-2364 (57).
By Nathan's system, the Romulan bird-of-prey would be commissioned between 2245-2254 (reasonable), but the D'deridex comes to a whopping 59 points of Systems. The sheer size of that sucker probably explains this, but it's not possible to pin down a likely commissioning date.
At 50 points, the Galor class is either an older design (2285-2294) or - more likely, I think - suffers from the Cardassians' frequent resource shortages.
The Dominion ships don't fit the timeline implied by Nathan's information, but they don't really need to because the Dominion represents a completely separate technological evolution. The Jem'Hadar fighter comes to 47 points, comparable to a Starfleet ship commissioned from 2255-2264, and the Jem'Hadar battle cruiser is another 59-point monstrosity.
The Borg ships are also a totally separate lineage, and they are as nasty as they should be: 65 points for the sphere, 70 for the cube.
The Maquis raider might be a very old design (47 points would put it from 2255-2264), or it might be weak because of its original limited role. The Maquis fighter is 38 points, but is also a small craft at Scale 1.
I managed to overlook one non-Starfleet ship from the book. The Ferengi D'kora comes in at 53 points of Systems. If it were a Starfleet ship, that would suggest a commissioning date from 2315-2324. That's not unbelievable, but I could also imagine that the D'kora runs a little low because of cost-cutting, kickbacks, and other financial shenanigans that seem to run rampant where Ferengi are involved.