Is anyone working on a game based on the Enterprise. I am just wondering obout training packages and overlays they would be different.
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Is anyone working on a game based on the Enterprise. I am just wondering obout training packages and overlays they would be different.
Well I am thinking about running an Enterprise era game at some stage, but it'll be a while off. Most likely I'll wait until Decipher Trek release a supplement.
But having said that, I would be interested if someone came up with something.
Personally, I'd be inclined to start with the TOS core book, and use most of the same skills. But I'd have to sit down and have a good look over them again.
I think one of the neatest things about Enterprise and the way that they have done it is that it allows complete Narrorator freedom in stories dealing with NX-01. "Temporal Cold War" is a synoymn for "Narrorator Carte Blanche"
I would like to see the overlays and packages for the TOS Core book I have the TNG & DS9 but not the TOS.
I am dissapointed that I didn't get alot of feed back on this topic.
I think people are waiting to see where the series goes, Thierry.
Myself, I like the era...if I were going to run it, I'd use the TOS corebook and just do a little fiddling. Wouldn't need to do too much, I htink.
I know I just thought that some one would be playing this by now. To me it would be great there are no stead fast rules, alot of uncertainty
boundless oppurtunity for adventure.
I agree...great period. What I would do is -- if possible -- get a hold of the parts of the TOS corebook you need (just the character creation stuff, really) and use the other rulebooks.
As for the ships -- someone did a write-up of Enterprise that seemed pretty decent to me...she should be about a size 4 and pretty weak, overall. I would tone down the power of the Klingon ships some, use stats from lesser-powered TOS ships, for teh most part, as ratings for the Vulcan ships. Other than that, it's gonna take some finagling on your part.
If you can't get the pages of the TOS book you need, let me know. If I can find some time, I'll scan them and email them to you -- copyright be damned.
I would really appriecate that, The TOS Core book is the only one I didn't get my hands on.
Thanks again
I am not waiting to see what the series turns out to be to run an Enterprise-era campaign. I want to start it now, so I'm not restricted to what they establish on the show. And if next week's episode totally blows my campaign apart, well... B&B break canon, why can't gamers?
I would suggest that you use the TOS core book if you'd like to run an Enterprise campaign.
You could also set your series a little bit after Enterprise... Mayweather said in "Fortunate Son" that "they have three more NX-class ships on the drawing board."
"B&B break canon, why can't gamers? "
Heck, I was doing well before they started. It's my universe and I'lll...whatever if I want to
I have always said just that...In a RPG it is your world, do what you want. I have played a couple of games where I don't agree with the Narrators view on Trek, but it is just in that particular universe, not mine, not yours and not in the offical one. However, I feel what is put on screen should fit with what has gone before.
Let me know if you need another playerQuote:
Originally posted by erhershman
I am not waiting to see what the series turns out to be to run an Enterprise-era campaign. I want to start it now, so I'm not restricted to what they establish on the show. And if next week's episode totally blows my campaign apart, well... B&B break canon, why can't gamers?
I would suggest that you use the TOS core book if you'd like to run an Enterprise campaign.
You could also set your series a little bit after Enterprise... Mayweather said in "Fortunate Son" that "they have three more NX-class ships on the drawing board."
I once mention the idea of running a game based on a completely new race and putting it a region away from the Federation. The campaign would be the player exploring like Archer, but they would have no idea what's out there. Plus, it gives the GM the room to do what he wants without arguements.
I suddenly got the idea when Star Trek. com had this game that you could win a place on the series finale.
Hey, Thierry, fire me off your email address to scottrhymer@earthlink.net...I'll have the TOS stuff you by next Monady
You know, you could do something similar by setting up an alterate universe. Design your own ship or crew and set them off. The Star Trek timeline and history only exist if the Narrator decides to follow it.
Narrators always had this freedom in TREK. Your only limits are your imagination.
Has anyone started to make any meshes use the uniforms from this era.
I guess no one has any meshes yet for Enterprise personel.
Haven't seen 'meshes'...but there are pics of the uniforms on Spike's Star Trek Page.
http://home.arcor.de/spike730/index.htm
Spike site isn't to bad, but I was hoping for some meshes and someone who could explain to me how to play with them.
What are your trying to do? Make up images of your characters in uniform?
Thats what I'd eventually like to do
One way to accomplish that wihtout meshes is to edit images in a good graphics program. I did this for some of the characters in my campaign and the results were pretty good. Take an image of Picard, Riker, or whomever and edit the face of the character onto it. With a little practice the results can be pretty good.
The STARSHIP CREATOR program also has a utility to do this, and you can probably find a copy in the bargin bin of your local software shop.
Thanks I have the starship creator 2 but I am not that good nor do I have a good graphics program.
I didnt know that SC2 had that!!! How do you get to it?
I'm not sure about SC2. SC had an import feature for creating crew for your ship for the missions section/gameplay. I think SC2 has a similar setup, but don't have SC2 yet.
I have SC2, but having trouble to run it under WinXP, anyone managed to yet??
I have Windows ME no problems with it.