Balancing the Tellarites w/ the NG
I chose to have the Tellarites with +1 Str, +1 Vit and -2 Prs, Night Vision, Persuade (Debate), Pattern Recognition and Doug Burke's Pig-Headed ability.
Abilities balance out to 0 picks. Nightvision is worth 2 picks. Persuade (Debate) is worth 3 picks (1 for the specialty). Pattern Recognition is worth 2 picks. Pig-Headed is worth 4 picks (6 picks for the +2 reaction, and -2 points for the social flaw). This totals 11 picks. Again we're underpowering the race.
There are two ways to handle this. The first is to follow Doug's lead and reduce the Presence penalty to -1 (to bring the total to 16).
The other way is to leave the Presence penalty intact and add the Armor species/creature ability...this is just a personal thought, but I've always believed that Tellarites had thick hides to go along with their thick skulls. ;) The armor value would be 3, and would be worth 3 picks by itself. That would bring the total to 14 picks. Each additional armor point, according to the NG rules, would be worth 1 more pick, so if you wanted to bump the armor bonus to 4 or even 5, you'd total out at 15 or 16 picks respectively (although an armor value above 3 would be excessive IMO).
Maybe I'll break out my FASA books at some point and work up the Edoans... :D