Okay all the talk about when you have to buy this ability and when you don't is really confusing me.
Can someone explain this?
Printable View
Okay all the talk about when you have to buy this ability and when you don't is really confusing me.
Can someone explain this?
Actually, it’s really simple. Starship Duty waives the prerequisites for entering a Starship Officer EP. You can take it (Starship Duty) as many times as you’d like.
That’s it.
The only thing that appears to be causing confusion is the question of does Starship Duty also bypass the 5 picks required to pickup an EP? We’re tossing this about in discussions for an official ruling.
You never "have" to buy it--you can pickup any Starship Officer EPs as long as you meet the prerequisites. (This is true for any profession, not just the Starship Officer.)
Ok,
I had thought that once you got it, that was it. However, now my impression is that you would do (at the first creation) Starship Duty (Sciences), Starship Duty (Command), etc.?
Tom
Right, Arknight. If you take the Starship Officer profession, you are required to take Starship Duty as your first Tier One Ability. This gives you one of the Starship Officer elite professions.
If, during advancement, you want to change jobs or departments, you could take Starship Duty again to get a second elite profession. :)
Or simply meet the prerequisites. This is the little bit that everyone seems to keep missing. Starship Duty isn't required to pick up a Starship Officer EP--it just makes it easier.Quote:
Originally posted by Doug Burke
If, during advancement, you want to change jobs or departments, you could take Starship Duty again to get a second elite profession. :)
But if it exempts you from paying the five advancement points,
it's cheaper to take Starship Duty than to meet the prerequisites.
-Dave
Depending on how different the new elite prfoession is from what you have, meeting the prereqs may be more expensive even if Starship Duty doesn't waive the 5 pick cost. Prereqs are just another way to do it is all. :)Quote:
Originally posted by DavidSnyder
But if it exempts you from paying the five advancement points,
it's cheaper to take Starship Duty than to meet the prerequisites.
-Dave
when you take the Starship Officer profession, that gives you automatic Starship Duty, which lets you take the EP without spending the 5 picks. On that basis, it would seem that you could take Starship Duty again and get another EP the same way. My wife, Susan, will like this as it means her First Officer will have 5 more picks to play with as I made her pay the 5 points for her second EP, Starship Command Officer :)
Allen
>Depending on how different the new elite prfoession is from >what you have, meeting the prereqs may be more expensive >even if Starship Duty doesn't waive the 5 pick cost. Prereqs are >just another way to do it is all.
It'd make sense that one or the other was preferable at any particular time. But if Starship Duty waves the 5 pick cost, Prerequisites are NEVER better than taking Starship Duty. At best, if you happen to be a member of a non Starfleet Officer class and happen to meet the prerequisite requirements already, the costs are exactly the same.
If Starship Duty waves the five pick cost, there is never a reason to use prerequisites for Starship Officer Elite Professions.
Starship Duty is always at least as good.
-Dave
You'll notice, David, that I never said it was a "better" way, I just said it was a different way.Quote:
Originally posted by DavidSnyder
But if Starship Duty waves the 5 pick cost, Prerequisites are NEVER better than taking Starship Duty.
Options are good. Besides, not every decision made about how a character is made or advanced has to center around game mechanics. :)
I don't think it really is a diffirent way if it's an option that there's no incentive to ever take. It would just seem to needlessly complicate the rules.
It would also seem to be a poor model of reality in that it makes it as easy for Quark to become a Starship Medical Officer as it was for Dr. Phlox.
-Dave
It would be a pretty large oversight on the part of the Narrator that would allow Quark's player to just spend his advancement picks and show up to the next session with a doctor's bag and a berth on a starship. While it may be easier from a mechanics standpoint for one to become a Starship Medical Officer through Starship Duty rather than by meeting the prerequisites, the Narrator should veto any attempt to do this unless there are sufficient story considerations to merit the character picking up Starship Duty and the new profession, such as a transfer (requested or not requested) ordered by Starfleet, the Klingon High Command, etc., lying about one's abilities ("I didn't know you were a doctor too, Quark." "Oh yes, I've been studying under Dr. Bashir for the past seven years. Nothing formal, you understand, I had a bar to run at the time..."), or some other extrordinary circumstance ("Well who's going to fly her for you, kid? You?").Quote:
Originally posted by DavidSnyder
I don't think it really is a diffirent way if it's an option that there's no incentive to ever take. It would just seem to needlessly complicate the rules.
It would also seem to be a poor model of reality in that it makes it as easy for Quark to become a Starship Medical Officer as it was for Dr. Phlox.
-Chris
But if you're depending on the narrator to patrol things, prerequisites is still redundant. Even if you meet the prerequisites, the narrator could decide for some reason you're not suited for the profession.
"I know you meet all the prerequisites to be a Ship Counselor, Dr. Lecter, but I'm afraid there's been a problem with you
background check."
Having two mechanics to do the same thing where one is always at least as cheap as the other is still redundant.
-Dave
Yes, it is redundant. Redundancy strengthens systems; just look at the Klingon brak'lul.
Redundancy doesn't stregthen games systems. It weakens them by adding unneccessary complexity.
-Dave
I'm not seeing the "needless complexity" in this. The only thing that could possibly lead to confusion in the matter, as far as I can tell, is that they accidentally left out the word "OR" on the SOEP prerequisites list.
Just relax. Use one method. Or use the other one. So they spent a paragraph explaining an "alternative" method of entering a SOEP. Personally i think it makes the system a bit more robust.
And it allows for better "story sense" to have prerequisites available as an option. Your character is going to pick up cetain skill during his career. Those skill will make it easier if he decides it is time for a "career change" at some point.
Frankly, the idea of taking the Innovative edge to then purchase Starship Duty in an attempt to circumvent the prerequisites is too strongly a metagame action to be allowed unless there is an extraordinary story explanation.
True. Starship duty means that your character has spent time on a ship in an assignement compatible with the elite officer profession that the character will have. So it's only logical that the pre requisite be almost fulfilled by the character. I can't imagine letting one of my player take starship duty and an engineer profession as long as he does not devellop the skill necessary to be an engineer by spend time on a ship as part of the enginnering crew to earn the starship duty edge. This way he'll have the two options.Quote:
Originally posted by EliasVaughn
Frankly, the idea of taking the Innovative edge to then purchase Starship Duty in an attempt to circumvent the prerequisites is too strongly a metagame action to be allowed unless there is an extraordinary story explanation.
I see starship duty as a way to quicken things. For exemple a soldier/mercenary in a mercenary ship spending time in the engineer section helping the enginner could spend all his picks to obtain the pre requisite, or begin develloping the skills necesary and then buy starship duty and the enginneer profession to pay them a lighter price (meaning he's started to devote more time to his enginnering study than his mercenary or soldier profession). But if the guy says: "I wanna be engineer, I've got no skills but I'm gonna buy starship duty with no reason so that my skills will be cheaper", I'm gonna laugh at him with the the evil GM smile (tm) :) .