Man the canon or damn the canon?
OKay, what (if any) is canon in your game?
For my new one most everything except Voyager and Enterprise is canon. My reasoning is simply that I don't like the series and there is nothing either has done that I can't just steal, modify and then insert into my game.
How about you?
And why?
Re: Man the canon or damn the canon?
Quote:
Originally posted by AslanC
OKay, what (if any) is canon in your game?
Actually, I consider everything canon except ENT, since the show must either support what comes after it (in TOS, TNG, DS9, and VOy) or be ignored. (Hey look, I didn't even have to say how much I dislike the show, oops I'm still typing... ;) )
That said, the campaign I currently play in started following canon as established by the end of DS9, yet has come to divert a great deal from it afterwards. Then again, this 'diversion' has come in no small amount due to the ability of our characters to change the time-line several times... For instance, we changed the timeline so that there was no Founders' Disease at the end of the Dominion War. How? Well, we ended up killing Sloan before he could put the plan into action... Though through no fault of our own, of course! Blame our narrator! :D
On the other hand, canon can be a help. When the narrator was sick of running the same campaign and wanted to be a player, I took over as narrator for one episode. I ran a game right after First Contact about a Maquis mutiny on a Starfleet vessel. Then, just as the mutiny had succeeded and the ship was entering the Badlands, the Cardassians joined the Dominion and the area was swarming with Jem'Hadar!
The plot would not have been possible if not for what was established in First Contact and DS9, so you shouldn't always consider canon to be a hinderances. More often than not I find there are plenty of stories between the lines just waiting to be told. All you have to do is keep your eyes open for them.
Re: Everything on screen.
Quote:
Originally posted by Diamond
In my campaign, everything which made it to the big or little screen is in-continuity. It has to be that simple for me. I as GM have to create a common shared image of the universe with my players. So I have to have a simple rule. The players and I thus have the same image of what has happened. I don't want to argue about this movie sucked or something is confusing and thus shouldn't be in continuity. Thus, the Animated Episodes, ST5, everything.
So how do you deal with contradictions? Do you use a hierarchy of preference (i.e., TNG, DS9, TOS, movies, VOY, Enterprise, perhaps), with the reference earlier in the list taking precedence? Or just rule on each contradiction individually?
Quote:
and (for example) Enterprise has been PERFECTLY in accordance to established on-screen continuity. PERFECTLY. It's just violated a lot of stuff certain fans _assumed_, but was not supported by on-screen stuff.
OK, maybe my 'Trek lore is insufficient, but isn't Klingon-human first contact described in one of the other series (TOS or TNG, i think) with enough detail, both in date and happening, to contradict the Enterprise pilot ep?
Re: Re: Everything on screen.
Quote:
Originally posted by woodelf
OK, maybe my 'Trek lore is insufficient, but isn't Klingon-human first contact described in one of the other series (TOS or TNG, i think) with enough detail, both in date and happening, to contradict the Enterprise pilot ep?
Not really no. Riker (or somebody) mentions that Humans and Klingons met "two hundred years ago" or something like that and that the disastrous first contact led to the Prime Directive. That's about it.
Re: Re: Everything on screen.
Quote:
Originally posted by woodelf
OK, maybe my 'Trek lore is insufficient, but isn't Klingon-human first contact described in one of the other series (TOS or TNG, i think) with enough detail, both in date and happening, to contradict the Enterprise pilot ep?
McCoy said that there had been fifty years of hostile relations. But that doesn't mean that the hostile relations had to start at first contact. Anyway, he's a doctor dammit, not a historian. ;)
Picard said that the first contact with the Klingons was disasterous, but didn't give a date. Now the events in Broken Bow were hardly a disaster so that does look odd. There are two possible explanations:
1. Picard has 200 years of hindsight and can see consequences on the first contact that haven't happened yet in Enterprise.
2. As this is a pre-Federation event maybe Picard was referring to the first contact between Vulcans and Klingons (or Andorians and Klingons, Tellarites and Klingons, etc.) which would have been earlier than Broken Bow and which may have been a disaster. Picard is quite likely to see things from a Federation perspective rather than a human one.