D20 Star Trek by Decipher as OGL, Comments? Ross?
First of all, there is no greater supporter for CODA and Decipher Trek. However, I am a gamer first and foremost and want to have viable and well-supported games (though a well-written PG and NG are a vital foundation).
Is there any speculation that after the raft of Decipher Trek products coming out are released from the prison known as "the printers," TPTB at Decipher (i.e. Warren Holland) might consider producing a D20 Star Trek rules set utilizing the OGL? I think this would be OK according to the terms of their license with Viacom (parent of Paramount), and would tap into the base of D20-aware gamers for the Star Trek universe (two large bases of population, hmnnn). Decipher need not do much more to support D20 Trek, it could even refer players to the Decipher Trek porducts for sourcebook/game aid reference.
This move wouldn't be unprecedented... SJ Games produced GURPS rules for White Wolf products in the past, and IIRC, they were pretty good. I must admit, the thought of D20 Star Trek is a bit unnerving, but with the writers who brought us LUG Trek and Decipher Trek, it could hardly go wrong.
In addition, I believe Christian, Ross and other from the old LUG vrew were working on a D20 Star Trek after WOTC acquired LUG. I don't know how far along this project was, perhaps Ross could comment?
Concurrent/Competitive Product
Well, since it would be Decipher doing the product, it would be an unabashed attempt to capture the D20 crowd... many of whom already know what Star Trek is (duh) and don't want to learn a new rules set no matter how similar (I never said D20 people were the brightest... that would be the GURPS player:D ).
This move wouldn't be unprecedented, a small publisher like Holistic Design (creators of the Fading Suns campaign setting) has done their own RPG and products as well as a D20 version (of Fading Suns) which has opened their non-D20 products to a vast audience for an admittedly niche game.
Charles
Re: D20 Star Trek by Decipher as OGL, Comments? Ross?
Um...wouldn't releasing a d20 version of Trek sort of nullify all the work that went into creating the Coda version? It would be like Decipher saying, "We tried to make our own system, but we're going to go with d20 since everyone and their mother knows d20." I don't see that happening. Decipher has a great thing in Coda.
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Originally posted by ImperialOne
In addition, I believe Christian, Ross and other from the old LUG vrew were working on a D20 Star Trek after WOTC acquired LUG. I don't know how far along this project was, perhaps Ross could comment?
Um...I would think that if they were working on a d20 Trek, they took the knowledge they gained from their time with WotC and turned their notes into what became Coda.
Besides, if you listen to some of the people on this board, Coda is practically d20 anyhow. I don't subscribe to that, but to each his or her own.
I agree CODA and D20 Are Not the Same
However, the rank and file rpg player out there (you know who they are, the are generally younger, they don't hang around RPG message boards, and they only know D20) is needed to keep the setting viable. What if one had a great game system (i.e. CODA), and no one played it (for whatever reason).
The LUG experience should show that good rules, even when supported by followup product (and LUG did make excellent supplements, no matter if they were a bit behind their promised release dates) does NOT guarantee success with regarding sales and popularity.
Do you remeber the "Long Night" when there was no game system for Trek that was actively supported (Post-LUG, pre-Decipher). It wasn't very long ago, but my memory is disntinct. While we the hardcore Trekkers may play with our old FASA/LUG rules, many waited for Decipher. But, how many previous FASA/LUG players went to play something lese (gasp) or returned to try Decipher Trek?
Trust me, I love CODA/Decipher Trek, and believe it to be the one best system for Trek roleplaying. I don't want to beat a horse, but D20 can be done right for Trek, and bring a vast number of players to the CODA product (i.e. supplements).
Charles:cool:
Re: I agree CODA and D20 Are Not the Same
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Originally posted by ImperialOne
However, the rank and file rpg player out there (you know who they are, the are generally younger, they don't hang around RPG message boards, and they only know D20) is needed to keep the setting viable. What if one had a great game system (i.e. CODA), and no one played it (for whatever reason).[/B]
Perhaps the rank and file players should try something new rather than stick with the "tried and true." ;)
Decipher has a great game system in Coda, and lots of people are playing it, in both Trek and LOTR. Perhaps Decipher'll be able to add another license or their own IP to the Coda family of RPGs.
My guess is that a lot of gamers are resisting it as a knee-jerk response--"It's not d20; it must suck." D20 is a good game system, but it's not the be-all and end-all of game systems. It doesn't do all the things I'd like a game system to do. Before Coda came out, I tinkered heavily with d20, mutating it into a "best I can do" version. Coda came along and I all but dropped d20 in favor of it.
Um...sorry about that rant. Back to the topic! :)
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I don't want to beat a horse, but D20 can be done right for Trek, and bring a vast number of players to the CODA product (i.e. supplements).
Why would someone buy a d20 Trek product, then buy a Coda product they would have to use conversion rules to make work?
I just don't see Trek fitting into the d20 system. Coda is a much more robust and interesting system, IMO. I'm sure you could do a homebrew d20 Trek game, but I don't see Decipher doing it as long as they hold the Trek RPG license.