Coda starship rules-now and then
So, in general, how do you feel about the starship rules in Coda Trek? Initially, prior to the games release, there was some. . .tension/confusion in regards to particular aspects of the rules (Constituion class versus Galaxy class comes to mind). In light of actually having the rules, do you like the system?
I think that the starship rules (everything from creation to combat) are Coda Trek's greatest strength. I also think that other rpgs (d20 Star Wars) should take notes on this system. Starship traits and maneuver modifiers, for example, are simply ingenious. These two simple rules insure that almost every starship (including those of the same class) are different. And the fact that the game keeps space combat where is belogns--with the PCs and not on a tacticle mat--is equally ingenious.
I have one pressing question, though: where are evasive maneuvers? In almost every episode of Trek you hear this term; how do I simulate it in my games?
Sounds like a neat idea..
Let us know how they turn out
Long Tom