back in the early eighties there was a game called starfleet battles. Today its has evolved into the popular PCgame Starfleet command. Back in the day,when I was much to young to know what I was doing, I played the pen and paper game. It was pure tactical and seemed more like practicing law with nearly a thousand pages of rules. But it was fun and had several terms that I have taken into my current game. One of the things that I have borrowed from that is the SSD. Ships Status Display. It was a series of boxes on an overhead view of your ship. the boxes represented hull and vital systems. As your ship would take damage you would check off those boxes. I recently adapated this for my Trek RPG game. I took the total number of point that a ship could take and divided it into the various systems that could be damaged on the chart. It turned out to be really fun, and it made starship combat that much more three dimesional. I was curious if anyone else has done this, and what the results where. I had to make a few modifications to the damage that a ship could take, but overall it was a feally smooth transition using the existing TNG starship combat rules. I have the SSD's for a Nebula and the new enterprise E. email me if you want to see them.