SPACEDOCK R & D page update.
I just want to let you know that I'm doing some updating on the SPACEDOCK R & D page and some of the links may not be working from time to time, so bear with me; I'll try to get your new stuff integrated ASAP when I get some time (Double shifts really leave little time for anything!) I'd love to see you creative engineer types come up with some good stuff for this page. I'll let you know what changes I make when I can.
Five-fingered (then tweeked) from a post by Ensign Arrgh [dated 28 Sept. 2002]
We liked the idea and spent some time toying with it, but never added it to game play. . .guess we could never see a justification for it. (Plus it never really felt completed. Open to suggestions for re-tweeking it.)
Aero/Hydroponics decks
---SU Cost: Size - 1
---Power Cost: One person per (Crew + passengers)/20, rounded up on the Basic Life Support Table.
---Aero/Hydroponics decks serve many purposes, from botany laboratory to source of fresh produce, to recreation for crew members looking for a green sanctuary in the midst of their metallic environment.
---Only ships of Size 3 and larger may have Aero/Hydroponics decks.
---Example: An Aero/Hydroponics deck on an Enterprise-class heavy cruiser (a.k.a the Constitution re-fits) would cost 5 SU's [6 - 1] and cost 4 power per round [(500 + 66)/20].
Enhanced Effects for ACB Jacketing
One idea I'm going to add to my R&D page is for enhanced effects for ACB Jacketing for phasers; this would make such jacketing more worthwile to install, so here's my house rules for ACB Jacketing:
In addition to eliminating penalties for firing at warp, ACB Jacketing has the following effects:[list=a][*]Phaser ranges are increased to 15/37500/125000/375000 (as for phaser-jacketed phasers.)[*]Damage is increased by 20 points (Energy cost is figured as part of the ACB energy cost.)[/list=a] These effects are the result of the ACB making the phaser beam more focused and coherent over longer ranges.