Quote:
Originally posted by suicide junkie:
As for phasers (and disruptors and whatever) being stopped by crates, consider that Starfleet characters tend to run around with weapons on stun settings. If it is not going to burn a person, it's not going to hurt anything except explosives.
Even for nasty characters, who might mave no compunctions about using setting 16 on somebody, they will want to conserve ammo. Theres no sense in blowing up a mountain just to kill one guy. You can probably get a thousand shots on stun for each setting 16 blast.
They may also be interested in not destroying their own equipment (and/or cover for when they advance), or shooting holes in the hull, and letting all the air out.
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In regards to armor, I suppose you could say that Starfleet seems more intent on defence (at the expense of offence, even) than, say the Klingons. (ie "it's a good day to die!")
[This message has been edited by suicide junkie (edited 02-20-2001).]
No, I was taking this into account. There are enough instances onscreen of battles where folks are (supposed to be) going for blood to punch Borg Cube-sized holes in canon. Even the lower thermal and disrupt settings should punch holes through the scenery and such wonderful effects as molten fragments and thermal bloom off cover that they strike. One can also make a strong argument that the reason we see the plot device vaporization is the fact that Trek's producers are either squemish over showing physical effects of damage and/or don't want to go through the extra effort to deal with truly wounded individuals. Much neater in production to "erase" the character then have to deal with wounding and trauma. But this digresses as this is the Questions & Mechanics forum. I am the one working on body armors for a Trek Ground Forces project so I may share some notes here in a week or so.