Star Trek Discovery and Orville’s Tech
STAR TREK DISCOVERY and Orville’s Tech
Here is a little tech that is what I have figured up from what little I have watched of Discovery and Orville.
Federations Displacement Spore Drive
SU's Cost: 2 x size plus 10 SU’s (includes a Biological lab to generate a spore organism)
Power Cost: equal to the SU's cost to make a jump
The Displacement Spore Drive requires a living organism to allow the transport between two points instantly. The growth of a fungus organism that exists in both normal and has a root system in subspace and the use of a living biological entity, that acts as a computer system. This system will allow the ship to travel hundred if not thousands of light-years to a precision location nearly instantly.
A failed jump can and has killed the crew of one ship and made the ship un-space worthy. Another time it has place the ship into unknown regions of space.
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Though Orville is similar to Star Trek and Star Trek the Next Generation is so many ways much of their tech is the same some is just called something different.
Their Quantum drive is similar to that of Quantum Slipstream Drive but operates more like that of warp drive. Either, give it a warp drive or slipstream drive.
The only solution I have is the following. This is only a quick fix.
Quantum Drive
Su’s Cost: 40 + Size + speed (number of light years per hour)
Power cost: 60 power per round of use
The Quantum drive provides speeds from 1 light-year per hour to 20 depending on the ship.
Have a good holiday here in America. Have fun.