mmmm....Starships....mmmmm
I picked up STARSHIPS yesterday and I like all the improvements and such. Now I can start building all those ships I have in mind without wondering "...banks?!!...arrays?!!...emplacements?!!..." It's all good.
I did notice (bitch mode is off) that for some of the descriptions of Federation "gear" they used part numbers from a book called "Ships of the Fleet". I like that because it makes translating all the Federation ships oh-so easy(er). Anybody know if that was intentional (I'm not calling plagerism...especially if I ain't spelin it rite.)
"Good Job" to the folks at Decipher. Don...you can re-start your heart now.
No errata for now, just Starships Questions
A couple of points to clarify, Don.
In the NG, it is stated that edges and flaws for the vessels can be acquired at the cost/savings (respectively) of 5 space. I assume this is during the ship design sequence.
In the newly-arrived fabulous tome that is Starships, it is now possible for ships to gain experience as well (great concept by the way). As such, edges, space, etc. can be bought for experience picks. Does this mean no space costs are associated with them (i.e. in the case of a purchase of an edge)? I understand some space cost may be paid if an edge requires the prerequisite purchase of some item/equipment.
I was thinking about this.... a built-in handicap to slow the pace of ship experience is present if one is required to buy space for the edges as well (with picks at the 1:1 price... it would make the 'real price' of an edge 8, +1 per space up to five and then 3 pts for the actual edge as per Table 1:28). However, I think this interprestation is not likely the first one would take in looking at the cost table.
The SECOND clarification is for pulse phasers. Are they considered an edge that provides like an optional "setting" (like widebeam is a setting) or is it a different beast altogether. I ask this despite canon reference to pulse phasers as a new system. However, from reading the rules in Starships, as it is a phaser, the pulse phasers would seem capable of doing those versatile effects phasers are capable of (i.e bringing down power grids, setting to mass stun, set for drilling). What is correct?
Thanks.
Charles
Re: No errata for now, just Starships Questions
Quote:
Originally posted by ImperialOne
In the NG, it is stated that edges and flaws for the vessels can be acquired at the cost/savings (respectively) of 5 space. I assume this is during the ship design sequence.
Correct.
Quote:
In the newly-arrived fabulous tome that is Starships, it is now possible for ships to gain experience as well (great concept by the way). As such, edges, space, etc. can be bought for experience picks. Does this mean no space costs are associated with them (i.e. in the case of a purchase of an edge)? I understand some space cost may be paid if an edge requires the prerequisite purchase of some item/equipment.
That's correct. You only have to purchase space with XP (advancement picks) if you need additional space to later purchase a new (larger) system. Purchasing or upgrading traits through XP (advancement picks) does not have a space cost associated with them.
Quote:
I was thinking about this.... a built-in handicap to slow the pace of ship experience is present if one is required to buy space for the edges as well (with picks at the 1:1 price... it would make the 'real price' of an edge 8, +1 per space up to five and then 3 pts for the actual edge as per Table 1:28). However, I think this interprestation is not likely the first one would take in looking at the cost table.
Keep in mind that starship experience comes from character experience or more specifically, character advancement picks. If you follow the XP awards from the NG your characters won't be gaining advancements every episode and, even if they did, they wouldn't be advised to all dump their advancement picks in their starship. A starship that is destroyed or lost doesn't give a "refund" of picks; characters are well advised to weigh the consequences of donating their personal advancment picks to improve their vessel.
Quote:
The SECOND clarification is for pulse phasers. Are they considered an edge that provides like an optional "setting" (like widebeam is a setting) or is it a different beast altogether. I ask this despite canon reference to pulse phasers as a new system. However, from reading the rules in Starships, as it is a phaser, the pulse phasers would seem capable of doing those versatile effects phasers are capable of (i.e bringing down power grids, setting to mass stun, set for drilling). What is correct?
Pulse phasers as designed are an upgrade (trait) to the standard phaser system but are one-way; you can't retro them back to a standard phaser array and switch them back-and-forth at will.