Thinking of doing a D6 adaption
I have a Trek game coming up in May. It is a one shot convention run and I am torn between systems. I love the FASA stuff, but the mechanics are a bit dated for the crowd that will be attending the con. I just bought the LUG version and while the system is quick and easy, char gen is a nightmare... finally there is the decipher version which I own all the books (physical and PDF), but not up to lugging them to Boston next month. So I am thinking of doing an ST adaption with the Mini Six rules set from Antipaladin games. Right now I am looking over how to design the main attributes, I am thinking instead of Agility, Might, etc. Have things like Command, Sciences, Medical, etc. THen players can specialize within those boundaries. I can add a Combat Ops category to account for all the combaty stuff. I will be basing the skills and races off of the FASA material since I am designing this to be used for the Abramsverse.
I am just toying with the idea at the moment. If I decide to move forward I will post the conversion process over at my blog hexgeneration.com.
Any ideas, thoughts, feedback?