Adjudtments to the BSG fleet
In using the Battlestars in an actual fight the Close-in-Weapons/Flack Guns/anti-fighter guns were of little use. So I sat back and looked at the ship again and then it hit me. I made the choice listed below. I also studied drawings and some Hi resolution images and watched dozens of videos to count the CIWs placements.
Close-in-Weapons/Flack Guns
Even thought the Battlestars are heavily armored Battlewagons the missile fire at the ship or the scraping run by a fighter must pass through the anti-fighter screen of explosive flack fire by hundreds of small rail guns. The moment the fighter enters the flack barrier the fighter is at risk of taking 10 damage. The fighter or whoever fired the missile must make a difficulty challenge to pass through the flack of 13.
Below there is the version of the Battlestar Galactica from the series Blood and Chrome Series. With the addition of the rail guns the Battlestar becomes a budget buster.
Enjoy.
The Battlestar Galactica during the First Cylon war (Blood and Chrome Series)
Class and Type: Columbia-class Battlestar
Hull Systems
Size: 11
Length: 1414.76 meters (estimated)
Beams: 535.9 meters (FTL configuration 342.97 meters)
Height: 187.08 meters
Decks: 46
Mass: 9,000,000 metric tons
SU's Available: 4,000
SU's Used: 4270
Hull Outer <44>
Hull Inner <44>
Resistance Outer Hull: 10 <12>
Resistance Inner Hull: 10 <12>
Ablative Armor: 1500 <300>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <35>
Backup: Class 5 (Protection 40) <18>
Backup: Class 5 (Protection 40) <18>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 1200/240/10,000
Crew Quarters
Barracks: Houses 600 crewmembers <10>
Spartan: 200 <10>
Basic: 450 <45>
Environmental Systems
Basic Life Support [12 Power/round] <44>
Reserve Life Support [6 Power/round] <22>
Emergency Life Support (66 emergency shelters) <22>
Gravity [6 Power/round] <11>
Consumable: 1 years worth <11>
Food Stores only [0 power/round] <2>
Manufacturing Facilities: Small ships [11 power/round] <11>
2 Large Machine Shops [4 power/round] <6>
Medical Facilities: 2 (+1) [2 Power/round] <10>
Recreation Facilities: 1 [2 Power/round] <8>
Personal Transport: Jefferies tubes [0 Power/round] <11>
Fire Suppression System [1 Power/round when active] <11>
Cargo hold: 900,000 cubic meters <27>
Locations: 90 large bays and smaller bays
Escape Pods none
Propulsion Systems
Faster Than Light Drive (Coaxial Warp Drive Variant) [110 power/jump/round] <220>
Impulse Engine Type: 6 Class 2 (.5c/.5c) [5/5 Power/round] <10 (x 6 = 60)>
Location: Aft
Reaction Control System (.025c) [2 Power/ round when in use] <11>
Power Systems
Fusion Reactors: 8 Class 30 (generates 300 Power/round) <150 x 8 = 1200>
Locations:
Impulse Engine[s]: 6 Class 2 (generate 16 power/engine/round)
Auxiliary Power: 8 reactors (generate 5 Power/reactor/round) <24>
Emergency Power: Type F (generates 50 Power/round) <50>
EPS: Standard Power flow, +100 Power transfer/round <65>
Standard Usable Power: 380
Operations systems
Bridge: CIC (Command and Control) <55>
4 Computers Core: (Pre Duetronic Systems) [1 Power/round] <6 (x 4 = 24)>
ODN <33>
Navigational Deflector [5 Power/round] <44>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward
Sensor Systems
Long-range Sensors [5 Power/round] <12>
Range package: Mark III (Accuracy 4/5/8/11)
High Resolution: 3 Light-years (0.3/0.4 - 0.8/0.9 - 1.8/1.9 - 3.0)
Low Resolution: 8 Light-years (1.0/1.1 - 3.0/3.1 - 6.0/6.1 - 8.0)
Strength Package: Class 3 (strength 3)
Gain Package: Standard
Coverage: Standard
Lateral Sensors [5 Power/round] <6>
Strength Package: Class 3 (strength 3)
Gain Package: Standard
Coverage: Standard
Navigational Sensors: [5 Power/round] <6>
Strength Package: Class 3 (strength 3)
Gain Package: Standard
Sensor Skill: 4
Flight Control Systems
Autopilot: None
Navigational Computer
Main: Class 1 (+0) [0 Power/round] <0>
Backups: 2 <0>
Inertial Damping Field
Main <88>
Strength: 10 [3 Power/round]
Number: 4
Backup <22>
Strength: 7 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Type I interplanetary Radio [3 Power/round] <1>
Strength: 1
Security: -0
Emergency Communications: [2 Power/round] <1>
Security Systems Rating: 1 <4>
Anti-Intruder System: None
Bulkhead doors [1 Power] <11>
Science Systems Rating: 1 (+0) [1 Power/round] <16>
Specialized Systems: None
Laboratories: 6 <2>
Tactical Systems
Close-in-weapons (Small rail guns) <4 x 638 = 2552>
Type: I
Damage: 20 [2 Power]
Number of Emitters: (up to 5 shots per round)
Targeting Systems: Class zero Accuracy 6/7/9/12
Range: .4/.6/.8/1.2
Location: 24 upper aft engine port, 24 lower aft engine port, 45 flight pod port, 24 Above flight pod port, 40 below flight pod port, 22 upper hull forward hull port, 48 lower hull forward port, 24 upper aft engine starboard, 24 lower aft engine starboard, 45 flight pod starboard, 24 Above flight pod starboard, 40 below flight pod starboard, 22 upper hull forward hull starboard, 48 lower hull forward starboard, 64 forward dorsal, 8 Aft dorsal before engines, 64 forward Ventral, 8 Aft Ventral before engines
Firing arc: 360 degrees
Firing Modes: Rapid fire only
Medium Rail gun <7 x 36 = 252>
Type VI
Damage: 60 [6 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class zero Accuracy 6/7/9/12
Range: 8/12/16/24
Location: 4 forward, 2 Port ventral, 2 Starbaord ventral, 24 Dorsal (16 forward, 8 aft), 8 ventral (4 forward, 4 aft)
Firing arc: 540 degrees
Firing Modes: Salvo
Rail gun control <11>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 4
Auxiliary Spacecraft systems
2 Flight Deck Port/Starboard Capacity 224 size worth of ships <448>
Standard Compliment: 80 fighters, 20 rapters, 12 assorted craft
location: port and starboard flight pods