Hello,
Was there ever a post for the TOS characters for the CODA version of ST:RPG? :confused:
I'm looking for Kirk, Spock and Checkov specifically.
Thanks,
Scotty
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Hello,
Was there ever a post for the TOS characters for the CODA version of ST:RPG? :confused:
I'm looking for Kirk, Spock and Checkov specifically.
Thanks,
Scotty
I Can't remember if Chekov is included, but Kirk and Spock are covered in the NG (Narators Guide) near the back fo the book.
I found Kirk and Spock in the manual.
Anybody have Checkov made for coda?
Kirk, Bones and Spock are in the narrator's guide, but I'm looking for Scotty's stats in CODA.
Can anyone help me? Even homebrewed stats are welcome!
No published stats. What do you need them for?
I'd like my crew to meet Scotty in 2385, which is 16 years after the TNG episode 'Relics' with the Dyson sphere.
If no stats are available, I'm thinking of using Geordi's stats from Decipher's narrator's guide instead.
Are they going to fight them? I guess the question is whether you need a whole stat block if they're going to show up and be all 'rescue me.'
The idea is not to fight him, but players can be unpredictable; They might propose a drinking match (Which I guess would be resolved by an opposed stamina test)
But they'll probably ask his help in some engineering skill test.
Just in general, has anyone come up with stats for the major crews of the Enterprise, DS9, etc? One of the few things that bugs me about the Decipher books is the lack of stats for most of the well-known characters, besides a couple of people from each show. The Starfleet Operations Manual was so short - - surely they could have padded that out with stats for all of the main Starfleet officers we know and love. I can't be the only one who is running Star Trek that, say, would like to have stats handy for the bridge crew of the TNG Enterprise, but I can't seem to find anything on the interwebs. I don't want to re-invent the wheel if someone has come up with them already -- anyone possibly have a link or stats handy? Thanks.
-- Brian, running a campaign on the fringe of TNG, but eventually wants the Enterprise to show up to make the players happy
What does a narrator do with stats? Probably reference them when a situation in the game calls for it.
Like I said;
...or armwrestle with Worf, play trombone with Riker, match their psionic skills against Deanna Troi, woo Tasha Yar, or play Parrises Squares against the lot of them. The possibilities are endless, so stat blocks for all the major characters from the television shows would come in handy for narrators who'd like to guest-star any of them.
And then perhaps some players might even just like to play those main characters.
Why does there always need to be a debate? The guy is looking for stat blocks, nuff said.
Do you know of any? If so, let him know where they are, if not, then c'est la vie.
For myself, I am sorry but I have not seen any stat blocks save those in the CODA books.
http://images1.wikia.nocookie.net/me...x-Sulu2266.jpg
Lieutenant Hikaru Sulu (prime)
Species: Human
Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.
Attributes: Agl 10 (+2)*, Int 10 (+2)*, Per 8 (+1), Prs 9 (+1), Str 6 (+0), Vit 9 (+1)
Reactions: Quik +2*, Savv +1, Stam +1, Will +4
Profession(s): Starship Officer (Flight Control Officer)
Professional Abilities: Atmospheric Craft, Rounded (Armed Combat, Ranged Combat: Projectile Weapons, Sport), Starship Duty.
Advancements: 37
Skills: Armed combat: Simple Weapons (Sword) +5, Athletics (Run) +2, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Flight Control) +4, Enterprise: Administration (Starfleet) +2, Knowledge: Culture (Federation, Human) +7, Knowledge: History (Federation, Human) +7, Knowledge: Law (Starfleet Regulations) +4, Knowledge: Specific World (Earth) +7, Language: (Federation Standard) +6, Observe (Spot) +3, Ranged combat: Energy Weapons (Hand Phaser, Phaser Rifle) +4, Ranged combat: Projectile Weapons (Handgun) +5, Repair: +4, Science: Life Science (Botany) +5, Science: Physical Science (Physics) +4, Science: Planetary Science (Geology) +5, Science: Space Science (Astrogation, Astronomy, Astrophysics) +10, Sport (Fencing) +5, (Judo) +8, Survival (Forest) +1, System Operation (Flight Control, Helm, Navigation, Sensors) +10, Unarmed Combat: (Kung Fu) +8
Edges: Command 1 (Helmsman on U.S.S. Enterprise), Martial Artist, Promotion 2 (Lieutenant), Resolute.
Flaws: None
Health: 9
Courage: 4
Renown: 18
http://images1.wikia.nocookie.net/me...tt%2C_2267.jpg
Lieutenant Commander Montgomery "Scotty" Scott (prime)
Species: Human
Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.
Attributes: Agl 9 (+1), Int 10 (+2)*, Per 9 (+1), Prs 10 (+2), Str 10 (+2), Vit 7 (+0)*
Reactions: Quik +1, Savv +2, Stam +3*, Will +4
Profession(s): Starship Officer (Starship Engineer)
Professional Abilities: Engineering Certification, Engineering Expertise (Propulsion Engineering (Warp Engines)), Jury-Rig, Miracle Worker (Propulsion Engineering (Warp Engines)), Starship Duty, System Overhaul
Advancements: 42
Skills: Armed combat: Simple Weapons (Sword) +5, Athletics (Swim) +3, Computer Use (Programming) +9, Construct (Electronics) +10, Engineering: Propulsion Engineering (Warp Engines) +10, Engineering: Structural Engineering (Aeronautical, Spaceframes) +8, Engineering: Systems Engineering (Transporter Systems) +10, Enterprise: Administration (Starfleet) +6, Entertain: Play Instrument (Bagpipe) +6, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulation) +2, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Observe (Spot) +3, Ranged combat: Energy Weapons (Hand Phaser, Phaser Rifle) +5, Repair (Computer) +10, Science: Physical Science (Physics, Temporal Physics) +8, Survival (Ocean) +2, System Operation (Engineering, Transporter) +10, Unarmed Combat: (Brawling) +8
Edges: Command 1 (Chief Engineer of the U.S.S. Enterprise), Curious, Promotion 3 (Lieutenant Commander), Skill Focus (Craftsman).
Flaws: Devotion (U.S.S. Enterprise)
Health: 9
Courage: 5
Renown: 19
http://sci-fi.lovetoknow.com/wiki/im...f9/Checkov.jpg
Ensign Pavel Chekov (prime)
Species: Human
Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.
Attributes: Agl 10 (+2)*, Int 8 (+1)*, Per 8 (+1), Prs 10 (+2), Str 5 (+0), Vit 9 (+1)
Reactions: Quik +2*, Savv +2, Stam +1, Will +3
Profession(s): Starship Officer (Flight Control Officer)
Professional Abilities: Astrogation, Combat Piloting, Evasive Maneuvers, Starship Duty, Systems Technician.
Advancements: 20
Skills: Athletics (Run) +2, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Flight Control) +4, Enterprise: Administration (Starfleet) +2, Entertain Dance (Hopak) +3, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulations) +3, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Language: (Russian) +6, Ranged combat: Energy Weapons (Hand Phaser) +4, Repair +3, Science: Space Science (Astrogation, Astronomy, Stellar Cartography) +10, Survival (Forest) +1, System Operation (Flight Control, Helm, Navigation, Tactical) +10, Unarmed Combat: (Brawling) +4
Edges: Command 1 (Navigator / Weapons Officer on U.S.S. Enterprise), Confident, Curious, Suit Trained.
Flaws: Arrogant (Russia)
Health: 9
Courage: 4
Renown: 18
http://images3.wikia.nocookie.net/me...92px-Uhura.jpg
Lieutenant Uhura (prime)
Species: Human
Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.
Attributes: Agl 10 (+2)*, Int 8 (+1), Per 9 (+1), Prs 10 (+2)*, Str 5 (+0), Vit 8 (+1)
Reactions: Quik +2, Savv +2*, Stam +1, Will +3
Profession(s): Starship Officer (Starship Operations Officer)
Professional Abilities: Duty Officer, Starship Duty, Systems Technician.
Advancements: 29
Skills: Athletics (Run) +10, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Communications) +10, Entertain: (Dance) +6, Entertain: Sing (Soul Blues) +6, First Aid +1, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulations) +6, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Language: (Swahili) +6, Observe (Listen) +8, Persuade (Debate) +5, Ranged combat: Energy Weapons (Hand Phaser) +5, Repair (Radio) +5, Sport (Running) +6, Survival (Forest) +2, System Operation (Operations) +10, Unarmed Combat: (Self Defense) +5
Edges: Bold, Command 1 (Communications Officer on U.S.S. Enterprise), Likeable, Promotion 2 (Lieutenant), Speed.
Flaws: None
Health: 8
Courage: 3
Renown: 18
With the new Star Trek movie coming out in May 2009, I wanted to share my take on the CODA stats for these 4 Original Series Bridge Crew characters which were left out of the Narrator's Guide by Decipher. This is how I made the stats for Original Series Characters Sulu, Scotty, Chekov and Uhura:
First I collected the official stats for the 12 main characters: Captain James T. Kirk, Dr. Leonard "Bones" McCoy, Commander Spock, Lieutenant Commander Geordi La Forge, Captain Jean-Luc Picard, Colonel Kira Nerys, Quark, Captain Benjamin Sisko, Lieutenant Commander Worf, Captain Kathryn Janeway, Ensign Harry Kim and Lieutenant Commander Tuvok from the Narrator's Guide, and added the 3 statblocks for Captain Jonathan Archer, Subcommander T'Pol and Commander Travis "Trip" Tucker from the Unreleased Enterprise Sourcebook by Don Mappin for comparison. (You can check them out on PGoodman13's excellent website: http://strpg.patrickgoodman.org/)
Since their Species are human, I chose +2 to Will for all four. Their Professions are Starship Officer which meant Starship Duty as first Professional Ability and respectively chose Flight Control Officer, Starship Engineer, Flight Control Officer, Starship Operations Officer as their elite professions as suggested in the Player's Guide and filled in their Prerequisites. I respectively chose Starfleet "Brat", Engineering Brat, Academic Upbringing and Athletic Aptitude as their Personal development packages. Then I respectively chose Starship Command Officer>Flight Control>Helmsman/Navigator, Starship Operations Officer>Engineering>Troubleshooter, Starship Command Officer>Flight Control>Helmsman/Navigator, Starship Operations Officer>Operations>Basic System Operator as their Professional Developments. I used the Pick Method for Sulu's attributes as Agl 9, Int 10, Per 4, Prs 7, Str 5, Vit 7 and then distributed the 8 points as Agl 10, Int 10, Per 6, Prs 9, Str 6, Vit 9. Scotty's attributes as Agl 4, Int 10, Per 9, Prs 5, Str 7, Vit 7 and then distributed the 8 points as Agl 7, Int 10, Per 9, Prs 10, Str 7, Vit 7. Checkov's attributes as Agl 7, Int 7, Per 5, Prs 10, Str 4, Vit 9 and then distributed the 8 points as Agl 10, Int 8, Per 8, Prs 10, Str 5, Vit 9. Uhura's attributes as Agl 9, Int 7, Per 7, Prs 10, Str 4, Vit 5 and then distributed the 8 points as Agl 10, Int 8, Per 9, Prs 10, Str 5, Vit 8. Then I made a wishlist for abilities and skills based on their on-screen performances and advanced them through their levels to get to that point, without their Attribute Modifiers like in the other official Character's stats. It was a lot of work and I tripple-checked everything, but by being as thorough as possible I failed to get them all ready by Christmas, but here they are. "Use Them Together. Use Them in Peace." I welcome your input. Cheers! :)
The Star Trek XI alternate reality-version of Uhura will have to be tweaked a little now, since she mentioned in the movie that she also speaks Romulan ("Yes sir, all 3 dialects") so I'd also give her Language (Romulan) +6 since I bet she'd be the top of her class at it. Wouldn't want to create a bigger conflict through misinterpretation now would we? :D
I'll be narrating two 1-hour sessions at a small Star Trek con (hopefully a lot of new fans, drawn in by the new movie) in the Netherlands this saturday (may 23) for a bunch of newcomers to the game, and I plan on keeping things simple by handing them these TOS-characters for a stand-alone 1-hour introduction adventure for up to 7 new players, instantly showing them the range of possibilities, excitement and fun to be had in a Star Trek RPG.
For the scenario I plan on using my own reworked plot for the classic TOS-episode 'Elaan of Troyius' since that episode is funny and has a lot to do for all the 7 main characters. I wonder if this new crew'll be able to escort Elaan safely to Troyius as well. :)
Would you consider doing the stats separately? So you can have the TOS (prime) and TOS (Alternate) for those of us who do not wish to incorporate the movie?
Yes, I would. All of the stats above are unchanged and describe the TOS (prime) characters.
Until now the only difference in canon after Star Trek XI as far as I know between the TOS (prime) characters and the TOS (Alternate) characters is that Uhura (Alternate) now also has the skill Language: (Romulan) +6 and needs Advancements: 32 in order to get that.
When more changes become apparent, I'll rework the stats separately.
That is a nice series of character write-ups. Thanks for your work!
I formatted and PDF'ed for any who would like it.
Say, would someone be willing to perform this little exercise with the missing members of, say, the TNG crew, so I can post them on the support site as well? Once we get them done, someone else can do the DS9 crew, and then the VOY crew, and then the ENT crew.
I think the ENT crew were done in the fan-made ENT Sourcebook - not sure, though.
Hey Patrick, I am going to re-upload that PDF tonight or tomorrow with some better fonts. At least make it a bit more Trek looking.
That's cool, Tomcat. It's going to be a day or three before I do another update. Take your time.
Here it is... nothing major. Just a few font changes. I was going to get more creative, but after so many years doing the Hall of Fire, I have gotten a little lazy with this stuff.
Patrick Goodman has a PDF on his site that has CODA stats for Uhura, Sulu, Chekov, and Scotty....
http://strpg.patrickgoodman.org/
For my part I'd love to see rules-legal stats for Data, Troi, Tom Paris, & B'Elanna Torres - it would help immensely in my conversions from FASA to CODA since several of our characters tend to be somewhat similar to those 4 (we have an android at ops, and a flight controller who's about as good as Tom at the helm, is half-Betazoid, and grew up in a Klingon street gang, ergo, about as tough and scrappy as Torres).
For the record, the PDF on my site is the same one found here in this thread, though I'm pleased as punch at other people promoting the site.... ;)
Oye ! Patrick !
I got my CODA books today, and statted out my Android using the Artilects booklet. Worked great.
Though perhaps an android might not be the most perfect character to start with the learn the CODA system and do conversions from FASA. Androids tend to be superior in both strength and intellect.
But, that's how I learn a system. I kinda playtest it. I do a character, run a few combats... and after that I generally know what goes where, and why.
And, it only took me a couple of hours to get the feel of the CODA system. It's a very good system.
Very glad to hear you're enjoying yourself, FASAGrrl!
Has anyone done up stats for Nurse Chapel yet? :confused:
I couldn't find stats for her either but your request motivated me, so I've just finished my interpretation of the character to add to the list:
http://i282.photobucket.com/albums/k...urseChapel.jpg
Nurse Christine Chapel (prime)
Species: Human
Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.
Attributes: Agl 6 (+0), Int 10 (+2)*, Per 9 (+1)*, Prs 9 (+1), Str 4 (+0), Vit 8 (+1)
Reactions: Quik +2, Savv +3, Stam +3*, Will +4
Profession(s): Starship Officer (Medical)
Professional Abilities: Field Medicine, General Medicine, Immunization, Rehabilitation, Starship Duty.
Advancements: 10
Skills: Computer Use (Retrieval) +4, Enterprise: Administration (Starfleet) +6, Entertain: Dance (Ballet) +2, First Aid (Human) +4, Influence (Charm) +5, Knowledge: Culture (Federation, Human) +7, Knowledge: History (Federation, Human) +7, Knowledge: Specific World (Earth) +7, Language (Federation Standard) +7, Medicine (Exoanatomy, General Medicine) +5, Observe (Spot) +6, Persuade (Oratory) +4, Ranged combat: Energy Weapons (Hand Phaser) +2, Repair (Medical Systems) +4, Science: Life Science (Biology, Medical archeology, Endocrinology) +6, Science: Physical Science (Chemistry) +9, System Operation (Medical Systems) +7, Unarmed Combat (Self Defense) +2
Edges: Command 1 (head nurse on U.S.S. Enterprise), Cultural Flexibility, Resolute, Skill Focus (Compassionate), Thinker.
Flaws: Pacifist 2
Health: 8
Courage: 5
Renown: 8
I've largely based them on Dr. Leonard "Bones" McCoy's stats from the Narrator's Guide, but tweaked them a little to represent her ensign status at the start of her career. I've lowered the Strength attribute, removed 'Diagnosis' as her professional ability, since all McCoy needs is "a top nurse, not a doctor who will argue every little diagnosis with me.".
I also lowered the Skills 'Computer Use', 'First Aid', 'Medicine', 'Science: Life Science', 'System Operation (Medical Systems)' and 'Unarmed Combat'.
I also took away the Specialties 'Medicine: Neurosurgery' and 'Unarmed Combat: (Brawling)', replacing them with the more appropriate 'Unarmed Combat: (Self Defense)'.
I also added the Skill Specialties 'Science: Life Science (Medical archeology, Endocrinology) as well as 'Entertain: Dance (Ballet)', since they're mentioned in the Apocrypha of her entry over at Memory Alpha.
I lowered her renown and ended up with 10 advancements. Still; better than Harry Kim! :)
:D Wow, thanks! This couldn't have come at a better time!
My crew has an Edosian Chief Surgeon, but the Captain always wants to take the nurse along on landing party. :rolleyes:
This was a huge help. Much appreciated. :cool: