Old Weapons vs. new Dilemna
Someone has probably pointed this out by now, but I'll bring it up anyway. Maybe someone can redirect me to a thread.
I've been designing some ships for a new alien species with less advanced technology, and have run into a design problem.
Since a ship's suggested offensive value is based on it'S class/type as a muitplie of it's size, older ships tened to have about the same offense as newer designs--they just require more weapons to get there.
The problem is that older weapon systems are far more efficient in terms of Offense/Space ratio resulting in older designs having more firepower for a given amount of space than a newer design. Type II (Type III for "heavy" vessels) phasers give more firepower for a given amount of space than more "powerful" beam weapons.
Is this correct? Am I missing something? Is there a cap on threshold for olderdesigns? Can you really up the Offense of a Sovereign-class ship by over 50% by replacing the 36 Space used for the six Type XII phasers with thirty six Type III phasers?
Re: Re: Clarification ACB & Pulse Options
Quote:
Originally posted by Don Mappin
Unofficially, I'd say no. I'll do a little research and make a recommendation in my errata to Jesse.
Wouldn't you have different rigging for different banks, not unlike different guns on our ships today? A scout or destroyer may not have a variety of different phaser bank styles, but I would imagine a cruiser, command cruiser, or the more 'PC' Exploration Cruiser (read, Battleship or Dreadnaught) would have an assortment of banks to play with.