Well, we got the cool thread on dice. Now how about general rules of the table -- do you guys ave any special table rules you use? Table quirks? Particular seating arrangements? Outright looney demands while rolling dice? Let us know you freaks! :D
Here's my list of table rules for my current 3.5 D&D game. They're lifted straight out of my Borderlands Player's Handbook document each player received. Pretty standard stuff, I think. Nothing too wierd.
TABLETOP HOUSE RULES
These are the campaign’s table play rules:
Rolling Dice: All dice must be rolled on the table within sight of the DM. On the other side of the screen, so to speak, the DM may roll in secret, in the open, or however he sees fit at the time. The DM may also fudge his die rolls as he sees fit. However, the DM will never do this to seriously jeopardize a player character. It’s for the drama, baby!
Leaners: A die that lands on an edge, either against another object or by some miracle of physics on its own, is always re-rolled. If a die continually lands on edge all by itself, the DM will probably immediately switch campaigns and start running a Star Trek game since science has proved meaningless in this continuum.
Jumpers: A die that rolls off the table is always re-rolled. You should probably choose a new die too, since the jumper is obviously suicidal and/or drunk.
Mapping: Players are responsible for their own mapping. Typically one player is designated each session. Or if everyone is really happy with one person’s job at it, that person can be the permanent sucker … er, I mean mapper.
Books in Play: The only D&D books players may reference at the table are the Player’s Handbook, the Borderlands Player’s Handbook, or any “splat” books (“class” books like Complete Divine, etc) with features used by the characters.
Table Talk: Table talk is fine. This is a social game after all. Let’s just not get too yappy and off course—we can go the pub for that!
Game Breaks: The DM will call as few breaks as possible, hopefully no more than one every two hours—but he’s a smoker so some are inevitable!
Snacks: Snacks, drinks, and food are always available when playing at the DM’s place, but feel free to bring whatever you like. Just be sure to check with others about allergies and such. Or, arrangements can be made for take-out, beer runs, or whatever. As long as everyone is happy, the DM is happy!
LQ