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    Helms and Two-handed weapons

    Hello

    I sure hope I'm not asking the obvious or oft-covered, but my search of the forums (and Hall of Wiki) didn't turn up anything about helms. I've looked in my core book and the others, and I...
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    I, too, would be interested in an online game -...

    I, too, would be interested in an online game - perhaps with Skype, OpenRPG or the like. I prefer TNG era or later, any quadrant but would consider just about anything. :)
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    life

    That's great - I'm glad you find it to be useful. For the next verision, I am going to add a 'let there be life' checkbox that guarantees a system with a type L or M planet (or L moon) for Narrators...
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    Star System Generator 1.0

    Ok, I am releasing version 1.0. It has a few quirks, but it is usable, and it is a quick way to crank out star systems - also good for when a crew is cruising along through space and wants to know...
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    Yep, it takes a while, though I enjoyed rolling...

    Yep, it takes a while, though I enjoyed rolling up a system or two as well. But I want to be able to crank out systems more quickly when needed. Am just getting some bugs out of the program, and I...
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    Hi there You didn't miss anything. Narrator's...

    Hi there

    You didn't miss anything. Narrator's Guide and Worlds do not provide a table for generating the brightness of the star, though Narrator's tells us that the brightness ranges from 0 to 9,...
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    program and LCARS format

    Thanks, SC

    I don't know VC++, but I'd have a go. Meanwhile, speaking of the supporting cast profile in Narrator's and similar forms, does anyone out there in Coda Trekland know what fonts are used...
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    Character Builder

    Hi and welcome back!

    I have been using your Character Builder, and it's a great program. I have been developing a Coda Trek tool in Turbo Delphi (news of it here soon), and I read that the...
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    Thanks for that! Some really useful house rules...

    Thanks for that! Some really useful house rules there - I plan to use several. And it looks like a great pbp campaign as well. :)
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    Starship Combat Range mods

    Hi all

    In the Narrator's Guide pg. 110 the section on Range notes that ships at extended +1 or extended +2 "usually won't be able to hit each other." Usually? Is there any situtation where they...
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    Sounds great! I've sent through an email to the...

    Sounds great! I've sent through an email to the address you provided.

    Cheers, Leo
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    Kiwis looking for a game

    Hi there

    My son and I are Americans living in rural New Zealand and have had trouble finding players for some Coda Trek. We take turns Narrating but one on one isn't quite the same, so we'd love...
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    Thanks guys. I like the 8-10 total roll method -...

    Thanks guys. I like the 8-10 total roll method - I will try that out. It will come in handy when the attacking ship's crew is down to the ship's cook taking the tactical station. :D
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    Hi Doug Thanks much for your response. Now I'm...

    Hi Doug

    Thanks much for your response. Now I'm getting the picture. I can see what you mean about stationary objects firing at moving ones. I had been thinking a moving starship's targeting system...
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    Some Rules Questions

    Greetings all. I sent a few questions to Patrick, who has graciously been helping with them. He is pretty busy of late, so I thought I'd post thema few here in case anyone else had ideas. Thanks in...
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