Ten thousand ships should be fairly easy to support for Starfleet, my annoyance is that they left the majority of them into orbit over Mars instead of sending each wave of them as it was completed to...
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Ten thousand ships should be fairly easy to support for Starfleet, my annoyance is that they left the majority of them into orbit over Mars instead of sending each wave of them as it was completed to...
Mining is needed to provide the physical material needed to produce items. As an example, the Particle Fountain Project was an attempt to improve Federation mining capabilities.
There are also...
One idea I had for Orions in general, is that the more practical the item that is being worn, the lower-ranking the individual is.
So a ship Captain would have a fancy veil in front of her eyes,...
(Apologies for necromancy)
Interesting ideas, so I ran some numbers for 1 year worth of supply:
Ferengi D'Kora (Size 7, 2039 SU used):
Food (C+P = 750): 2 * 12 * 750 = 18,000 Credits
Fuel...
The fun part is if we work within the bounds of Spacedock, we have to accept that a shuttle producing 40 pts of power to spare can provide enough life support for over 1 trillion people. We also...
If the metaphasic shields are up, then the ship should have a definite reason to do so. I.e. environmental hazards, or an enemy that uses multi-frequency weaponry (instead of going with a different...
I'd expect the ablative armor deployment to be a dedicated system (as Voyager had to install special fittings on the exterior to set it up). Let alone that it likely uses material stored inside the...
I'd make the ablative armor take up more SU than a shield for the same protection, but the nice part is you don't need power to keep it going.
To reflect that physical armor wouldn't have a...
If it is supposed to duel with size 5+ starships, then a size 3 platform would be proper. Just explain that in order to make the platform capabilities fit within a small hull, most of the accessways...
I'd argue for the Chintoka platforms to have a power receiver that uses less SU per point of power than a standard warp reactor, but whatever is transmitting the power needs the Warp reactor and a...
For a straight rescue mission, any ship with heavy shields can help with that. Just drop power from weapons, boost the shields as far as possible, and keep the warp engines on stand by (5 pts of...
It is an interesting start, but a barely habitable rock could still be slowly terraformed by the Federation, or at least put sealed outposts on the planet to handle the longer day/night cycles.
To...
From Memory-alpha Transwarp was used:
ST3 - was ultimately unsuccessful
TNG: Descent - Borg transwarp corridors are likened to falling into a fast moving river and getting swept along, so in...
For power systems for higher-tech cultures, I would argue that the power/SU would increase, rather than just adding on to the end of the power chart. Similarly for lower-tech cultures, they would...
The class 4 Alten looks to have more SU used than available. Trim it slightly?
The Class 5 Alten only has a few more Laboratories than the existing Hokul'e vessel in the Federation Ship...
Looks like you were almost designing this:
http://www.klingon-empire.org/photopost/data/500/medium/USS_Galactica.jpg
The manufacturing facilities and machine shops are custom tech it looks like,...
Or consume the planet - https://www.youtube.com/watch?v=PTUSuvjiUZw
Legend of the Five Rings has a method.
L5R is an XP-based rather than level based game, so if you have the XP you can improve a stat immediately, rather than waiting to kill the 20th goblin to get...
You could also focus on what sort of jobs you think will be needed on the ship. One idea might be to make a list of all the jobs you think the game will need, and mark off which players are doing...
For a Borg planet would it be better to just use GM's decision? Or have specific critical systems that have to be taken out, either RPG style or concentrating fire from multiple ships (like in First...
Here are some examples of what can be stored in that space.
100 SU Sections:
Cargo Improvement: Add 3,200,000 m^3 of cargo capacity, 1 Alpha Tractor Beam @ 3 SU (needs power when active), 1...
The Warbarge Dreadnought. A simple and steady name, it does not imply speed, or stealth, or cunning, just raw brute force. The largest vessel fielded by the Orion Navy, they are only built in a...
The Slavemaster Battleship is built on the same hull as the Marauder, but it is designed for a far worse purpose than mere looting. It is designed to gather almost a thousand people from a colony,...
(I apparently have put in too much fluff again, and had to split the ship stats here.)
Hull: 8
SU Used: 3119
Hull:
Outer Hull (32 SU)
Inner Hull (32 SU)
Resistance:
The Marauder Battleship is designed to engage larger ships and colonies, gathering whatever it wants from them. A large cargo bay with internal tractor beams allows for gathering fragments or even...