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  1. Thread: NPC Skills

    by Doug Taylor
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    Yeah, that's one of the things with CODA that...

    Yeah, that's one of the things with CODA that always perterbed me. I prefer to have skills written as:

    System Operation (Sensors) 6/12

    so it's clear what is the Skill Level and what is the...
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    I know this is a bit late, but over on the Lord...

    I know this is a bit late, but over on the Lord of the Rings portion of this site I gave an Example of Play for that game. It's not Trek, but it is the CODA system and it gives some examples that...
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    Yeah, as I think about skills like Specific...

    Yeah, as I think about skills like Specific World, it wouldn't make sense for a character with Specific World (Earth) at 6 skill ranks to be able to spend a single point and get Specific World...
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    Knowledge Skills

    We finished off our ST campaign and are starting up another (in the TOS era). As we were building characters, one player pointed out something that makes me think maybe I've been doing the Knowledge...
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    Our campaign is set on an Akira-class as well. ...

    Our campaign is set on an Akira-class as well. We went with the U.S.S. Nez Perce.

    Memory Alpha doesn't give a lot of names, but there are quite a few to select from in the Starships book, if...
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    As regards initiative, you're right that it could...

    As regards initiative, you're right that it could be quite deadly. As Narrator/GM you can choose to not have the adversaries have their shots set to kill, especially if they're faster than the PCs....
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    I've now run it a couple of times and it is a...

    I've now run it a couple of times and it is a very well done system and quite fun. Very different in many ways (more narrative than crunchy), but it really captures the feel of Tolkien's world.
    ...
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    Example of Play

    Years ago I ran a Lord of the Rings campaign, and I just stumbed across this old example of play I wrote up. Thought some might enjoy reading it.

    “Northern Menace”
    Chapter 4
    The House of Margil...
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    Very interesting concepts here! In our supers...

    Very interesting concepts here!

    In our supers game (V&V), one GM once had something pretty similar when we were doing a space mission. He had zombies attacking the crew, phasing in and out like...
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    Best of luck, Mason. Be sure and let us know how...

    Best of luck, Mason. Be sure and let us know how it goes! :)
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    Just want to say that I'm really enjoying reading...

    Just want to say that I'm really enjoying reading your stuff, K.G. You've got an easy to read writing style, and I love the "Golden Years" title! :cool:
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    Great stuff, Stevie. Sounds like it was a lot of...

    Great stuff, Stevie. Sounds like it was a lot of fun!
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    Nicely done, Baron. Great work! :cool:

    Nicely done, Baron. Great work! :cool:
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    That sounds like an excellent idea, FG! :)

    That sounds like an excellent idea, FG! :)
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    Welcome, Sparx! CODA is indeed a wonderful...

    Welcome, Sparx! CODA is indeed a wonderful system. Only the character generation is a bit clunky (especially as the PG is sort of backwards in the way it lays everything out), but given time it...
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    Just wanted to note that my son and I watched all...

    Just wanted to note that my son and I watched all of the portions of DS9 that dealt with the Dominion War.

    It was interesting during the final conflict - when you had massive fleets squaring off...
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    Thanks, all, for the kudos! And just to be clear...

    Thanks, all, for the kudos! And just to be clear on one small detail, the Bajoran was actually an NPC (but one fully fleshed out). Since he worked in Medical I went over stuff (before we played)...
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    We played the latest segment, and found that it...

    We played the latest segment, and found that it had been nearly half a year since we'd last played. This one had a very "Trek" feel to it, as the nanites being experimented with (a plot seed started...
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    The session went very well. I was able to...

    The session went very well. I was able to incorporate lots of the ideas here, and it was fun for all involved, I think. Here's a basic summary:

    Mot determines that nanites, which Veroz had been...
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    I should also note that I added in other stuff...

    I should also note that I added in other stuff mentioned here into various parts of this adventure.

    Like the bit about the nanites pulling off something that appears more innocuous (as in rewiring...
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    Using many of the ideas here, here's the basic...

    Using many of the ideas here, here's the basic plot I've come up with (hopefully it makes sense). One thing not mentioned here is that - depending on what the PCs do - the nanites might form into a...
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    Ooh, I really like that C5. Thanks so much for...

    Ooh, I really like that C5. Thanks so much for the great ideas, all! :cool:
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    That could certainly heap some guilt on the PC,...

    That could certainly heap some guilt on the PC, couldn't it? ;)

    "Don't worry about it, your character simply (and inadvertently) created the Borg!" :eek:
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    Those are some fascinating ideas, TK. I'm going...

    Those are some fascinating ideas, TK. I'm going to have to really contemplate those, as that's a really intriguing concept.

    The campaign is right now in 2381, and I suppose anything is possible. ...
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    As I've mentioned before, one of my players...

    As I've mentioned before, one of my players unleashed nanites onto our PC's ship (inadvertently). He tried to do too much with them (in my opinion), and - after getting some great help from others...
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