Not so much the impact of Star Trek on our own popular culture, but the sorts of pop culture things that Star Trek/Federation characters might be into.
I'm planning a campaign set in the 2290's,...
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Not so much the impact of Star Trek on our own popular culture, but the sorts of pop culture things that Star Trek/Federation characters might be into.
I'm planning a campaign set in the 2290's,...
The CODA system is more strongly trying to fit into the d20 mold with races and classes and such as you'd expect. It feels odd that the rules are geared towards a "Level 1" experience. Maybe I missed...
I think we're looking at a slightly different beast with the new Federation book. One of the things I've read is that not all of the PD1 material is canon anymore. For example, there's no such thing...
Latest news: After nearly a month of delays, GURPS Klingons is ready to go, but the revised Core Book is still awaiting the proper approvals. It will be revised, not only for the ruleset but taking...
This discussion reminds me of a FarScape episode I saw once.
The main character finds himself back on Earth only to discover it 's a simulation. Since it's based on a scan of his brain,...
The idea of Sorceror revolves around making choices about what you're willing to sacrifice to get what you want. The system is designed to encourage that sort of play.
Even if you put Trek in the...
Instead of tweaking with the brawling thing, I'd suggest you create a martial art style for your Starfleet character. GURPS Martial Arts is your best bet on that one, but Compendium I is useful too....
I have been a GM of various games for about a year and a half now. When I first started as a GM, I was very dependant on prepackaged adventures. As my confidence grew, I've come up with my own...
Definitely create opportunities for roleplay. Instead of NPCs just giving information, try to make the players work for it, such as through roleplay. If the players stay in one area or type of area,...
When I ran GPD, I used classic Prime Directive supplements for setting and adventure material. I supplemented the rules information with the UltraTech books and used the full psionics of GURPS...
Darn it! Wish I'd thought of that!
I suggested the Pronhoulites, an ISC member race. They're rather militaristic. Do we really need to push this whole White thing, though? It's really just...
I'd say Jadzia Dax would be an Alpha Centauran. Since there are no Trill in the SFU, or even a symbiotic race, AC seems to be the way to model that character. Other Trill characters are open for...
Another thing to consider is that combat oriented characters virtually always have some sort of excuse built into the character. For example, a Star Trek combat monster may be a security officer,...
If a holographic Borg were to assimilate you, the computer would probably provide you with prop implants and provide any enhancements via illusion (super strength simply means that simulated objects...
Or you could give him a pet NPC. One player I had that was really combat happy was becoming a real nuisance, so I gave him a girlfriend. Now he had a roleplay opportunity that gave him something to...
I'm very much for playing by the rules, but I'm not going to kill characters. You're best bet is to scare them. Inflict just enough damage that they know you're serious, but give them every...
Coda definitely does look like a d20 wannabe, with classes and levels and such. But it is very well done and much more flexible. Instead of thinking, "What class do I want my next level to be in?"...
The LUG games mainly had shifts in focus (The DS9 book had more options for cilivians and non-Fed members, TNG was more pure Starfleet and strange new worlds and stuff)
The GURPS system does...
Instead of trying to make your package zero-sum, why not design it as a Personal Development package. Simply figure out how many picks are involved and make your package add up to that much. Looks...
Got GURPS Prime Directive. I've even ran a couple of games. I like it, overall. GURPS, in my experience, has been the most popular system to adapt Star Trek to, and now it's even officially licensed....