We didn't have any ship=to-ship combat, so the topic didn't come up. They've played Risus before, and they enjoyed it for Star Trek, as well. We had some odd player characters, including a Gorn. The...
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We didn't have any ship=to-ship combat, so the topic didn't come up. They've played Risus before, and they enjoyed it for Star Trek, as well. We had some odd player characters, including a Gorn. The...
Ran the scenario a week ago. They ended up defeating the terrorists, rescuing the envoys, and saving the planet from destruction.
Now I have another episode in mind, based on an old, amazingly...
I keep trying to pin the players down on this one, but they haven't addressed the question yet. I assume it's going to be something roughly equivalent to a Constitution-class, but I can adapt to a...
It's Risus Trek because I'm using the Risus rules for this instead of one of the Trek-specific game rules.
Thanks a lot! It took me awhile to come up with an interesting idea, but it all came together quickly after that.
Just thought of something else...
DIPLOMACY
Is it possible to negotiate the problems away? The negotiators would have to convince the Zealot Leader that the Federation is not in league with the...
Working on an episode for my "Risus Trek" campaign, and I'd appreciate some feedback. Warning: this is a LONG post, so you probably shouldn't quote the full thing when responding. I'd like to know if...
I had an "Aha" moment a little while ago. I think I understand what you're getting at now; ket me know if I'm wrong.
So Sisko loses 2 of his "Starship Captain" dice in a dogfight with the...
I think that's more complex than necessary. I think that, during this battle, when his Staship Captain 4 is reduced to a 2, it should still be a 2 when the JemHadar beam aboard. Any of his other...
Getting back a die in combat can have some pretty significant effects (like dragging it out a lot longer). Remember, when you lose a die in Risus, you are not necessarily taking damage; you are...
Where does that stop, though? You might just as easily name "Shields", "Communications", "Damage Control', etc. Then you have to figure out how many dice each class of ship can have, and then it all...
You would totally be able to use "Starship Captain 4" for doing both, as well as a lot of other things. Cliches are very flexible. If he was down to 2 dice, as you were saying, he might want to be...
Risus is definitely an "out of the box" kinda game. Cliches can have a number of "tools of the trade", depending on what you're trying to do with them. If your trying to fly a starship, or face off...
2 dice in which cliche? Surely he has more than one; most characters have either 3 or 4 cliches, and they can switch around in battle.
So what do we know about Sisko? He's a veteran of the Battle...
Tim (Risus Monkey) Ballew has a great post about a similar problem with sailing ships over on his blog ( http://www.risusmonkey.com/2010/02/pirates-vs-vampires-ship-combat.html ). He goes with the...
I agree with that, only for me, the events would be triggered when the PCs lose dice, not the ships. But I agree with everything else, mostly.
Guy
Here's an interesting quote from the Star Trek (TOS) Writer's Guide, second season, that may help others understand my point:
Tell your story about people, not about science
and gadgetry. Joe...
It does take some getting used to, and I'm grappling with other alternatives, too. But I find that I tune out long, complicated battle scenes where the focus is on the ships jockeying for position. ...
The players' own cliches would reflect ship's status. If Sulu's evasive action fails, the shields take damage. If Kirk's cunning stratagem fails, the ship's tactical situation gets worse. If Scotty...
I wonder if Lucky Shots or Questing Dice might be an option here? This idea is half-baked at best, but I like it better than building the ship as a character. The "quest" would still be "Tough Little...
This is from a post I made on the topic at the RisusTalk mailing list awhile back.
Anything I say falls under "There's no wrong way to play", of course, and
forgive me if I'm being too obvious.
...
The problem with assigning ships cluches is, how exactly does that work? Are they considered sidekicks or shieldmates? Do you use them as part of the group? Does one of the players play the ship as...
That's a good point. It might be more fun to approach it from the stance of developing a particular sector. Maybe I need to make my own "bible' to figure out the kind of stories I want to do.
There must be something in the air, because I'm planning a Risus Trek campaign as well. Mine is from the TOS and TAS era, though.
I'm planning on using ships simply as tools of the trade, letting...
Well, I have AstroSynthesis (see http://www.nbos.com/products/astro/astro.htm ), so I can do 3d maps of space. Having XYZ coordinates would help, of course. I have "Worlds of the Federation', too,...