Unfortunately not. Part of the problem is that generally only GMs buy scenario books, whereas rulebooks and supplements are often bought by more than one person in a particular gaming group (this is...
Type: Posts; User: Trotsky; Keyword(s):
Unfortunately not. Part of the problem is that generally only GMs buy scenario books, whereas rulebooks and supplements are often bought by more than one person in a particular gaming group (this is...
The best bet is to look at a timeline for the relevant period which was written before ENT came on air. The ones in Icon would be ideal.
For instance, according to 'The Price of Freedom', the...
It depends on your players and the sort of game you want to run. Personally, I like to run games that resemble the TV show, which means that one of the players has to be the captain, and the others...
A "chief" would be higher than a typical enlisted crewman (probably quite a lot higher), but still lower in rank than an Ensign.
While there don't seem to be as many enlisted personnel in...
I thought I'd been very careful to say that I was referring only to what I wanted out of a game, not its absolute quality. E.g. 'Many people will like this system', 'from my POV...' etc. But in case...
Of course, given that I don't like the idea of there being any difference between professional and non-professional skills, either, that's not really going to worry me ;)
So it's bad (from my POV) but not as bad as some had made it sound. Fair enough.
OK, fair point, it wouldn't be 'extensive' as in 'ten pages of A4', I admit :) Just too much work to be worth...
This isn't strictly in any of the categories above, but it might be useful to you (or your marketing guys) to know why I, as a fan of Star Trek and of RPGs in general, have decided not to buy the PG...
From conversations with others who feel similarly I suspect that the reason is the belief that, if only the book hadn't wasted space on 'useless stuff' it would have either:
a) been able to devote...
Talk to him to find out what it is he doesn't like about the game/setting. If he really doesn't want to play a StarFleet character, then you aren't going to be able to force him to do so - both of...
If your player's willing to go for it, sure. I'm guessing that, with the possible exception of Klingons, most players would prefer to play humans. It's certainly a lot easier, especially in the 22nd...
Probably not, but I suspect a very high proportion do, and there probably aren't any books besides the core that *everyone* will want. Books on, say, Romulans, Andorians or Cardassians would be less...
True - I'm just repeating Decipher's statements on the matter. As you say, its understandable to exclude Odo, though. And Data and the Doctor don't belong to a 'race' of course, so they're not in.
Well, a number of people would say its better, yes ;) It makes extreme results less likely, you see, and has a distribution closer to Normal, which arguably simulates real life more effectively.
...
All the races to which 'major characters' in TOS, TNG, DS9 and Voyager have belonged:
Humans, Vulcans, Klingons, Betazoids, Trill, Bajorans, Ferengi, Cardassians, Talaxians and Okampa.
The NG...
Well, I haven't seen it yet, but its a choice between 'create a new campaign using CODA' and 'use the background material to run a campaign using a different system' - an option which you forgot to...
I'm sure many people have envisaged characters like Quark and Neelix as main character/NPCs, though, and the game inevitably has to cater to this wider range of opinions so that groups have the...
Still lumpier than I'd like... still it doesn't sound that hard to change the rules to one 'pick' per 200 XP instead of five per 1000. It's a design flaw from my POV, no doubt about that, but one...
I can't speak for anyone else, but what I dislike about levels is that they give you a big chunk of improvements altogether, once every three or four sessions or so. I prefer systems where you can...