Faster weapon damage
I have hit upon a way to speed up the gameplay by eliminating some die rolling. This is actually inspired by a post on the Valinor website that I have tweaked, a little. To who ever the original post belongs, thanks for the inspiration.
The first thing to do is to eliminate the 2d6 part of the weapon damage. For example, a longsword does 2d6+5 damage. With this system, it does +5 damage. With weapons that have 3d6 or more, eliminate 2d6 and max the rest out. For example, the great ax does 3d6+2. With this, it does +8 (3d6+2 minus 2d6 = 1d6+2 = +8), the trample by oliphaunts does 6d6, this is now +24 (maximum of 4d6). For 1d6 weapons, such as knives, daggers, and bashing with the shield, their is no damage modifier. But don't get angry, there is more.
After making a successful attack, the degree of success is scaled out into a hit bonus:
= to TN - +2
+1-5 above +5
+6-10 above +7
+11-15 above +9
+16 or more +12
This hit bonus is added to your weapon's damage along with your Strength modifier.
Combat example: Menelcar is armed with a Longsword (+5) and has a Str Mod of +2 for a total damage modifier of +7. He attacks an orc with a Defence of 10, Health of 9, and Armor of 3. He rolls 2d6+ AC(6) for a 7+6 =13. This is 3 above the orc's defence for a bonus of +5. The total damage he inflicts is 12(7 for the sword +5 for the bonus). Subtract the orc's armor of 3 for a total of 9 hits, killing the orc.
If Menelcar had attacked with a shield bash, the total damage inflicted is:
+2 for Strength, +5 for hit bonus, -3 for orc's armor = 4 hits.
I have also added extra bonuses for particularly hard hits, like anything above 16 is double damage and a free action. But these are entirely up to each individual narrator.
I have used this in my newest chronicle, and it does speed things up quite a bit. So far all of my players seem to like it.
Questions and comments are welcome.
dustin
Professional soldiers are predictable, unfortunately, the world is full of amateurs.
In life, there are defining moments; it is for you to decide whether the moment will define you, or if you will define the moment.