Actually it is right here.
Armageddon is a short adventure (5500 words) I have written. It deals with the true cause of the explosion of Praxis in 2290.
Please post your comments here.
Actually it is right here.
Armageddon is a short adventure (5500 words) I have written. It deals with the true cause of the explosion of Praxis in 2290.
Please post your comments here.
Last edited by Ergi; 01-09-2005 at 04:52 AM.
Done, thanks for the help.
I haven't made ICON versions of the NPCs. For me, at least in the Star Trek games I run, the NPCs' skill and attribute levels aren't that important. In non-combat situations I determine their test results by what I consider best for the story.
But if you want ICON characters:
Kelaq'E
Fitness 3
Strength +1
Vitality +2
Coordination 3
Intellect 5
Logic -1
Presence 3
Empathy -2
Willpower +1
Psi 0
Primitive Weaponry (D'k tahg) 2 (3)
Unarmed Combat (Mok'bara) 2(3)
Energy Weapon (Disruptor) 3 (4)
Dodge 3
High Pain Threshold, Organ Redundancy (brak'lul)
D'k tahg
Accuracy 8
Block +2
Damage 3+2d6
Disruptor Pistol
Range 5/20/50/100
Default damage (setting 5: light disrupt) 24+5d6
Warriors
Fitness 4
Strength +1
Vitality +2
Coordination 3
Dexterity +1
Intellect 2
Logic -2
Presence 2
Empathy -2
Willpower +1
Psi 0
Primitive Weaponry (Mek'leth) 3 (4)
Unarmed Combat (Mok'bara) 3(4)
Energy Weapon (Disruptor) 2 (3)
Dodge 2
High Pain Threshold, Organ Redundancy (brak'lul)
Mek'leth
Accuracy 7
Block +2
Damage 5+2d6
Disruptor Pistol
Range 5/20/50/100
Default damage (setting 5: light disrupt) 24+5d6
Traditional Battle Armor
+2 protection against physical attacks
+1 protection against energy attacks
I switched to CODA pretty soon after it came out, so if I have forgotten something important feel free to make it up and post it here.
Okay, some time has passed and there have been no additional comments, therefore I thought I ask you for feedback once more.
Be hones, I can handle it. I know that tastes are different. I'd just like to know where I'm standing.
Please help me to improve my work, or at least get it closer to the majority's taste.
Thank you.
Link is dead. Is a copy still floating around somewhere?Originally Posted by Ergi
I've removed it, since running the adventure confirmed my assumption that it was too scripted and linear. Since I consider freedom of choice a major element of rpg adventures I would advise against using that adventure.
If you are still interested and willling invest the neccessary time to make the mentioned changes, PM me and I will send you a copy within the next few days.
I sent an e-mail to you. I'd like to see a copy, for brainstorming, if nothing else. There just aren't enough movie-era supplements anymore....
Okay, I have put the adventure online again and updated the link, so anyone interested should be able to download it. Just don't forget what I've said.
To prevent any future misunderstanding: this is a TNG/early-DS9 adventure, however it should be easy to modify for a movie-era timeframe.